本文整理汇总了C#中Lidgren.Network.NetBuffer类的典型用法代码示例。如果您正苦于以下问题:C# NetBuffer类的具体用法?C# NetBuffer怎么用?C# NetBuffer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NetBuffer类属于Lidgren.Network命名空间,在下文中一共展示了NetBuffer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoSendDiscoveryRequest
internal void DoSendDiscoveryRequest(
IPEndPoint endPoint,
bool useBroadcast,
NetDiscoveryRequest request,
float interval,
float timeout)
{
if (!m_netBase.m_isBound)
m_netBase.Start();
if (request == null)
{
m_netBase.LogVerbose("Creating discovery request " + m_nextRequestNumber);
request = new NetDiscoveryRequest(endPoint, m_nextRequestNumber++, useBroadcast, interval, timeout);
if (m_requests == null)
m_requests = new List<NetDiscoveryRequest>();
m_requests.Add(request);
}
string appIdent = m_netBase.m_config.ApplicationIdentifier;
NetBuffer data = new NetBuffer(appIdent.Length + 8);
// write app identifier
data.Write(appIdent);
// write netbase identifier to avoid self-discovery
data.Write(m_netBase.m_randomIdentifier);
// write request number
data.Write((ushort)request.Number);
m_netBase.LogWrite("Discovering " + endPoint.ToString() + "...");
m_netBase.QueueSingleUnreliableSystemMessage(NetSystemType.Discovery, data, endPoint, useBroadcast);
}
示例2: HandleMessage
private static void HandleMessage(NetMessageType type, NetConnection source, NetBuffer buffer)
{
switch (type)
{
case NetMessageType.StatusChanged:
if (source.LocalHailData == null)
source.LocalHailData = Encoding.ASCII.GetBytes("Hi; I'm " + s_peer.GetHashCode());
if (source.RemoteHailData != null)
WriteToConsole("New status: " + source.Status + " - remote hail is: " + Encoding.ASCII.GetString(source.RemoteHailData));
else
WriteToConsole("New status: " + source.Status + " - remote hail is null");
break;
case NetMessageType.DebugMessage:
case NetMessageType.VerboseDebugMessage:
case NetMessageType.BadMessageReceived:
case NetMessageType.ConnectionRejected:
WriteToConsole(buffer.ReadString());
break;
case NetMessageType.Data:
WriteToConsole(source.RemoteEndpoint + " writes: " + buffer.ReadString());
break;
case NetMessageType.ServerDiscovered:
// discovered another peer!
s_peer.Connect(buffer.ReadIPEndPoint(), Encoding.ASCII.GetBytes("Hi; I'm " + s_peer.GetHashCode()));
break;
default:
// unhandled
break;
}
}
示例3: receive
private void receive()
{
NetBuffer buffer = new NetBuffer();
bool keepGoing = true;
while (keepGoing)
{
NetIncomingMessage message;
while ((message = client.ReadMessage()) != null)
{
switch (message.MessageType)
{
case NetIncomingMessageType.DebugMessage:
Console.WriteLine(buffer.ReadString());
break;
case NetIncomingMessageType.StatusChanged:
Console.WriteLine("New status: " + client.Status + " (Reason: " + buffer.ReadString() + ")");
if(client.Status != NetPeerStatus.Running)
{
keepGoing = false;
break;
}
break;
case NetIncomingMessageType.Data:
// Handle data in buffer here
break;
}
}
}
}
示例4: ShellCallback
public static void ShellCallback(MessageBase msg, NetBuffer buff)
{
if(CallbackMapping.ContainsKey(msg.Id))
{
CallbackMapping[msg.Id](buff, msg);
}
}
示例5: HandleMessage
private static void HandleMessage(NetMessageType type, NetConnection source, NetBuffer buffer)
{
switch (type)
{
case NetMessageType.DebugMessage:
WriteToConsole(buffer.ReadString());
break;
case NetMessageType.StatusChanged:
WriteToConsole("New status: " + source.Status + " (" + buffer.ReadString() + ")");
UpdateStatisticsDisplay(source);
break;
case NetMessageType.Data:
//System.IO.File.AppendAllText("C:\\receivedpackets.txt", s_userMessagesReceived.ToString() + ": " + msg.ReadString() + " (" + msg.m_sequenceNumber + ")" + Environment.NewLine);
s_userMessagesReceived++;
// simulate some processing of the message here
for (int i = 0; i < buffer.LengthBytes - 2; i++)
buffer.ReadByte();
// check checksum
ushort checksum = NetChecksum.Adler16(buffer.Data, 0, buffer.LengthBytes - 2);
ushort given = buffer.ReadUInt16();
if (checksum != given)
WriteToConsole("Wrong checksum! Expected " + checksum + " found given " + given);
double b = s_userMessagesReceived;
for (int i = 0; i < 1000; i++)
b += Math.Sqrt((double)i) / Math.Sin(s_tmp);
s_tmp += b / 10000.0;
break;
default:
break;
}
}
示例6: ReadMessage
public bool ReadMessage(NetBuffer intoBuffer, out NetMessageType type, out INetConnection sender)
{
NetConnection senderInternal;
bool messageExists = _netServer.ReadMessage(intoBuffer, out type, out senderInternal);
sender = new NetConnectionWrapper(senderInternal);
return messageExists;
}
示例7: ClientCommand
bool ClientCommand(client_t cl, NetBuffer msg)
{
int seq = msg.ReadInt32();
string s = msg.ReadString();
// see if we have already executed it
if (cl.lastClientCommand >= seq)
return true;
Common.Instance.WriteLine("ClientCommand: {0}[s{1}]: {2}", cl.name, seq, s);
// drop the connection if we have somehow lost commands
if (seq > cl.lastClientCommand + 1)
{
Common.Instance.WriteLine("Client {0} lost {1} clientCommands", cl.name, seq-cl.lastClientCommand+1);
DropClient(cl, "Lost reliable commands");
return false;
}
// don't allow another command for one second
cl.nextReliableTime = (int)time + 1000;
ExecuteClientCommand(cl, s);
cl.lastClientCommand = seq;
cl.lastClientCommandString = s;
return true; // continue procesing
}
示例8: NetBase
protected NetBase(NetConfiguration config)
{
Debug.Assert(config != null, "Config must not be null");
if (string.IsNullOrEmpty(config.ApplicationIdentifier))
throw new ArgumentException("Must set ApplicationIdentifier in NetConfiguration!");
m_config = config;
m_receiveBuffer = new NetBuffer(config.ReceiveBufferSize);
m_sendBuffer = new NetBuffer(config.SendBufferSize);
m_senderRemote = (EndPoint)new IPEndPoint(IPAddress.Any, 0);
m_statistics = new NetBaseStatistics();
m_receivedMessages = new NetQueue<IncomingNetMessage>(4);
m_scratchBuffer = new NetBuffer(32);
m_bindLock = new object();
m_discovery = new NetDiscovery(this);
m_randomIdentifier = new byte[8];
NetRandom.Instance.NextBytes(m_randomIdentifier);
m_unsentOutOfBandMessages = new NetQueue<NetBuffer>();
m_unsentOutOfBandRecipients = new NetQueue<IPEndPoint>();
m_susmQueue = new Queue<SUSystemMessage>();
// default enabled message types
m_enabledMessageTypes =
NetMessageType.Data | NetMessageType.StatusChanged | NetMessageType.ServerDiscovered |
NetMessageType.DebugMessage | NetMessageType.Receipt;
}
示例9: StatusChangeHandler
public static void StatusChangeHandler(NetClient client, NetBuffer buffer)
{
string status_msg = buffer.ReadString();
NetConnectionStatus status = (NetConnectionStatus)buffer.ReadByte();
if (status == NetConnectionStatus.Connected)
{
Console.WriteLine("Client: Connected");
Console.Write("Client: Starting IOS");
int i;
for (i = 0; i < 10; i++)
{
Console.Write(".");
Thread.Sleep(500);
}
Console.WriteLine("");
//Show the IOS Master form
System.Windows.Forms.Application.EnableVisualStyles();
System.Windows.Forms.Application.SetCompatibleTextRenderingDefault(false);
System.Windows.Forms.Application.Run(new MasterForm());
}
if (status == NetConnectionStatus.Disconnected)
{
Console.WriteLine("Client: Disconnected - " + status_msg);
}
}
示例10: fireClientApproval
public void fireClientApproval(NetServer server, NetBuffer buffer, NetConnection sender)
{
if (ClientApproval != null)
{
ClientApproval(server, buffer, sender);
}
}
示例11: fireDataRecieved
public void fireDataRecieved(NetClient client, NetBuffer buffer)
{
if (DataRecieved != null)
{
DataRecieved(client, buffer);
}
}
示例12: fireStatusChanged
public void fireStatusChanged(NetServer server, NetBuffer buffer, NetConnection sender)
{
if (StatusChanged != null)
{
StatusChanged(server, buffer, sender);
}
}
示例13: fireConnectionRejected
public void fireConnectionRejected(NetClient client, NetBuffer buffer)
{
if (ConnectionRejected != null)
{
ConnectionRejected(client, buffer);
}
}
示例14: Write
public void Write(NetBuffer om)
{
if (MetaData == null) MetaData = "Null";
om.Write(MetaData);
om.Write(Data.Length);
om.Write(Data);
}
示例15: Process
public static void Process(NetServer server, NetBuffer buffer, NetConnection sender)
{
Config config = Config.Instance;
List<NetConnection> connections = server.Connections;
//Lets send that message onto any plugin clients
foreach (NetConnection connection in connections)
{
if (config.Server.client_connections.ContainsKey(connection.RemoteEndpoint.ToString()))
{
string client_type = (string)config.Server.client_connections[connection.RemoteEndpoint.ToString()];
if (client_type.ToLower() == "plugin")
{
string msg = buffer.ReadString();
Console.WriteLine("Slave: Data sent - " + msg);
NetBuffer slavebuf = server.CreateBuffer();
slavebuf.Write(msg);
server.SendMessage(slavebuf, connection, NetChannel.ReliableInOrder4);
}
}
}
}