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C# ServerMessage.GetBytes方法代码示例

本文整理汇总了C#中GoldTree.Messages.ServerMessage.GetBytes方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.GetBytes方法的具体用法?C# ServerMessage.GetBytes怎么用?C# ServerMessage.GetBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GoldTree.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.GetBytes方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendMessage

 public void SendMessage(ServerMessage Message)
 {
     if (Message != null)
     {
         this.SendData(Message.GetBytes());
     }
 }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:7,代码来源:SocketsConnection.cs

示例2: method_2


//.........这里部分代码省略.........
                        if (text3 == "updatemotto")
                        {
                            @class.GetHabbo().MottoAchievementsCompleted();
                            goto IL_C70;
                        }
                        if (text3 == "updatelook")
                        {
                            @class.GetHabbo().AvatarLookAchievementsCompleted();
                            goto IL_C70;
                        }
                        goto IL_C70;
                    }
                    default:
                        goto IL_C70;
                    }
                    using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
                    {
                        GoldTree.GetGame().GetCatalog().method_0(class2);
                    }
                    GoldTree.GetGame().GetCatalog().method_1();
                    GoldTree.GetGame().GetClientManager().method_14(new ServerMessage(441u));
                    goto IL_C70;
                    IL_34E:
                    num2 = uint.Parse(text2.Split(new char[]
                    {
                        ' '
                    })[0]);
                    num3 = uint.Parse(text2.Split(new char[]
                    {
                        ' '
                    })[1]);
                    GameClient class7 = GoldTree.GetGame().GetClientManager().method_2(num2);
                    class4 = GoldTree.GetGame().GetRoomManager().GetRoom(num3);
                    if (class7 != null)
                    {
                        ServerMessage Message7 = new ServerMessage(286u);
                        Message7.AppendBoolean(class4.Boolean_3);
                        Message7.AppendUInt(num3);
                        class7.SendMessage(Message7);
                        goto IL_C70;
                    }
                    goto IL_C70;
                    IL_5BF:
                    uint_2 = uint.Parse(text2);
                    using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
                    {
                        GoldTree.GetGame().GetClientManager().method_2(uint_2).GetHabbo().method_0(class2);
                        goto IL_C70;
                    }
                    IL_602:
                    GoldTree.smethod_18();
                    goto IL_C70;
                    IL_633:
                    @class = GoldTree.GetGame().GetClientManager().method_2(uint.Parse(text2));
                    if (@class != null)
                    {
                        int int_3 = 0;
                        using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
                        {
                            int_3 = (int)class2.ReadDataRow("SELECT credits FROM users WHERE id = '" + @class.GetHabbo().Id + "' LIMIT 1")[0];
                        }
                        @class.GetHabbo().Credits = int_3;
                        @class.GetHabbo().method_13(false);
                        goto IL_C70;
                    }
                    goto IL_C70;
                    IL_6F7:
                    @class = GoldTree.GetGame().GetClientManager().method_2(uint.Parse(text2));
                    if (@class != null)
                    {
                        int int_4 = 0;
                        using (DatabaseClient class2 = GoldTree.GetDatabase().GetClient())
                        {
                            int_4 = (int)class2.ReadDataRow("SELECT activity_points FROM users WHERE id = '" + @class.GetHabbo().Id + "' LIMIT 1")[0];
                        }
                        @class.GetHabbo().ActivityPoints = int_4;
                        @class.GetHabbo().method_15(false);
                        goto IL_C70;
                    }
                    goto IL_C70;
                    IL_839:
                    GoldTree.GetGame().GetClientManager().method_2(uint.Parse(text2)).method_12();
                    goto IL_C70;
                    IL_880:
                    string text6 = text2.Split(new char[]
                    {
                        ' '
                    })[0];
                    text5 = text2.Substring(text6.Length + 1);
                    ServerMessage Message8 = new ServerMessage(808u);
                    Message8.AppendStringWithBreak(GoldTreeEnvironment.smethod_1("mus_alert_title"));
                    Message8.AppendStringWithBreak(text5);
                    GoldTree.GetGame().GetClientManager().method_2(uint.Parse(text6)).SendMessage(Message8);
                }
            }
            IL_C70:
            ServerMessage Message9 = new ServerMessage(1u);
            Message9.AppendString("Hello Housekeeping, Love from GoldTree Emu");
            this.socket_0.Send(Message9.GetBytes());
        }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:101,代码来源:MusHandler.cs

示例3: method_60

 internal void method_60(ServerMessage Message5_0, int int_17)
 {
     try
     {
         byte[] array = Message5_0.GetBytes();
         for (int i = 0; i < this.RoomUser_0.Length; i++)
         {
             RoomUser @class = this.RoomUser_0[i];
             if (@class != null && [email protected])
             {
                 GameClient class2 = @class.GetClient();
                 if (class2 != null && class2.GetHabbo() != null && (ulong)class2.GetHabbo().Rank >= (ulong)((long)int_17))
                 {
                     try
                     {
                         class2.GetConnection().SendData(array);
                     }
                     catch
                     {
                     }
                 }
             }
         }
     }
     catch (InvalidOperationException)
     {
     }
 }
开发者ID:vaguinhogato,项目名称:Gold-Tree-Emulator,代码行数:28,代码来源:Room.cs

示例4: SendMessage

 internal void SendMessage(ServerMessage Message5_0, List<uint> list_18)
 {
     try
     {
         if (this.RoomUser_0 != null)
         {
             byte[] array = Message5_0.GetBytes();
             for (int i = 0; i < this.RoomUser_0.Length; i++)
             {
                 RoomUser @class = this.RoomUser_0[i];
                 if (@class != null && [email protected])
                 {
                     GameClient class2 = @class.GetClient();
                     if (class2 != null && (list_18 == null || !list_18.Contains(class2.GetHabbo().Id)))
                     {
                         try
                         {
                             class2.GetConnection().SendData(array);
                         }
                         catch
                         {
                         }
                     }
                 }
             }
         }
     }
     catch (InvalidOperationException)
     {
     }
 }
开发者ID:vaguinhogato,项目名称:Gold-Tree-Emulator,代码行数:31,代码来源:Room.cs

示例5: method_61

 public void method_61(ServerMessage Message5_0)
 {
     try
     {
         byte[] array = Message5_0.GetBytes();
         for (int i = 0; i < this.RoomUser_0.Length; i++)
         {
             RoomUser @class = this.RoomUser_0[i];
             if (@class != null && [email protected])
             {
                 GameClient class2 = @class.GetClient();
                 if (class2 != null && this.method_26(class2))
                 {
                     try
                     {
                         class2.GetConnection().SendData(array);
                     }
                     catch
                     {
                     }
                 }
             }
         }
     }
     catch (InvalidOperationException)
     {
     }
 }
开发者ID:vaguinhogato,项目名称:Gold-Tree-Emulator,代码行数:28,代码来源:Room.cs

示例6: method_12

 private void method_12()
 {
     int num = int.Parse(GoldTree.GetConfig().data["client.ping.interval"]);
     if (num <= 100)
     {
         throw new ArgumentException("Invalid configuration value for ping interval! Must be above 100 miliseconds.");
     }
     while (true)
     {
         try
         {
             ServerMessage Message = new ServerMessage(50u);
             List<GameClient> list = new List<GameClient>();
             List<GameClient> list2 = new List<GameClient>();
             for (int i = 0; i < this.Session.Length; i++)
             {
                 GameClient @class = this.Session[i];
                 if (@class != null)
                 {
                     if (@class.bool_0)
                     {
                         @class.bool_0 = false;
                         list2.Add(@class);
                     }
                     else
                     {
                         list.Add(@class);
                     }
                 }
             }
             foreach (GameClient @class in list)
             {
                 try
                 {
                     @class.method_12();
                 }
                 catch
                 {
                 }
             }
             byte[] byte_ = Message.GetBytes();
             foreach (GameClient @class in list2)
             {
                 try
                 {
                     @class.GetConnection().SendData(byte_);
                 }
                 catch
                 {
                 }
             }
         }
         catch (Exception ex)
         {
             Logging.LogThreadException(ex.ToString(), "Connection checker task");
         }
         Thread.Sleep(num);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:59,代码来源:GameClientManager.cs

示例7: method_17

 internal void method_17(GameClient class16_1, ServerMessage Message5_0)
 {
     byte[] byte_ = Message5_0.GetBytes();
     for (int i = 0; i < this.Session.Length; i++)
     {
         GameClient @class = this.Session[i];
         if (@class != null && @class != class16_1)
         {
             try
             {
                 if (@class.GetHabbo().HasFuse("receive_sa"))
                 {
                     @class.GetConnection().SendData(byte_);
                 }
             }
             catch
             {
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:21,代码来源:GameClientManager.cs

示例8: method_16

 internal void method_16(ServerMessage Message5_0, ServerMessage Message5_1)
 {
     byte[] byte_ = Message5_0.GetBytes();
     byte[] byte_2 = Message5_1.GetBytes();
     for (int i = 0; i < this.Session.Length; i++)
     {
         GameClient @class = this.Session[i];
         if (@class != null)
         {
             try
             {
                 if (@class.GetHabbo().HasFuse("receive_sa"))
                 {
                     if (@class.GetHabbo().InRoom)
                     {
                         @class.GetConnection().SendData(byte_);
                     }
                     else
                     {
                         @class.GetConnection().SendData(byte_2);
                     }
                 }
             }
             catch
             {
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GameClientManager.cs

示例9: method_14

 internal void method_14(ServerMessage Message5_0)
 {
     byte[] byte_ = Message5_0.GetBytes();
     for (int i = 0; i < this.Session.Length; i++)
     {
         GameClient @class = this.Session[i];
         if (@class != null)
         {
             try
             {
                 @class.GetConnection().SendData(byte_);
             }
             catch
             {
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:18,代码来源:GameClientManager.cs


注:本文中的GoldTree.Messages.ServerMessage.GetBytes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。