本文整理汇总了C#中Lidgren.Network.NetBuffer.ReadDouble方法的典型用法代码示例。如果您正苦于以下问题:C# NetBuffer.ReadDouble方法的具体用法?C# NetBuffer.ReadDouble怎么用?C# NetBuffer.ReadDouble使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Lidgren.Network.NetBuffer
的用法示例。
在下文中一共展示了NetBuffer.ReadDouble方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StateUpdateEventArgs
public StateUpdateEventArgs(NetBuffer msg) : base(msg)
{
EntitiesUpdatedState = new List<StateUpdateData>();
RemarkableEvents = new List<RemarkableEventData>();
LastAcknowledgedActionID = msg.ReadUInt64();
Time = msg.ReadDouble();
Vec2 velocity = new Vec2(msg.ReadFloat(), msg.ReadFloat());
byte nbClients = msg.ReadByte();
for (byte i = 0; i < nbClients; ++i) {
ulong id = msg.ReadUInt64();
Vec2 pos = new Vec2(msg.ReadFloat(), msg.ReadFloat());
ChampionAnimation anim = (ChampionAnimation)msg.ReadByte();
bool facingLeft = msg.ReadBoolean();
EntitiesUpdatedState.Add(new StateUpdateData(id, pos, velocity, anim, facingLeft));
}
while (msg.Position != msg.LengthBits) {
ServerCommand cmd = (ServerCommand)msg.ReadByte();
RemarkableEventData data = null;
switch (cmd) {
case ServerCommand.SpellCast:
data = new SpellCastEventData(
msg.ReadUInt64(),
msg.ReadUInt64(),
(SpellTypes)msg.ReadByte(),
msg.ReadFloat(),
new Vec2(msg.ReadFloat(), msg.ReadFloat()),
new Vec2(msg.ReadFloat(), msg.ReadFloat()),
TimeSpan.FromSeconds(msg.ReadFloat()),
msg.ReadFloat(),
msg.ReadFloat());
break;
case ServerCommand.SpellDisappear:
data = new SpellDisappearEventData(msg.ReadUInt64());
break;
case ServerCommand.StatsChanged:
data = new StatsChangedEventData(msg.ReadUInt64(), msg.ReadFloat());
break;
case ServerCommand.ChampionDied:
data = new ChampionDiedEventData(msg.ReadUInt64(),
msg.ReadUInt64(),
msg.ReadUInt32(), msg.ReadUInt32(), msg.ReadUInt32(), msg.ReadUInt32(),
TimeSpan.FromSeconds(msg.ReadUInt16()));
break;
case ServerCommand.StructureStatsChanged:
data = new StructureStatsChangedEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right,
(StructureTypes)msg.ReadByte(),
msg.ReadFloat());
break;
case ServerCommand.StructureDestroyed:
data = new StructureDestroyedEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right,
(StructureTypes)msg.ReadByte());
break;
case ServerCommand.EndOfGame:
data = new EndOfGameEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right);
break;
case ServerCommand.TowerPreparingToShoot:
data = new TowerPreparingToShootEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right,
(StructureTypes)msg.ReadByte());
break;
default:
Debug.Fail("Unknown server command when updating (unknown remarkable event)");
break;
}
if (data != null) {
RemarkableEvents.Add(data);
}
}
}
示例2: CommandImplementation
public CommandImplementation(GameState game, NetBuffer buffer)
{
this.game = game;
var time = new Instant(buffer.ReadDouble());
this.game.SetTime(time);
int count = buffer.ReadByte();
this.parameters = new List<SingleParameters>(count);
for (int i = 0; i < count; i++)
{
this.parameters.Add(buffer.Read<SingleParameters>());
}
}
示例3: CommandImplementation
public CommandImplementation(GameState game, NetBuffer buffer)
{
this.game = game;
var time = new Instant(buffer.ReadDouble());
int count = buffer.ReadByte();
this.parameters = new List<ParameterGroup>(count);
for (int i = 0; i < count; i++)
{
this.parameters.Add(new ParameterGroup(buffer));
}
}