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C# InputState.WasGestureSeen方法代码示例

本文整理汇总了C#中GameStateManagement.InputState.WasGestureSeen方法的典型用法代码示例。如果您正苦于以下问题:C# InputState.WasGestureSeen方法的具体用法?C# InputState.WasGestureSeen怎么用?C# InputState.WasGestureSeen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameStateManagement.InputState的用法示例。


在下文中一共展示了InputState.WasGestureSeen方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Evaluate

        /// <summary>
        /// Evaluates the action against a given InputState.
        /// </summary>
        /// <param name="state">The InputState to test for the action.</param>
        /// <param name="controllingPlayer">The player to test, or null to allow any player.</param>
        /// <param name="player">If controllingPlayer is null, this is the player that performed the action.</param>
        /// <param name="speed">The ratio of the speed to a standard value</param>
        /// <returns>True if the action occurred, false otherwise.</returns>
        public bool Evaluate(InputState state, PlayerIndex? controllingPlayer, out PlayerIndex player, out double speed)
        {
            // Figure out which delegate methods to map from the state which takes care of our "newPressOnly" logic
            ButtonPress buttonTest;
            KeyPress keyTest;
            speed = 1.0;

            if (newPressOnly)
            {
                buttonTest = state.IsNewButtonPress;
                keyTest = state.IsNewKeyPress;
            }
            else
            {
                buttonTest = state.IsButtonPressed;
                keyTest = state.IsKeyPressed;
            }

            // Now we simply need to invoke the appropriate methods for each button and key in our collections
            foreach (Buttons button in buttons)
            {
                if (buttonTest(button, controllingPlayer, out player))
                    return true;
            }
            foreach (Keys key in keys)
            {
                if (keyTest(key, controllingPlayer, out player))
                    return true;
            }
            foreach (InputGesture gesture in gestures)
            {
                if (state.WasGestureSeen(gesture, controllingPlayer, out player, out speed))
                    return true;
            }

            // If we got here, the action is not matched
            player = PlayerIndex.One;
            return false;
        }
开发者ID:VincentBLortie,项目名称:Virtual-Anatomy-Lab,代码行数:47,代码来源:InputAction.cs


注:本文中的GameStateManagement.InputState.WasGestureSeen方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。