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C# ServerMessage.AppendByte方法代码示例

本文整理汇总了C#中GoldTree.Messages.ServerMessage.AppendByte方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendByte方法的具体用法?C# ServerMessage.AppendByte怎么用?C# ServerMessage.AppendByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GoldTree.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendByte方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     Room @class = RoomItem_0.method_8();
     RoomUser class2 = @class.GetRoomUserByHabbo(Session.GetHabbo().Id);
     if (class2 != null && @class != null)
     {
         ThreeDCoord gstruct1_ = new ThreeDCoord(RoomItem_0.Int32_0 + 1, RoomItem_0.Int32_1);
         ThreeDCoord gstruct1_2 = new ThreeDCoord(RoomItem_0.Int32_0 - 1, RoomItem_0.Int32_1);
         ThreeDCoord gstruct1_3 = new ThreeDCoord(RoomItem_0.Int32_0, RoomItem_0.Int32_1 + 1);
         ThreeDCoord gstruct1_4 = new ThreeDCoord(RoomItem_0.Int32_0, RoomItem_0.Int32_1 - 1);
         if (ThreeDCoord.smethod_1(class2.GStruct1_0, gstruct1_) && ThreeDCoord.smethod_1(class2.GStruct1_0, gstruct1_2) && ThreeDCoord.smethod_1(class2.GStruct1_0, gstruct1_3) && ThreeDCoord.smethod_1(class2.GStruct1_0, gstruct1_4))
         {
             if (class2.bool_0)
             {
                 class2.method_4(RoomItem_0.GStruct1_0);
             }
         }
         else
         {
             int num = RoomItem_0.Int32_0;
             int num2 = RoomItem_0.Int32_1;
             if (ThreeDCoord.smethod_0(class2.GStruct1_0, gstruct1_))
             {
                 num = RoomItem_0.Int32_0 - 1;
                 num2 = RoomItem_0.Int32_1;
             }
             else
             {
                 if (ThreeDCoord.smethod_0(class2.GStruct1_0, gstruct1_2))
                 {
                     num = RoomItem_0.Int32_0 + 1;
                     num2 = RoomItem_0.Int32_1;
                 }
                 else
                 {
                     if (ThreeDCoord.smethod_0(class2.GStruct1_0, gstruct1_3))
                     {
                         num = RoomItem_0.Int32_0;
                         num2 = RoomItem_0.Int32_1 - 1;
                     }
                     else
                     {
                         if (ThreeDCoord.smethod_0(class2.GStruct1_0, gstruct1_4))
                         {
                             num = RoomItem_0.Int32_0;
                             num2 = RoomItem_0.Int32_1 + 1;
                         }
                     }
                 }
             }
             if (@class.method_37(num, num2, true, true, true, true, false, false, false))
             {
                 List<RoomItem> list_ = new List<RoomItem>();
                 list_ = @class.method_93(num, num2);
                 double double_ = @class.method_84(num, num2, list_);
                 ServerMessage Message = new ServerMessage(230u);
                 Message.AppendInt32(RoomItem_0.Int32_0);
                 Message.AppendInt32(RoomItem_0.Int32_1);
                 Message.AppendInt32(num);
                 Message.AppendInt32(num2);
                 Message.AppendInt32(1);
                 Message.AppendUInt(RoomItem_0.uint_0);
                 Message.AppendByte(2);
                 Message.AppendStringWithBreak(double_.ToString());
                 Message.AppendString("M");
                 @class.SendMessage(Message, null);
                 @class.method_81(RoomItem_0, num, num2, double_);
             }
         }
     }
 }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:71,代码来源:InteractorPuzzleBox.cs


注:本文中的GoldTree.Messages.ServerMessage.AppendByte方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。