本文整理汇总了C#中GameStateManagement.InputState.WasGestureSeen方法的典型用法代码示例。如果您正苦于以下问题:C# InputState.WasGestureSeen方法的具体用法?C# InputState.WasGestureSeen怎么用?C# InputState.WasGestureSeen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameStateManagement.InputState
的用法示例。
在下文中一共展示了InputState.WasGestureSeen方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Evaluate
/// <summary>
/// Evaluates the action against a given InputState.
/// </summary>
/// <param name="state">The InputState to test for the action.</param>
/// <param name="controllingPlayer">The player to test, or null to allow any player.</param>
/// <param name="player">If controllingPlayer is null, this is the player that performed the action.</param>
/// <param name="speed">The ratio of the speed to a standard value</param>
/// <returns>True if the action occurred, false otherwise.</returns>
public bool Evaluate(InputState state, PlayerIndex? controllingPlayer, out PlayerIndex player, out double speed)
{
// Figure out which delegate methods to map from the state which takes care of our "newPressOnly" logic
ButtonPress buttonTest;
KeyPress keyTest;
speed = 1.0;
if (newPressOnly)
{
buttonTest = state.IsNewButtonPress;
keyTest = state.IsNewKeyPress;
}
else
{
buttonTest = state.IsButtonPressed;
keyTest = state.IsKeyPressed;
}
// Now we simply need to invoke the appropriate methods for each button and key in our collections
foreach (Buttons button in buttons)
{
if (buttonTest(button, controllingPlayer, out player))
return true;
}
foreach (Keys key in keys)
{
if (keyTest(key, controllingPlayer, out player))
return true;
}
foreach (InputGesture gesture in gestures)
{
if (state.WasGestureSeen(gesture, controllingPlayer, out player, out speed))
return true;
}
// If we got here, the action is not matched
player = PlayerIndex.One;
return false;
}