本文整理汇总了C#中GameStateManagement.InputState.IsPlayerTurnLeft方法的典型用法代码示例。如果您正苦于以下问题:C# InputState.IsPlayerTurnLeft方法的具体用法?C# InputState.IsPlayerTurnLeft怎么用?C# InputState.IsPlayerTurnLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManagement.InputState
的用法示例。
在下文中一共展示了InputState.IsPlayerTurnLeft方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleInput
public override void HandleInput(InputState input)
{
base.HandleInput(input);
for (int i = 0; i < 6; i++)
{
if (Settings.players[i].active == false && input.IsPlayerTurnLeft((PlayerNumber)i))
{
Settings.players[i].active = true;
Settings.Game.num_players++;
}
else if (Settings.players[i].active == true && input.IsPlayerTurnRight((PlayerNumber)i))
{
Settings.players[i].active = false;
Settings.Game.num_players--;
}
}
if (Settings.Game.num_players > 1 && input.MenuSelect)
{
LoadingScreen.Load(ScreenManager, true, new GamePlayScreen());
ExitScreen();
}
if (input.PauseGame)
{
const string message = "Are you sure you want to quit this game?";
MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message);
confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted;
ScreenManager.AddScreen(confirmQuitMessageBox);
}
}
示例2: HandleInput
public override void HandleInput(InputState input)
{
base.HandleInput(input);
if (roundOver && input.MenuSelect)
{
ExitScreen();
if (gameOver)
{
ScreenManager.AddScreen(new PostGameScreen());
}
else
{
ScreenManager.AddScreen(new GamePlayScreen());
}
}
foreach(Player player in players)
{
if (input.IsPlayerTurnLeft(player.player))
player.Turn(TurnDirection.Left);
else if (input.IsPlayerTurnRight(player.player))
player.Turn(TurnDirection.Right);
}
if (input.PauseGame)
{
// If they pressed pause, bring up the pause menu screen.
ScreenManager.AddScreen(new PauseMenuScreen());
}
}