本文整理汇总了C#中Lidgren.Network.NetBuffer.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# NetBuffer.ReadUInt32方法的具体用法?C# NetBuffer.ReadUInt32怎么用?C# NetBuffer.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Lidgren.Network.NetBuffer
的用法示例。
在下文中一共展示了NetBuffer.ReadUInt32方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static unsafe void Main(string[] args)
{
// JIT stuff
NetBuffer msg = new NetBuffer(20);
msg.Write((short)short.MaxValue);
// Go
double timeStart = NetTime.Now;
msg = new NetBuffer(20);
for (int n = 0; n < 10000; n++)
{
msg.Reset();
msg.Write((short)short.MaxValue);
msg.Write((short)short.MinValue);
msg.Write((short)-42);
msg.Write(421);
msg.Write((byte)7);
msg.Write(-42.8f);
if (msg.LengthBytes != 15)
throw new Exception("Bad message length");
msg.Write("duke of earl");
int bytesWritten;
bytesWritten = msg.WriteVariableInt32(-1);
bytesWritten = msg.WriteVariableInt32(5);
bytesWritten = msg.WriteVariableInt32(-18);
bytesWritten = msg.WriteVariableInt32(42);
bytesWritten = msg.WriteVariableInt32(-420);
msg.Write((uint)9991);
// byte boundary kept until here
msg.Write(true);
msg.Write((uint)3, 5);
msg.Write(8.111f);
msg.Write("again");
byte[] arr = new byte[] { 1, 6, 12, 24 };
msg.Write(arr);
msg.Write((byte)7, 7);
msg.Write(Int32.MinValue);
msg.Write(UInt32.MaxValue);
msg.WriteRangedSingle(21.0f, -10, 50, 12);
// test reduced bit signed writing
msg.Write(15, 5);
msg.Write(2, 5);
msg.Write(0, 5);
msg.Write(-1, 5);
msg.Write(-2, 5);
msg.Write(-15, 5);
msg.Write(UInt64.MaxValue);
msg.Write(Int64.MaxValue);
msg.Write(Int64.MinValue);
msg.Write(42);
msg.WritePadBits();
int numBits = msg.WriteRangedInteger(0, 10, 5);
if (numBits != 4)
throw new Exception("Ack WriteRangedInteger failed");
// verify
msg.Position = 0;
short a = msg.ReadInt16();
short b = msg.ReadInt16();
short c = msg.ReadInt16();
if (a != short.MaxValue || b != short.MinValue || c != -42)
throw new Exception("Ack thpth short failed");
if (msg.ReadInt32() != 421)
throw new Exception("Ack thphth 1");
if (msg.ReadByte() != (byte)7)
throw new Exception("Ack thphth 2");
if (msg.ReadSingle() != -42.8f)
throw new Exception("Ack thphth 3");
if (msg.ReadString() != "duke of earl")
throw new Exception("Ack thphth 4");
if (msg.ReadVariableInt32() != -1) throw new Exception("ReadVariableInt32 failed 1");
if (msg.ReadVariableInt32() != 5) throw new Exception("ReadVariableInt32 failed 2");
if (msg.ReadVariableInt32() != -18) throw new Exception("ReadVariableInt32 failed 3");
if (msg.ReadVariableInt32() != 42) throw new Exception("ReadVariableInt32 failed 4");
if (msg.ReadVariableInt32() != -420) throw new Exception("ReadVariableInt32 failed 5");
if (msg.ReadUInt32() != 9991)
throw new Exception("Ack thphth 4.5");
if (msg.ReadBoolean() != true)
throw new Exception("Ack thphth 5");
if (msg.ReadUInt32(5) != (uint)3)
throw new Exception("Ack thphth 6");
//.........这里部分代码省略.........
示例2: OnDataMessage
public void OnDataMessage(object sender, NetBuffer im, NetConnection conn)
{
if (DataMessage != null)
{
uint id = im.ReadUInt32();
if(!DefMessageProc(id, im, conn))
{
DataMessage(sender, new DataMessageArgs(im, id, conn));
}
}
}
示例3: Read
public virtual void Read(NetBuffer im)
{
im.Position = 0;
im.ReadUInt32();
im.ReadAllProperties(this);
}
示例4: HandleMessage
/// <summary>
/// Handle incoming message
/// </summary>
private void HandleMessage(NetMessageType type, NetBuffer buffer)
{
switch (type)
{
case NetMessageType.DebugMessage:
//
// it's a library debug message; just display it in the console if debugger is attached
//
Console.WriteLine(buffer.ReadString());
break;
case NetMessageType.StatusChanged:
//
// it's a status change message; set the reason as window title and refresh picture
//
this.Text = buffer.ReadString();
pictureBox1.Refresh();
break;
case NetMessageType.ServerDiscovered:
//
// it's a server discovered message; connect to the discovered server
//
m_imageWidth = 0;
m_imageHeight = 0;
m_lineDisplayed = 0;
m_client.Connect(buffer.ReadIPEndPoint());
break;
case NetMessageType.Data:
//
// it's a data message (data sent from the server)
//
if (m_imageWidth == 0)
{
// first message is size
m_imageWidth = (int)buffer.ReadVariableUInt32();
m_imageHeight = (int)buffer.ReadVariableUInt32();
this.Size = new System.Drawing.Size(m_imageWidth + 40, m_imageHeight + 60);
pictureBox1.Image = new Bitmap(m_imageWidth, m_imageHeight);
pictureBox1.SetBounds(12, 12, m_imageWidth, m_imageHeight);
return;
}
uint pixelPos = buffer.ReadUInt32();
// it's color data
int y = (int)(pixelPos / m_imageWidth);
int x = (int)(pixelPos - (y * m_imageWidth));
Bitmap bm = pictureBox1.Image as Bitmap;
pictureBox1.SuspendLayout();
int pixels = (buffer.LengthBytes - 4) / 3;
for (int i = 0; i < pixels; i++)
{
// set pixel
byte r = buffer.ReadByte();
byte g = buffer.ReadByte();
byte b = buffer.ReadByte();
Color col = Color.FromArgb(r, g, b);
if (y > m_imageHeight)
continue;
bm.SetPixel(x, y, col);
x++;
if (x >= m_imageWidth)
{
x = 0;
y++;
}
}
pictureBox1.ResumeLayout();
// refresh image every horizontal line
if (pixelPos / m_imageWidth > m_lineDisplayed)
{
m_lineDisplayed = (int)(pixelPos / m_imageWidth);
pictureBox1.Refresh();
}
break;
default:
// unhandled
break;
}
}
示例5: StateUpdateEventArgs
public StateUpdateEventArgs(NetBuffer msg) : base(msg)
{
EntitiesUpdatedState = new List<StateUpdateData>();
RemarkableEvents = new List<RemarkableEventData>();
LastAcknowledgedActionID = msg.ReadUInt64();
Time = msg.ReadDouble();
Vec2 velocity = new Vec2(msg.ReadFloat(), msg.ReadFloat());
byte nbClients = msg.ReadByte();
for (byte i = 0; i < nbClients; ++i) {
ulong id = msg.ReadUInt64();
Vec2 pos = new Vec2(msg.ReadFloat(), msg.ReadFloat());
ChampionAnimation anim = (ChampionAnimation)msg.ReadByte();
bool facingLeft = msg.ReadBoolean();
EntitiesUpdatedState.Add(new StateUpdateData(id, pos, velocity, anim, facingLeft));
}
while (msg.Position != msg.LengthBits) {
ServerCommand cmd = (ServerCommand)msg.ReadByte();
RemarkableEventData data = null;
switch (cmd) {
case ServerCommand.SpellCast:
data = new SpellCastEventData(
msg.ReadUInt64(),
msg.ReadUInt64(),
(SpellTypes)msg.ReadByte(),
msg.ReadFloat(),
new Vec2(msg.ReadFloat(), msg.ReadFloat()),
new Vec2(msg.ReadFloat(), msg.ReadFloat()),
TimeSpan.FromSeconds(msg.ReadFloat()),
msg.ReadFloat(),
msg.ReadFloat());
break;
case ServerCommand.SpellDisappear:
data = new SpellDisappearEventData(msg.ReadUInt64());
break;
case ServerCommand.StatsChanged:
data = new StatsChangedEventData(msg.ReadUInt64(), msg.ReadFloat());
break;
case ServerCommand.ChampionDied:
data = new ChampionDiedEventData(msg.ReadUInt64(),
msg.ReadUInt64(),
msg.ReadUInt32(), msg.ReadUInt32(), msg.ReadUInt32(), msg.ReadUInt32(),
TimeSpan.FromSeconds(msg.ReadUInt16()));
break;
case ServerCommand.StructureStatsChanged:
data = new StructureStatsChangedEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right,
(StructureTypes)msg.ReadByte(),
msg.ReadFloat());
break;
case ServerCommand.StructureDestroyed:
data = new StructureDestroyedEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right,
(StructureTypes)msg.ReadByte());
break;
case ServerCommand.EndOfGame:
data = new EndOfGameEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right);
break;
case ServerCommand.TowerPreparingToShoot:
data = new TowerPreparingToShootEventData(msg.ReadBoolean() ? Teams.Left : Teams.Right,
(StructureTypes)msg.ReadByte());
break;
default:
Debug.Fail("Unknown server command when updating (unknown remarkable event)");
break;
}
if (data != null) {
RemarkableEvents.Add(data);
}
}
}
示例6: MSG_ReadDeltaKey
uint MSG_ReadDeltaKey(NetBuffer msg, uint oldV, int bits)
{
if (msg.ReadBoolean())
{
return (msg.ReadUInt32(bits));
}
return oldV;
}
示例7: MSG_ReadDeltaUsercmdKey
public UserCommand MSG_ReadDeltaUsercmdKey(NetBuffer msg, ref UserCommand from)
{
UserCommand to = new UserCommand();
if (msg.ReadBoolean())
to.serverTime = from.serverTime + (int)msg.ReadUInt32(8);
else
to.serverTime = msg.ReadInt32();
if (msg.ReadBoolean())
{
to.anglex = (int)MSG_ReadDeltaKey(msg, (uint)from.anglex, 16);
to.angley = (int)MSG_ReadDeltaKey(msg, (uint)from.angley, 16);
to.anglez = (int)MSG_ReadDeltaKey(msg, (uint)from.anglez, 16);
to.forwardmove = (short)MSG_ReadDeltaKey(msg, from.forwardmove, 16);
to.rightmove = (short)MSG_ReadDeltaKey(msg, from.rightmove, 16);
to.upmove = (short)MSG_ReadDeltaKey(msg, from.upmove, 16);
to.buttons = MSG_ReadDeltaKey(msg, from.buttons, 16);
to.weapon = (byte)MSG_ReadDeltaKey(msg, from.weapon, 8);
}
else
{
to.anglex = from.anglex;
to.angley = from.angley;
to.anglez = from.anglez;
to.forwardmove = from.forwardmove;
to.rightmove = from.rightmove;
to.upmove = from.upmove;
to.buttons = from.buttons;
to.weapon = from.weapon;
}
return to;
}