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C# Troop.ReceiveAttackDamage方法代码示例

本文整理汇总了C#中GameObjects.Troop.ReceiveAttackDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Troop.ReceiveAttackDamage方法的具体用法?C# Troop.ReceiveAttackDamage怎么用?C# Troop.ReceiveAttackDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameObjects.Troop的用法示例。


在下文中一共展示了Troop.ReceiveAttackDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AttackTroop

 private void AttackTroop(Troop troop)
 {
     if (troop != null)
     {
         TroopDamage damage2;
         TroopDamage damage = troop.ReceiveAttackDamage(this.SendAttackDamage(troop, false));
         if ((!damage.Waylay && !damage.AntiCounterAttack) && this.CounterAttackAvail(troop))
         {
             damage2 = this.ReceiveAttackDamage(troop.SendAttackDamage(this, true));
             damage.BeCountered = true;
             damage.CounterDamage = damage2.Damage;
             damage.CounterInjury = damage2.Injury;
             damage.CounterCombativityDown = damage2.CounterCombativityDown;
         }
         if (this.PierceAttack || this.BasePierceAttack)
         {
             foreach (Troop troop2 in this.GetTroopsBetween(troop))
             {
                 if (!this.TroopNoAccidentalInjury || !this.IsFriendly(troop2.BelongedFaction))
                 {
                     damage2 = troop2.ReceiveAttackDamage(this.SendAttackDamage(troop2, false));
                     this.StartAttackTroop(troop2, damage2, true);
                 }
             }
         }
         if (((this.AreaAttackRadius > 0) || (this.BaseAreaAttackRadius > 0)) || (this.StuntAttackRadius > 0))
         {
             int radius = (this.AreaAttackRadius > this.BaseAreaAttackRadius) ? this.AreaAttackRadius : this.BaseAreaAttackRadius;
             radius = (this.StuntAttackRadius > radius) ? this.StuntAttackRadius : radius;
             foreach (Troop troop2 in this.GetAreaAttackTroops(troop.Position, radius, this.ScatteredShootingOblique))
             {
                 if (((troop2 != troop) && (troop2 != this)) && (!this.TroopNoAccidentalInjury || !this.IsFriendly(troop2.BelongedFaction)))
                 {
                     damage2 = troop2.ReceiveAttackDamage(this.SendAttackDamage(troop2, false));
                     this.StartAttackTroop(troop2, damage2, true);
                 }
             }
         }
         if ((this.BaseAroundAttackRadius > 0) || (this.AroundAttackRadius > 0))
         {
             foreach (Troop troop2 in this.GetAreaAttackTroops(this.Position, this.AroundAttackRadius, true))
             {
                 if (((troop2 != troop) && (troop2 != this)) && (!this.TroopNoAccidentalInjury || !this.IsFriendly(troop2.BelongedFaction)))
                 {
                     damage2 = troop2.ReceiveAttackDamage(this.SendAttackDamage(troop2, false));
                     this.StartAttackTroop(troop2, damage2, true);
                 }
             }
         }
         if (this.BaseAttackAllOffenceArea || this.AttackAllOffenceArea)
         {
             foreach (Troop troop2 in this.GetAllOffenceAreaTroops(this.Position))
             {
                 if (((troop2 != troop) && (troop2 != this)) && (!this.TroopNoAccidentalInjury || !this.IsFriendly(troop2.BelongedFaction)))
                 {
                     damage2 = troop2.ReceiveAttackDamage(this.SendAttackDamage(troop2, false));
                     this.StartAttackTroop(troop2, damage2, true);
                 }
             }
         }
         this.StartAttackTroop(troop, damage, false);
     }
 }
开发者ID:skicean,项目名称:ZhongHuaSanGuoZhi,代码行数:63,代码来源:Troop.cs


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