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C# InputState.rectPressedOnce方法代码示例

本文整理汇总了C#中GameStateManagement.InputState.rectPressedOnce方法的典型用法代码示例。如果您正苦于以下问题:C# InputState.rectPressedOnce方法的具体用法?C# InputState.rectPressedOnce怎么用?C# InputState.rectPressedOnce使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameStateManagement.InputState的用法示例。


在下文中一共展示了InputState.rectPressedOnce方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckForMovement

        /// <summary>
        /// Handles input that alters movement
        /// </summary>
        /// <param name="input"></param>
        private void CheckForMovement(InputState input)
        {
            bool moving = false;
            //Jump
            if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.JUMP).destinationBox))
            {
                playerManager.currentPlayer.Jump();
            }
            //RIGHT
            if(input.rectPressedHold(gamePlayButtons.GetButton(ButtonType.MOVE_RIGHT).destinationBox))
            {
                playerManager.currentPlayer.velocity =
                    new Vector2(xVelocity, playerManager.currentPlayer.velocity.Y);

                // Animation
                if (!playerManager.currentPlayer.inAir)
                    playerManager.currentPlayer.animData.RunAnimation(deltaTime, AnimationType.RIGHT);
                else
                    playerManager.currentPlayer.animData.RunAnimation(deltaTime, AnimationType.JUMP_RIGHT);

                if (moving)
                    moving = false;
                else moving = true;
            }

            //LEFT
            if (input.rectPressedHold(gamePlayButtons.GetButton(ButtonType.MOVE_LEFT).destinationBox))
            {
                playerManager.currentPlayer.velocity =
                    new Vector2(-xVelocity, playerManager.currentPlayer.velocity.Y);

                // Animation
                if (!playerManager.currentPlayer.inAir)
                    playerManager.currentPlayer.animData.RunAnimation(deltaTime, AnimationType.LEFT);
                else
                    playerManager.currentPlayer.animData.RunAnimation(deltaTime,AnimationType.JUMP_LEFT);

                if (moving)
                    moving = false;
                else moving = true;
            }

            if(!moving && !playerManager.currentPlayer.inAir)
            {
                playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
                playerManager.currentPlayer.animData.ResetAnimation(); //Set idle
            }
        }
开发者ID:skakri09,项目名称:GameOfThreetards,代码行数:52,代码来源:GameplayScreen.cs

示例2: CheckForCharacterSwitch

 /// <summary>
 /// Handles input for switching between character by checking if any of the 3 character 
 /// switch btns have been pressed, in which case a switch is made and previous 
 /// controller player will have it's x velocity set to 0
 /// </summary>
 /// <param name="input"></param>
 private void CheckForCharacterSwitch(InputState input)
 {
     if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.P1).destinationBox))
     {
         playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
         playerManager.currentPlayerIndex = (int)PlayerType.RED;
     }
     else if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.P2).destinationBox))
     {
         playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
         playerManager.currentPlayerIndex = (int)PlayerType.GREEN;
     }
     else if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.P3).destinationBox))
     {
         playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
         playerManager.currentPlayerIndex = (int)PlayerType.BLUE;
     }
 }
开发者ID:skakri09,项目名称:GameOfThreetards,代码行数:24,代码来源:GameplayScreen.cs


注:本文中的GameStateManagement.InputState.rectPressedOnce方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。