本文整理汇总了C#中GoldTree.Messages.ServerMessage.Init方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.Init方法的具体用法?C# ServerMessage.Init怎么用?C# ServerMessage.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GoldTree.Messages.ServerMessage
的用法示例。
在下文中一共展示了ServerMessage.Init方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateState
internal void UpdateState(bool bool_5, bool bool_6)
{
if (bool_5)
{
this.method_8().method_80(this);
}
if (bool_6)
{
ServerMessage Message = new ServerMessage();
if (this.Boolean_2)
{
Message.Init(88u);
Message.AppendStringWithBreak(this.uint_0.ToString());
Message.AppendStringWithBreak(this.ExtraData);
}
else
{
Message.Init(85u);
this.method_6(Message);
}
this.method_8().SendMessage(Message, null);
}
}
示例2: SendNotif
public void SendNotif(string string_0, int int_0)
{
ServerMessage nMessage = new ServerMessage();
switch (int_0)
{
case 0:
nMessage.Init(161u);
break;
case 1:
nMessage.Init(139u);
break;
case 2:
nMessage.Init(810u);
nMessage.AppendUInt(1u);
break;
default:
nMessage.Init(161u);
break;
}
nMessage.AppendStringWithBreak(string_0);
this.GetConnection().SendMessage(nMessage);
}
示例3: method_40
internal void method_40(RoomItem RoomItem_0, int int_17, int int_18, uint uint_2, double double_3)
{
ServerMessage Message = new ServerMessage();
Message.Init(230u);
Message.AppendInt32(RoomItem_0.Int32_0);
Message.AppendInt32(RoomItem_0.Int32_1);
Message.AppendInt32(int_17);
Message.AppendInt32(int_18);
Message.AppendInt32(1);
Message.AppendUInt(RoomItem_0.uint_0);
Message.AppendStringWithBreak(RoomItem_0.Double_0.ToString().Replace(',', '.'));
Message.AppendStringWithBreak(double_3.ToString().Replace(',', '.'));
Message.AppendUInt(uint_2);
this.SendMessage(Message, null);
this.method_81(RoomItem_0, int_17, int_18, double_3);
}
示例4: method_42
private void method_42(RoomUser RoomUser_1, ThreeDCoord gstruct1_1, uint uint_2, double double_3)
{
ServerMessage Message = new ServerMessage();
Message.Init(230u);
Message.AppendInt32(RoomUser_1.int_3);
Message.AppendInt32(RoomUser_1.int_4);
Message.AppendInt32(gstruct1_1.x);
Message.AppendInt32(gstruct1_1.y);
Message.AppendInt32(0);
Message.AppendUInt(uint_2);
Message.AppendString("J");
Message.AppendInt32(RoomUser_1.VirtualId);
Message.AppendStringWithBreak(RoomUser_1.double_0.ToString().Replace(',', '.'));
Message.AppendStringWithBreak(double_3.ToString().Replace(',', '.'));
this.SendMessage(Message, null);
this.byte_0[RoomUser_1.int_3, RoomUser_1.int_4] = 1;
RoomUser_1.int_3 = gstruct1_1.x;
RoomUser_1.int_4 = gstruct1_1.y;
RoomUser_1.double_0 = double_3;
RoomUser_1.int_12 = gstruct1_1.x;
RoomUser_1.int_13 = gstruct1_1.y;
RoomUser_1.double_1 = double_3;
RoomUser_1.int_9 = 2;
this.byte_0[RoomUser_1.int_3, RoomUser_1.int_4] = 0;
this.method_87(RoomUser_1, false, true);
}
示例5: method_30
internal List<ServerMessage> method_30()
{
List<ServerMessage> list = new List<ServerMessage>();
int num = 0;
ServerMessage Message = new ServerMessage();
Message.Init(161u);
Message.AppendStringWithBreak("Users online:\r");
for (int i = 0; i < this.Session.Length; i++)
{
GameClient @class = this.Session[i];
if (@class != null && @class.GetHabbo() != null)
{
if (num > 20)
{
list.Add(Message);
num = 0;
Message = new ServerMessage();
Message.Init(161u);
}
num++;
Message.AppendStringWithBreak(string.Concat(new object[]
{
@class.GetHabbo().Username,
" {",
@class.GetHabbo().Rank,
"}\r"
}));
}
}
list.Add(Message);
return list;
}