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C# ServerMessage.AppendInt32方法代码示例

本文整理汇总了C#中GoldTree.Messages.ServerMessage.AppendInt32方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.AppendInt32方法的具体用法?C# ServerMessage.AppendInt32怎么用?C# ServerMessage.AppendInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GoldTree.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.AppendInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
 {
     if (UserHasRights && Session != null)
     {
         Item.method_9();
         ServerMessage Message = new ServerMessage(652u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         if (Item.string_5.Length > 0)
         {
             Message.AppendString(Item.string_5);
         }
         else
         {
             Message.AppendInt32(0);
         }
         Message.AppendInt32(Item.GetBaseItem().Sprite);
         Message.AppendUInt(Item.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendString("J");
         if (Item.string_3.Length > 0)
         {
             Message.AppendString(Item.string_3);
         }
         else
         {
             Message.AppendString("HHH");
         }
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:31,代码来源:InteractorWiredConditionFurniStatesAndPositionsMatch.cs

示例2: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     DataTable dataTable_ = Session.GetHabbo().dataTable_0;
     if (dataTable_ != null)
     {
         ServerMessage Message = new ServerMessage(915u);
         Message.AppendInt32(dataTable_.Rows.Count);
         foreach (DataRow dataRow in dataTable_.Rows)
         {
             GroupsManager @class = Groups.smethod_2((int)dataRow["groupid"]);
             Message.AppendInt32(@class.int_0);
             Message.AppendStringWithBreak(@class.string_0);
             Message.AppendStringWithBreak(@class.string_2);
             if (Session.GetHabbo().int_0 == @class.int_0) // is favorite group?
             {
                 Message.AppendBoolean(true);
             }
             else
             {
                 Message.AppendBoolean(false);
             }
         }
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:LoadUserGroupsEvent.cs

示例3: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null)
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null)
         {
             RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
             if (class2 != null && !class2.IsBot && class2.GetClient() != null)
             {
                 ServerMessage Message = new ServerMessage(228u);
                 Message.AppendUInt(class2.GetClient().GetHabbo().Id);
                 Message.AppendInt32(class2.GetClient().GetHabbo().method_22().Int32_1);
                 using (TimedLock.Lock(class2.GetClient().GetHabbo().method_22().List_0))
                 {
                     foreach (Badge current in class2.GetClient().GetHabbo().method_22().List_0)
                     {
                         if (current.Slot > 0)
                         {
                             Message.AppendInt32(current.Slot);
                             Message.AppendStringWithBreak(current.Code);
                         }
                     }
                 }
                 Session.SendMessage(Message);
             }
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetSelectedBadgesMessageEvent.cs

示例4: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0)
     {
         ServerMessage Message = new ServerMessage(650u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         Message.AppendInt32(0);
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendStringWithBreak("");
         Message.AppendString("I");
         if (RoomItem_0.string_3.Length > 0)
         {
             Message.AppendString(RoomItem_0.string_3);
         }
         else
         {
             Message.AppendString("RB");
         }
         Message.AppendStringWithBreak("HRAH");
         Session.SendMessage(Message);
         RoomItem_0.ReqUpdate(1);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:25,代码来源:InteractorWiredTriggerTimer.cs

示例5: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            int num = Event.PopWiredInt32();
            ServerMessage Message = new ServerMessage(300u);
            Message.AppendInt32(num);
            if (num > 0)
            {
                for (int i = 0; i < num; i++)
                {
                    int num2 = Event.PopWiredInt32();
                    if (num2 > 0)
                    {
                        /*Soundtrack @class = GoldTree.GetGame().GetItemManager().method_4(num2);
                        Message.AppendInt32(@class.Id);
                        Message.AppendStringWithBreak(@class.Name);
                        Message.AppendStringWithBreak(@class.Track);
                        Message.AppendInt32(@class.Length);
                        Message.AppendStringWithBreak(@class.Author);*/

                        Message.AppendInt32(SongManager.GetSong(num2).Id);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Name);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Track);
                        Message.AppendInt32(SongManager.GetSong(num2).Length);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Author);
                    }
                }
            }
            Session.SendMessage(Message);
        }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:29,代码来源:GetSongInfoMessageEvent.cs

示例6: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     try
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null && @class.CheckRights(Session, true) && @class.class67_0 != null)
         {
             ServerMessage Message = new ServerMessage(365u);
             Message.AppendInt32(@class.class67_0.Presets.Count);
             Message.AppendInt32(@class.class67_0.CurrentPreset);
             int num = 0;
             foreach (MoodlightPreset current in @class.class67_0.Presets)
             {
                 num++;
                 Message.AppendInt32(num);
                 Message.AppendInt32(int.Parse(GoldTree.smethod_4(current.BackgroundOnly)) + 1);
                 Message.AppendStringWithBreak(current.ColorCode);
                 Message.AppendInt32(current.ColorIntensity);
             }
             Session.SendMessage(Message);
         }
     }
     catch
     {
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:26,代码来源:RoomDimmerGetPresetsMessageEvent.cs

示例7: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room room = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (room != null)
     {
         RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
         if (roomUserByHabbo != null)
         {
             roomUserByHabbo.Unidle();
             int num = Event.PopWiredInt32();
             if (num < 0 || num > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && num > 1))
             {
                 num = 0;
             }
             if (num > 0 && roomUserByHabbo.CarryItemID > 0)
             {
                 roomUserByHabbo.CarryItem(0);
             }
             roomUserByHabbo.DanceId = num;
             ServerMessage serverMessage = new ServerMessage(480u);
             serverMessage.AppendInt32(roomUserByHabbo.VirtualId);
             serverMessage.AppendInt32(num);
             room.SendMessage(serverMessage, null);
             if (Session.GetHabbo().CurrentQuestId > 0 && GoldTree.GetGame().GetQuestManager().GetQuestAction(Session.GetHabbo().CurrentQuestId) == "DANCE")
             {
                 GoldTree.GetGame().GetQuestManager().ProgressUserQuest(Session.GetHabbo().CurrentQuestId, Session);
             }
         }
     }
 }
开发者ID:Waguiinhocvp,项目名称:Gold-Tree-Emulator,代码行数:30,代码来源:DanceMessageEvent.cs

示例8: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Session.GetHabbo().method_22().method_5();
     using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
     {
         @class.ExecuteQuery("UPDATE user_badges SET badge_slot = '0' WHERE user_id = '" + Session.GetHabbo().Id + "'");
         goto IL_131;
     }
     IL_52:
     int num = Event.PopWiredInt32();
     string text = Event.PopFixedString();
     if (text.Length != 0)
     {
         if (!Session.GetHabbo().method_22().method_1(text) || num < 1 || num > 5)
         {
             return;
         }
         if (Session.GetHabbo().CurrentQuestId == 16u)
         {
             GoldTree.GetGame().GetQuestManager().ProgressUserQuest(16u, Session);
         }
         Session.GetHabbo().method_22().method_0(text).Slot = num;
         using (DatabaseClient @class = GoldTree.GetDatabase().GetClient())
         {
             @class.AddParamWithValue("slotid", num);
             @class.AddParamWithValue("badge", text);
             @class.AddParamWithValue("userid", Session.GetHabbo().Id);
             @class.ExecuteQuery("UPDATE user_badges SET badge_slot = @slotid WHERE badge_id = @badge AND user_id = @userid LIMIT 1");
         }
     }
     IL_131:
     if (Event.RemainingLength > 0)
     {
         goto IL_52;
     }
     ServerMessage Message = new ServerMessage(228u);
     Message.AppendUInt(Session.GetHabbo().Id);
     Message.AppendInt32(Session.GetHabbo().method_22().Int32_1);
     foreach (Badge current in Session.GetHabbo().method_22().List_0)
     {
         if (current.Slot > 0)
         {
             Message.AppendInt32(current.Slot);
             Message.AppendStringWithBreak(current.Code);
         }
     }
     if (Session.GetHabbo().InRoom && GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId) != null)
     {
         GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId).SendMessage(Message, null);
     }
     else
     {
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:55,代码来源:SetActivatedBadgesEvent.cs

示例9: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
     if (@class != null && @class.CheckRights(Session, true))
     {
         ServerMessage Message = new ServerMessage(465u);
         Message.AppendUInt(@class.Id);
         Message.AppendStringWithBreak(@class.Name);
         Message.AppendStringWithBreak(@class.Description);
         Message.AppendInt32(@class.State);
         Message.AppendInt32(@class.Category);
         Message.AppendInt32(@class.UsersMax);
         Message.AppendInt32(100);
         Message.AppendInt32(@class.Tags.Count);
         foreach (string current in @class.Tags)
         {
             Message.AppendStringWithBreak(current);
         }
         Message.AppendInt32(@class.UsersWithRights.Count);
         foreach (uint current2 in @class.UsersWithRights)
         {
             Message.AppendUInt(current2);
             Message.AppendStringWithBreak(GoldTree.GetGame().GetClientManager().GetNameById(current2));
         }
         Message.AppendInt32(@class.UsersWithRights.Count);
         Message.AppendBoolean(@class.AllowPet);
         Message.AppendBoolean(@class.AllowPetsEating);
         Message.AppendBoolean(@class.AllowWalkthrough);
         Message.AppendBoolean(@class.Hidewall);
         Message.AppendInt32(@class.Wallthick);
         Message.AppendInt32(@class.Floorthick);
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:34,代码来源:GetRoomSettingsMessageEvent.cs

示例10: SerializeSongInventory

 public static ServerMessage SerializeSongInventory(Hashtable songs)
 {
     ServerMessage message = new ServerMessage(258u);
     message.AppendInt32(songs.Count);
     foreach (UserItem item in songs.Values)
     {
         int i = Convert.ToInt32(item.string_0);
         message.AppendInt32((int)item.uint_0);
         message.AppendInt32(i);
     }
     return message;
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:12,代码来源:JukeboxDiscksComposer.cs

示例11: Handle

        public void Handle(GameClient Session, ClientMessage Event)
        {
            ServerMessage Message = new ServerMessage(950u);
            int StreamCount = 0;
            foreach (DataRow dRow in Session.GetHabbo().Class12_0.DataTable_12.Rows)
            {
                StreamCount = StreamCount + 1;
            }
            DataTable dataTable_ = Session.GetHabbo().Class12_0.DataTable_12;
            foreach (DataRow dataRow in dataTable_.Rows)
            {
                int type = (int)dataRow["type"];
                if (type == 1)
                {
                    DataRow[] DataRow_ = Session.GetHabbo().Class12_0.DataTable_8.Select("id = " + (uint)dataRow["userid"]);
                    uint userid = (uint)dataRow["userid"];
                    string username = (string)DataRow_[0]["username"];
                    string gender = (string)dataRow["gender"].ToString().ToLower();
                    string look = (string)dataRow["look"];
                    int time = (int)((GoldTree.GetUnixTimestamp() - (double)dataRow["time"]) / 60);
                    string data = (string)dataRow["data"];

                    Message.AppendInt32(StreamCount);
                    Message.AppendUInt(1u);
                    Message.AppendInt32(type);
                    Message.AppendStringWithBreak(userid.ToString());
                    Message.AppendStringWithBreak(username);
                    Message.AppendStringWithBreak(gender);
                    Message.AppendStringWithBreak("http://127.0.0.1/retro/r63/c_images/friendstream/index.gif?figure=" + look + ".gif");
                    Message.AppendInt32WithBreak(time);
                    Message.AppendInt32WithBreak(type + 1);

                    uint RoomID;
                    RoomData RoomData;
                    if (uint.TryParse(data, out RoomID))
                        RoomData = GoldTree.GetGame().GetRoomManager().method_12(RoomID);
                    else
                        RoomData = GoldTree.GetGame().GetRoomManager().method_12(0);

                    if (RoomData != null)
                    {
                        Message.AppendStringWithBreak(RoomData.Id.ToString()); //data
                        Message.AppendStringWithBreak(RoomData.Name); //extra data
                    }
                    else
                    {
                        Message.AppendStringWithBreak("");
                        Message.AppendStringWithBreak("Room deleted");
                    }
                }
            }
            Session.SendMessage(Message);
        }
开发者ID:GoldTreeTheBest,项目名称:Gold-Tree-Emulator,代码行数:53,代码来源:GetEventStreamComposer.cs

示例12: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     ServerMessage Message = new ServerMessage(323u);
     Message.AppendUInt(Session.GetHabbo().CurrentRoomId);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendInt32(1);
     Message.AppendStringWithBreak("Watercolour");
     Message.AppendStringWithBreak("Pendulum");
     Message.AppendInt32(1);
     Session.SendMessage(Message);
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:12,代码来源:GetSoundMachinePlayListMessageEvent.cs

示例13: Compose

 public static ServerMessage Compose(int PlaylistCapacity, List<SongInstance> Playlist)
 {
     ServerMessage message = new ServerMessage(334u);
     message.AppendInt32(PlaylistCapacity);
     message.AppendInt32(Playlist.Count);
     foreach (SongInstance instance in Playlist)
     {
         message.AppendInt32(instance.DiskItem.itemID);
         message.AppendInt32(instance.SongData.Id);
     }
     return message;
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:12,代码来源:JukeboxDiscksComposer.cs

示例14: Handle

 public void Handle(GameClient Session, ClientMessage Event)
 {
     if (Session != null && Session.GetHabbo() != null && Session.GetHabbo().uint_2 > 0u)
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().uint_2);
         if (@class != null && Session.GetHabbo().int_0 > 0)
         {
             GroupsManager class2 = Groups.smethod_2(Session.GetHabbo().int_0);
             if (class2 != null && [email protected]_17.Contains(class2))
             {
                 @class.list_17.Add(class2);
                 ServerMessage Message = new ServerMessage(309u);
                 Message.AppendInt32(@class.list_17.Count);
                 foreach (GroupsManager current in @class.list_17)
                 {
                     Message.AppendInt32(current.int_0);
                     Message.AppendStringWithBreak(current.string_2);
                 }
                 @class.SendMessage(Message, null);
             }
             else
             {
                 foreach (GroupsManager current2 in @class.list_17)
                 {
                     if (current2 == class2 && current2.string_2 != class2.string_2)
                     {
                         ServerMessage Message = new ServerMessage(309u);
                         Message.AppendInt32(@class.list_17.Count);
                         foreach (GroupsManager current in @class.list_17)
                         {
                             Message.AppendInt32(current.int_0);
                             Message.AppendStringWithBreak(current.string_2);
                         }
                         @class.SendMessage(Message, null);
                     }
                 }
             }
         }
         if (@class != null && @class.list_17.Count > 0)
         {
             ServerMessage Message = new ServerMessage(309u);
             Message.AppendInt32(@class.list_17.Count);
             foreach (GroupsManager current in @class.list_17)
             {
                 Message.AppendInt32(current.int_0);
                 Message.AppendStringWithBreak(current.string_2);
             }
             Session.SendMessage(Message);
         }
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:51,代码来源:GetHabboGroupBadgesMessageEvent.cs

示例15: OnTrigger

 public override void OnTrigger(GameClient Session, RoomItem RoomItem_0, int int_0, bool bool_0)
 {
     if (bool_0)
     {
         ServerMessage Message = new ServerMessage(651u);
         Message.AppendInt32(0);
         Message.AppendInt32(5);
         Message.AppendInt32(1);
         Message.AppendUInt(RoomItem_0.uint_0);
         Message.AppendInt32(RoomItem_0.GetBaseItem().Sprite);
         Message.AppendUInt(RoomItem_0.uint_0);
         Session.SendMessage(Message);
     }
 }
开发者ID:ArneVanDaele,项目名称:GoldenTreeEMU,代码行数:14,代码来源:WiredInteractor.cs


注:本文中的GoldTree.Messages.ServerMessage.AppendInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。