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C# ServerMessage.AppendStringWithBreak方法代码示例

本文整理汇总了C#中GoldTree.Messages.ServerMessage.AppendStringWithBreak方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendStringWithBreak方法的具体用法?C# ServerMessage.AppendStringWithBreak怎么用?C# ServerMessage.AppendStringWithBreak使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GoldTree.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendStringWithBreak方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0)
     {
         ServerMessage Message = new ServerMessage(650u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         Message.AppendInt32(0);
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendString("I");
         if (RoomItem_0.string_3.Length > 0)
         {
             Message.AppendString(RoomItem_0.string_3);
         }
         else
         {
             Message.AppendString("RB");
         }
         Message.AppendStringWithBreak("HRAH");
         Session.SendMessage(Message);
         RoomItem_0.ReqUpdate(1);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:InteractorWiredTriggerTimer.cs

示例2: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && @class.CheckRights(Session, true))
     {
         ServerMessage Message = new ServerMessage(465u);
         Message.AppendUInt(@class.Id);
         Message.AppendStringWithBreak(@class.Name);
         Message.AppendStringWithBreak(@class.Description);
         Message.AppendInt32(@class.State);
         Message.AppendInt32(@class.Category);
         Message.AppendInt32(@class.UsersMax);
         Message.AppendInt32(100);
         Message.AppendInt32(@class.Tags.Count);
         foreach (string current in @class.Tags)
         {
             Message.AppendStringWithBreak(current);
         }
         Message.AppendInt32(@class.UsersWithRights.Count);
         foreach (uint current2 in @class.UsersWithRights)
         {
             Message.AppendUInt(current2);
             Message.AppendStringWithBreak(GoldTree.GetGame().GetClientManager().GetNameById(current2));
         }
         Message.AppendInt32(@class.UsersWithRights.Count);
         Message.AppendBoolean(@class.AllowPet);
         Message.AppendBoolean(@class.AllowPetsEating);
         Message.AppendBoolean(@class.AllowWalkthrough);
         Message.AppendBoolean(@class.Hidewall);
         Message.AppendInt32(@class.Wallthick);
         Message.AppendInt32(@class.Floorthick);
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:34,代码来源:GetRoomSettingsMessageEvent.cs

示例3: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     DataTable dataTable_ = Session.GetHabbo().dataTable_0;
     if (dataTable_ != null)
     {
         ServerMessage Message = new ServerMessage(915u);
         Message.AppendInt32(dataTable_.Rows.Count);
         foreach (DataRow dataRow in dataTable_.Rows)
         {
             GroupsManager @class = Groups.smethod_2((int)dataRow["groupid"]);
             Message.AppendInt32(@class.int_0);
             Message.AppendStringWithBreak(@class.string_0);
             Message.AppendStringWithBreak(@class.string_2);
             if (Session.GetHabbo().int_0 == @class.int_0) // is favorite group?
             {
                 Message.AppendBoolean(true);
             }
             else
             {
                 Message.AppendBoolean(false);
             }
         }
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:LoadUserGroupsEvent.cs

示例4: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            int num = Event.PopWiredInt32();
            ServerMessage Message = new ServerMessage(300u);
            Message.AppendInt32(num);
            if (num > 0)
            {
                for (int i = 0; i < num; i++)
                {
                    int num2 = Event.PopWiredInt32();
                    if (num2 > 0)
                    {
                        /*Soundtrack @class = GoldTree.GetGame().GetItemManager().method_4(num2);
                        Message.AppendInt32(@class.Id);
                        Message.AppendStringWithBreak(@class.Name);
                        Message.AppendStringWithBreak(@class.Track);
                        Message.AppendInt32(@class.Length);
                        Message.AppendStringWithBreak(@class.Author);*/

                        Message.AppendInt32(SongManager.GetSong(num2).Id);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Name);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Track);
                        Message.AppendInt32(SongManager.GetSong(num2).Length);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Author);
                    }
                }
            }
            Session.SendMessage(Message);
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetSongInfoMessageEvent.cs

示例5: method_10

 public void method_10(string string_0, string string_1)
 {
     ServerMessage Message = new ServerMessage(161u);
     Message.AppendStringWithBreak(string_0);
     Message.AppendStringWithBreak(string_1);
     this.GetConnection().SendMessage(Message);
 }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:7,代码来源:GameClient.cs

示例6: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     ServerMessage Message = new ServerMessage(323u);
     Message.AppendUInt(Session.GetHabbo().CurrentRoomId);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendStringWithBreak("Watercolour");
     Message.AppendStringWithBreak("Pendulum");
     Message.AppendInt32(1);
     Session.SendMessage(Message);
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:12,代码来源:GetSoundMachinePlayListMessageEvent.cs

示例7: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0)
     {
         RoomItem_0.method_9();
         ServerMessage Message = new ServerMessage(651u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         if (RoomItem_0.string_5.Length > 0)
         {
             Message.AppendString(RoomItem_0.string_5);
         }
         else
         {
             Message.AppendInt32(0);
         }
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendString("J");
         if (RoomItem_0.string_2.Length > 0)
         {
             Message.AppendInt32(Convert.ToInt32(RoomItem_0.string_2));
         }
         else
         {
             Message.AppendInt32(0);
         }
         if (RoomItem_0.string_3.Length > 0)
         {
             Message.AppendInt32(Convert.ToInt32(RoomItem_0.string_3));
         }
         else
         {
             Message.AppendInt32(0);
         }
         Message.AppendString("HPA");
         if (RoomItem_0.string_6.Length > 0)
         {
             Message.AppendInt32(Convert.ToInt32(RoomItem_0.string_6));
         }
         else
         {
             Message.AppendInt32(0);
         }
         Message.AppendStringWithBreak("H");
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:49,代码来源:InteractorWiredMoveRotate.cs

示例8: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0)
     {
         ServerMessage Message = new ServerMessage(650u);
         Message.AppendInt32(0);
         Message.AppendInt32(0);
         Message.AppendInt32(0);
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendStringWithBreak("HHPBH");
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:15,代码来源:InteractorWiredTriggerGame.cs

示例9: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null)
     {
         RoomItem class2 = @class.method_28(Event.PopWiredUInt());
         if (class2 != null && !(class2.GetBaseItem().InteractionType.ToLower() != "postit"))
         {
             ServerMessage Message = new ServerMessage(48u);
             Message.AppendStringWithBreak(class2.uint_0.ToString());
             Message.AppendStringWithBreak(class2.ExtraData);
             Session.SendMessage(Message);
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:15,代码来源:GetItemDataMessageEvent.cs

示例10: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null)
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null)
         {
             RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
             if (class2 != null && !class2.IsBot && class2.GetClient() != null)
             {
                 ServerMessage Message = new ServerMessage(228u);
                 Message.AppendUInt(class2.GetClient().GetHabbo().Id);
                 Message.AppendInt32(class2.GetClient().GetHabbo().method_22().Int32_1);
                 using (TimedLock.Lock(class2.GetClient().GetHabbo().method_22().List_0))
                 {
                     foreach (Badge current in class2.GetClient().GetHabbo().method_22().List_0)
                     {
                         if (current.Slot > 0)
                         {
                             Message.AppendInt32(current.Slot);
                             Message.AppendStringWithBreak(current.Code);
                         }
                     }
                 }
                 Session.SendMessage(Message);
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetSelectedBadgesMessageEvent.cs

示例11: method_10

 public ServerMessage method_10(string string_0)
 {
     DataTable dataTable = null;
     using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
     {
         @class.AddParamWithValue("query", string_0);
         dataTable = @class.ReadDataTable("SELECT Id,title FROM help_topics WHERE title LIKE @query OR body LIKE @query LIMIT 25");
     }
     ServerMessage Message = new ServerMessage(521u);
     ServerMessage result;
     if (dataTable == null)
     {
         Message.AppendBoolean(false);
         result = Message;
     }
     else
     {
         Message.AppendInt32(dataTable.Rows.Count);
         foreach (DataRow dataRow in dataTable.Rows)
         {
             Message.AppendUInt((uint)dataRow["Id"]);
             Message.AppendStringWithBreak((string)dataRow["title"]);
         }
         result = Message;
     }
     return result;
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:27,代码来源:HelpTool.cs

示例12: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     ServerMessage Message = new ServerMessage(443u);
     Message.AppendInt32(Session.GetHabbo().AchievementScore);
     Message.AppendStringWithBreak("");
     Session.SendMessage(Message);
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:7,代码来源:GetBadgePointLimitsEvent.cs

示例13: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            if (Session.GetHabbo() == null)
            {
                Session.method_6(Event.PopFixedString());
                if (Session.GetHabbo() != null && Session.GetHabbo().list_2 != null && Session.GetHabbo().list_2.Count > 0)
                {
                    using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
                    {
                        try
                        {
                            ServerMessage Message = new ServerMessage(420u);
                            Message.AppendInt32(Session.GetHabbo().list_2.Count);
                            foreach (uint current in Session.GetHabbo().list_2)
                            {
                                string string_ = @class.ReadString("SELECT username FROM users WHERE Id = " + current + " LIMIT 1;");
                                Message.AppendStringWithBreak(string_);
                            }
                            Session.SendMessage(Message);
                        }
                        catch
                        {
                            Console.ForegroundColor = ConsoleColor.Red;
                            Logging.WriteLine("Login error: User is ignoring a user that no longer exists");
                            Console.ForegroundColor = ConsoleColor.Gray;
                        }

                    }
                }
            }
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:31,代码来源:SSOTicketMessageEvent.cs

示例14: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
 {
     if (UserHasRights && Session != null)
     {
         Item.method_9();
         ServerMessage Message = new ServerMessage(652u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         if (Item.string_5.Length > 0)
         {
             Message.AppendString(Item.string_5);
         }
         else
         {
             Message.AppendInt32(0);
         }
         Message.AppendInt32(Item.GetBaseItem().Sprite);
         Message.AppendUInt(Item.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendString("J");
         if (Item.string_3.Length > 0)
         {
             Message.AppendString(Item.string_3);
         }
         else
         {
             Message.AppendString("HHH");
         }
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:31,代码来源:InteractorWiredConditionFurniStatesAndPositionsMatch.cs

示例15: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     uint num = Event.PopWiredUInt();
     Room room = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (room != null)
     {
         RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(num);
         if (room != null && room.CheckRights(Session, true) && roomUserByHabbo != null && !roomUserByHabbo.IsBot && !room.UsersWithRights.Contains(num))
         {
             room.UsersWithRights.Add(num);
             using (DatabaseClient client = GoldTree.GetDatabase().GetClient())
             {
                 client.ExecuteQuery(string.Concat(new object[]
                 {
                     "INSERT INTO room_rights (room_id,user_id) VALUES (",
                     room.Id,
                     ",",
                     num,
                     ")"
                 }));
             }
             ServerMessage serverMessage = new ServerMessage(510u);
             serverMessage.AppendUInt(room.Id);
             serverMessage.AppendUInt(num);
             serverMessage.AppendStringWithBreak(roomUserByHabbo.GetClient().GetHabbo().Username);
             Session.SendMessage(serverMessage);
             roomUserByHabbo.AddStatus("flatctrl", "");
             roomUserByHabbo.UpdateNeeded = true;
             roomUserByHabbo.GetClient().SendMessage(new ServerMessage(42u));
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:32,代码来源:AssignRightsMessageEvent.cs


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