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C# ServerMessage.AppendUInt方法代码示例

本文整理汇总了C#中GoldTree.Messages.ServerMessage.AppendUInt方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendUInt方法的具体用法?C# ServerMessage.AppendUInt怎么用?C# ServerMessage.AppendUInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GoldTree.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendUInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && @class.CheckRights(Session, true))
     {
         ServerMessage Message = new ServerMessage(465u);
         Message.AppendUInt(@class.Id);
         Message.AppendStringWithBreak(@class.Name);
         Message.AppendStringWithBreak(@class.Description);
         Message.AppendInt32(@class.State);
         Message.AppendInt32(@class.Category);
         Message.AppendInt32(@class.UsersMax);
         Message.AppendInt32(100);
         Message.AppendInt32(@class.Tags.Count);
         foreach (string current in @class.Tags)
         {
             Message.AppendStringWithBreak(current);
         }
         Message.AppendInt32(@class.UsersWithRights.Count);
         foreach (uint current2 in @class.UsersWithRights)
         {
             Message.AppendUInt(current2);
             Message.AppendStringWithBreak(GoldTree.GetGame().GetClientManager().GetNameById(current2));
         }
         Message.AppendInt32(@class.UsersWithRights.Count);
         Message.AppendBoolean(@class.AllowPet);
         Message.AppendBoolean(@class.AllowPetsEating);
         Message.AppendBoolean(@class.AllowWalkthrough);
         Message.AppendBoolean(@class.Hidewall);
         Message.AppendInt32(@class.Wallthick);
         Message.AppendInt32(@class.Floorthick);
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:34,代码来源:GetRoomSettingsMessageEvent.cs

示例2: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     uint num = Event.PopWiredUInt();
     Event.PopFixedString();
     Event.PopWiredInt32();
     RoomData @class = GoldTree.GetGame().GetRoomManager().method_12(num);
     if (@class != null)
     {
         if (@class.Type == "private")
         {
             ServerMessage Message = new ServerMessage(286u);
             Message.AppendBoolean(@class.IsPublicRoom);
             Message.AppendUInt(num);
             Session.SendMessage(Message);
         }
         else
         {
             ServerMessage Message2 = new ServerMessage(453u);
             Message2.AppendUInt(@class.Id);
             Message2.AppendStringWithBreak(@class.CCTs);
             Message2.AppendUInt(@class.Id);
             Session.SendMessage(Message2);
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:GetPublicSpaceCastLibsMessageEvent.cs

示例3: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     uint num = Event.PopWiredUInt();
     Room room = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (room != null)
     {
         RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(num);
         if (room != null && room.CheckRights(Session, true) && roomUserByHabbo != null && !roomUserByHabbo.IsBot && !room.UsersWithRights.Contains(num))
         {
             room.UsersWithRights.Add(num);
             using (DatabaseClient client = GoldTree.GetDatabase().GetClient())
             {
                 client.ExecuteQuery(string.Concat(new object[]
                 {
                     "INSERT INTO room_rights (room_id,user_id) VALUES (",
                     room.Id,
                     ",",
                     num,
                     ")"
                 }));
             }
             ServerMessage serverMessage = new ServerMessage(510u);
             serverMessage.AppendUInt(room.Id);
             serverMessage.AppendUInt(num);
             serverMessage.AppendStringWithBreak(roomUserByHabbo.GetClient().GetHabbo().Username);
             Session.SendMessage(serverMessage);
             roomUserByHabbo.AddStatus("flatctrl", "");
             roomUserByHabbo.UpdateNeeded = true;
             roomUserByHabbo.GetClient().SendMessage(new ServerMessage(42u));
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:32,代码来源:AssignRightsMessageEvent.cs

示例4: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0)
     {
         ServerMessage Message = new ServerMessage(651u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         Message.AppendInt32(1);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:14,代码来源:WiredInteractor.cs

示例5: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     ServerMessage Message = new ServerMessage(506u);
     Message.AppendInt32(5);
     for (uint num = 5u; num >= 1u; num -= 1u)
     {
         Message.AppendUInt(num);
         if (num <= 1u)
         {
             Message.AppendInt32(0);
         }
         else
         {
             if (num == 2u)
             {
                 Message.AppendInt32(4);
             }
             else
             {
                 if (num == 3u)
                 {
                     Message.AppendInt32(40);
                 }
                 else
                 {
                     if (num == 4u)
                     {
                         Message.AppendInt32(200);
                     }
                     else
                     {
                         if (num >= 5u)
                         {
                             Message.AppendInt32(2000);
                         }
                     }
                 }
             }
         }
         List<EcotronReward> list = GoldTree.GetGame().GetCatalog().method_16(num);
         Message.AppendInt32(list.Count);
         foreach (EcotronReward current in list)
         {
             Message.AppendStringWithBreak(current.method_0().Type.ToString().ToLower());
             Message.AppendUInt(current.uint_1);
         }
     }
     Session.SendMessage(Message);
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:49,代码来源:GetRecyclerPrizesMessageEvent.cs

示例6: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null)
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null)
         {
             RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
             if (class2 != null && !class2.IsBot && class2.GetClient() != null)
             {
                 ServerMessage Message = new ServerMessage(228u);
                 Message.AppendUInt(class2.GetClient().GetHabbo().Id);
                 Message.AppendInt32(class2.GetClient().GetHabbo().method_22().Int32_1);
                 using (TimedLock.Lock(class2.GetClient().GetHabbo().method_22().List_0))
                 {
                     foreach (Badge current in class2.GetClient().GetHabbo().method_22().List_0)
                     {
                         if (current.Slot > 0)
                         {
                             Message.AppendInt32(current.Slot);
                             Message.AppendStringWithBreak(current.Code);
                         }
                     }
                 }
                 Session.SendMessage(Message);
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetSelectedBadgesMessageEvent.cs

示例7: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     uint num = Event.PopWiredUInt();
     RoomData @class = GoldTree.GetGame().GetRoomManager().method_12(num);
     if (@class == null || Session.GetHabbo().list_1.Count >= 30 || Session.GetHabbo().list_1.Contains(num) || @class.Type == "public")
     {
         ServerMessage Message = new ServerMessage(33u);
         Message.AppendInt32(-9001);
         Session.SendMessage(Message);
     }
     else
     {
         ServerMessage Message2 = new ServerMessage(459u);
         Message2.AppendUInt(num);
         Message2.AppendBoolean(true);
         Session.SendMessage(Message2);
         Session.GetHabbo().list_1.Add(num);
         using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
         {
             class2.ExecuteQuery(string.Concat(new object[]
             {
                 "INSERT INTO user_favorites (user_id,room_id) VALUES ('",
                 Session.GetHabbo().Id,
                 "','",
                 num,
                 "')"
             }));
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:30,代码来源:AddFavouriteRoomMessageEvent.cs

示例8: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     uint num = Event.PopWiredUInt();
     string text = GoldTree.FilterString(Event.PopFixedString());
     if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().GetMessenger() != null)
     {
         if (num == 0u && Session.GetHabbo().HasFuse("cmd_sa"))
         {
             ServerMessage Message = new ServerMessage(134u);
             Message.AppendUInt(0u);
             Message.AppendString(Session.GetHabbo().Username + ": " + text);
             GoldTree.GetGame().GetClientManager().method_17(Session, Message);
         }
         else
         {
             if (num == 0u)
             {
                 ServerMessage Message2 = new ServerMessage(261u);
                 Message2.AppendInt32(4);
                 Message2.AppendUInt(0u);
                 Session.SendMessage(Message2);
             }
             else
             {
                 if (Session != null && Session.GetHabbo() != null)
                 {
                     Session.GetHabbo().GetMessenger().method_18(num, text);
                 }
             }
         }
     }
 }
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:32,代码来源:SendMsgMessageEvent.cs

示例9: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
 {
     if (UserHasRights && Session != null)
     {
         Item.method_9();
         ServerMessage Message = new ServerMessage(652u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         if (Item.string_5.Length > 0)
         {
             Message.AppendString(Item.string_5);
         }
         else
         {
             Message.AppendInt32(0);
         }
         Message.AppendInt32(Item.GetBaseItem().Sprite);
         Message.AppendUInt(Item.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendString("J");
         if (Item.string_3.Length > 0)
         {
             Message.AppendString(Item.string_3);
         }
         else
         {
             Message.AppendString("HHH");
         }
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:31,代码来源:InteractorWiredConditionFurniStatesAndPositionsMatch.cs

示例10: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0)
     {
         ServerMessage Message = new ServerMessage(650u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         Message.AppendInt32(0);
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendString("I");
         if (RoomItem_0.string_3.Length > 0)
         {
             Message.AppendString(RoomItem_0.string_3);
         }
         else
         {
             Message.AppendString("RB");
         }
         Message.AppendStringWithBreak("HRAH");
         Session.SendMessage(Message);
         RoomItem_0.ReqUpdate(1);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:InteractorWiredTriggerTimer.cs

示例11: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && Session.GetHabbo().int_21 > 0)
     {
         RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
         if (class2 != null && class2.GetClient().GetHabbo().Id != Session.GetHabbo().Id && !class2.IsBot)
         {
             Session.GetHabbo().int_21--;
             Session.GetHabbo().RespectGiven++;
             class2.GetClient().GetHabbo().Respect++;
             using (DatabaseClient class3 = GoldTree.GetDatabase().GetClient())
             {
                 class3.ExecuteQuery("UPDATE user_stats SET Respect = respect + 1 WHERE Id = '" + class2.GetClient().GetHabbo().Id + "' LIMIT 1");
                 class3.ExecuteQuery("UPDATE user_stats SET RespectGiven = RespectGiven + 1 WHERE Id = '" + Session.GetHabbo().Id + "' LIMIT 1");
                 class3.ExecuteQuery("UPDATE user_stats SET dailyrespectpoints = dailyrespectpoints - 1 WHERE Id = '" + Session.GetHabbo().Id + "' LIMIT 1");
             }
             ServerMessage Message = new ServerMessage(440u);
             Message.AppendUInt(class2.GetClient().GetHabbo().Id);
             Message.AppendInt32(class2.GetClient().GetHabbo().Respect);
             @class.SendMessage(Message, null);
             Session.GetHabbo().CheckRespectGivedAchievements();
             class2.GetClient().GetHabbo().CheckRespectReceivedAchievements();
             if (Session.GetHabbo().CurrentQuestId == 5u)
             {
                 GoldTree.GetGame().GetQuestManager().ProgressUserQuest(5u, Session);
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:30,代码来源:RespectUserMessageEvent.cs

示例12: method_10

 public ServerMessage method_10(string string_0)
 {
     DataTable dataTable = null;
     using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
     {
         @class.AddParamWithValue("query", string_0);
         dataTable = @class.ReadDataTable("SELECT Id,title FROM help_topics WHERE title LIKE @query OR body LIKE @query LIMIT 25");
     }
     ServerMessage Message = new ServerMessage(521u);
     ServerMessage result;
     if (dataTable == null)
     {
         Message.AppendBoolean(false);
         result = Message;
     }
     else
     {
         Message.AppendInt32(dataTable.Rows.Count);
         foreach (DataRow dataRow in dataTable.Rows)
         {
             Message.AppendUInt((uint)dataRow["Id"]);
             Message.AppendStringWithBreak((string)dataRow["title"]);
         }
         result = Message;
     }
     return result;
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:27,代码来源:HelpTool.cs

示例13: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Session.GetHabbo().method_22().method_5();
     using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
     {
         @class.ExecuteQuery("UPDATE user_badges SET badge_slot = '0' WHERE user_id = '" + Session.GetHabbo().Id + "'");
         goto IL_131;
     }
     IL_52:
     int num = Event.PopWiredInt32();
     string text = Event.PopFixedString();
     if (text.Length != 0)
     {
         if (!Session.GetHabbo().method_22().method_1(text) || num < 1 || num > 5)
         {
             return;
         }
         if (Session.GetHabbo().CurrentQuestId == 16u)
         {
             GoldTree.GetGame().GetQuestManager().ProgressUserQuest(16u, Session);
         }
         Session.GetHabbo().method_22().method_0(text).Slot = num;
         using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
         {
             @class.AddParamWithValue("slotid", num);
             @class.AddParamWithValue("badge", text);
             @class.AddParamWithValue("userid", Session.GetHabbo().Id);
             @class.ExecuteQuery("UPDATE user_badges SET badge_slot = @slotid WHERE badge_id = @badge AND user_id = @userid LIMIT 1");
         }
     }
     IL_131:
     if (Event.RemainingLength > 0)
     {
         goto IL_52;
     }
     ServerMessage Message = new ServerMessage(228u);
     Message.AppendUInt(Session.GetHabbo().Id);
     Message.AppendInt32(Session.GetHabbo().method_22().Int32_1);
     foreach (Badge current in Session.GetHabbo().method_22().List_0)
     {
         if (current.Slot > 0)
         {
             Message.AppendInt32(current.Slot);
             Message.AppendStringWithBreak(current.Code);
         }
     }
     if (Session.GetHabbo().InRoom && GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId) != null)
     {
         GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId).SendMessage(Message, null);
     }
     else
     {
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:55,代码来源:SetActivatedBadgesEvent.cs

示例14: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && @class.CheckRights(Session, true))
     {
         StringBuilder stringBuilder = new StringBuilder();
         int num = Event.PopWiredInt32();
         for (int i = 0; i < num; i++)
         {
             if (i > 0)
             {
                 stringBuilder.Append(" OR ");
             }
             uint num2 = Event.PopWiredUInt();
             @class.UsersWithRights.Remove(num2);
             stringBuilder.Append(string.Concat(new object[]
             {
                 "room_id = '",
                 @class.Id,
                 "' AND user_id = '",
                 num2,
                 "'"
             }));
             RoomUser class2 = @class.GetRoomUserByHabbo(num2);
             if (class2 != null && !class2.IsBot)
             {
                 class2.GetClient().SendMessage(new ServerMessage(43u));
                 class2.method_12("flatctrl");
                 class2.UpdateNeeded = true;
             }
             ServerMessage Message = new ServerMessage(511u);
             Message.AppendUInt(@class.Id);
             Message.AppendUInt(num2);
             Session.SendMessage(Message);
         }
         using (DatabaseClient class3 = GoldTree.GetDatabase().GetClient())
         {
             class3.ExecuteQuery("DELETE FROM room_rights WHERE " + stringBuilder.ToString());
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:41,代码来源:RemoveRightsMessageEvent.cs

示例15: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     ServerMessage Message = new ServerMessage(323u);
     Message.AppendUInt(Session.GetHabbo().CurrentRoomId);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendStringWithBreak("Watercolour");
     Message.AppendStringWithBreak("Pendulum");
     Message.AppendInt32(1);
     Session.SendMessage(Message);
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:12,代码来源:GetSoundMachinePlayListMessageEvent.cs


注:本文中的GoldTree.Messages.ServerMessage.AppendUInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。