当前位置: 首页>>代码示例>>C#>>正文


C# InputState.IsPlayerTurnLeft方法代码示例

本文整理汇总了C#中GameStateManagement.InputState.IsPlayerTurnLeft方法的典型用法代码示例。如果您正苦于以下问题:C# InputState.IsPlayerTurnLeft方法的具体用法?C# InputState.IsPlayerTurnLeft怎么用?C# InputState.IsPlayerTurnLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameStateManagement.InputState的用法示例。


在下文中一共展示了InputState.IsPlayerTurnLeft方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleInput

        public override void HandleInput(InputState input)
        {
            base.HandleInput(input);

            for (int i = 0; i < 6; i++)
            {
                if (Settings.players[i].active == false && input.IsPlayerTurnLeft((PlayerNumber)i))
                {
                    Settings.players[i].active = true;
                    Settings.Game.num_players++;
                }
                else if (Settings.players[i].active == true && input.IsPlayerTurnRight((PlayerNumber)i))
                {
                    Settings.players[i].active = false;
                    Settings.Game.num_players--;
                }
            }

            if (Settings.Game.num_players > 1 && input.MenuSelect)
            {
                LoadingScreen.Load(ScreenManager, true, new GamePlayScreen());
                ExitScreen();
            }

            if (input.PauseGame)
            {
                const string message = "Are you sure you want to quit this game?";
                MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);
                confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;
                ScreenManager.AddScreen(confirmQuitMessageBox);
            }
        }
开发者ID:LarsTijsmans,项目名称:curve-game,代码行数:32,代码来源:PreGameScreen.cs

示例2: HandleInput

        public override void HandleInput(InputState input)
        {
            base.HandleInput(input);

            if (roundOver && input.MenuSelect)
            {
                ExitScreen();

                if (gameOver)
                {
                    ScreenManager.AddScreen(new PostGameScreen());
                }
                else
                {
                    ScreenManager.AddScreen(new GamePlayScreen());
                }
            }

            foreach(Player player in players)
            {
                if (input.IsPlayerTurnLeft(player.player))
                   player.Turn(TurnDirection.Left);
               else if (input.IsPlayerTurnRight(player.player))
                   player.Turn(TurnDirection.Right);
            }

            if (input.PauseGame)
            {
                // If they pressed pause, bring up the pause menu screen.
                ScreenManager.AddScreen(new PauseMenuScreen());
            }
        }
开发者ID:LarsTijsmans,项目名称:curve-game,代码行数:32,代码来源:GamePlayScreen.cs


注:本文中的GameStateManagement.InputState.IsPlayerTurnLeft方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。