本文整理汇总了C#中GameStateManagement.InputState.rectPressedOnce方法的典型用法代码示例。如果您正苦于以下问题:C# InputState.rectPressedOnce方法的具体用法?C# InputState.rectPressedOnce怎么用?C# InputState.rectPressedOnce使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManagement.InputState
的用法示例。
在下文中一共展示了InputState.rectPressedOnce方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckForMovement
/// <summary>
/// Handles input that alters movement
/// </summary>
/// <param name="input"></param>
private void CheckForMovement(InputState input)
{
bool moving = false;
//Jump
if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.JUMP).destinationBox))
{
playerManager.currentPlayer.Jump();
}
//RIGHT
if(input.rectPressedHold(gamePlayButtons.GetButton(ButtonType.MOVE_RIGHT).destinationBox))
{
playerManager.currentPlayer.velocity =
new Vector2(xVelocity, playerManager.currentPlayer.velocity.Y);
// Animation
if (!playerManager.currentPlayer.inAir)
playerManager.currentPlayer.animData.RunAnimation(deltaTime, AnimationType.RIGHT);
else
playerManager.currentPlayer.animData.RunAnimation(deltaTime, AnimationType.JUMP_RIGHT);
if (moving)
moving = false;
else moving = true;
}
//LEFT
if (input.rectPressedHold(gamePlayButtons.GetButton(ButtonType.MOVE_LEFT).destinationBox))
{
playerManager.currentPlayer.velocity =
new Vector2(-xVelocity, playerManager.currentPlayer.velocity.Y);
// Animation
if (!playerManager.currentPlayer.inAir)
playerManager.currentPlayer.animData.RunAnimation(deltaTime, AnimationType.LEFT);
else
playerManager.currentPlayer.animData.RunAnimation(deltaTime,AnimationType.JUMP_LEFT);
if (moving)
moving = false;
else moving = true;
}
if(!moving && !playerManager.currentPlayer.inAir)
{
playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
playerManager.currentPlayer.animData.ResetAnimation(); //Set idle
}
}
示例2: CheckForCharacterSwitch
/// <summary>
/// Handles input for switching between character by checking if any of the 3 character
/// switch btns have been pressed, in which case a switch is made and previous
/// controller player will have it's x velocity set to 0
/// </summary>
/// <param name="input"></param>
private void CheckForCharacterSwitch(InputState input)
{
if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.P1).destinationBox))
{
playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
playerManager.currentPlayerIndex = (int)PlayerType.RED;
}
else if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.P2).destinationBox))
{
playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
playerManager.currentPlayerIndex = (int)PlayerType.GREEN;
}
else if (input.rectPressedOnce(gamePlayButtons.GetButton(ButtonType.P3).destinationBox))
{
playerManager.currentPlayer.velocity = new Vector2(0, playerManager.currentPlayer.velocity.Y);
playerManager.currentPlayerIndex = (int)PlayerType.BLUE;
}
}