本文整理汇总了C#中GameObjects.Person.RemoveHated方法的典型用法代码示例。如果您正苦于以下问题:C# Person.RemoveHated方法的具体用法?C# Person.RemoveHated怎么用?C# Person.RemoveHated使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Person
的用法示例。
在下文中一共展示了Person.RemoveHated方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SavePersonBasicData
private void SavePersonBasicData(Person p)
{
try
{
p.SurName = this.tbSurName.Text;
p.GivenName = this.tbGivenName.Text;
p.CalledName = this.tbCalledName.Text;
p.PictureIndex = int.Parse(this.tbPic.Text);
p.Ideal = int.Parse(this.tbIdeal.Text);
p.IdealTendency = this.cbIdealTendency.SelectedItem as IdealTendencyKind;
p.BornRegion = (PersonBornRegion) this.cbBornRegion.SelectedIndex;
p.AvailableLocation = int.Parse(this.tbAvailableLocation.Text);
p.YearAvailable = int.Parse(this.tbAvailableYear.Text);
p.YearBorn = int.Parse(this.tbBornYear.Text);
p.YearDead = int.Parse(this.tbDeadYear.Text);
p.DeadReason = (PersonDeadReason) this.cbDeadReason.SelectedIndex;
p.Strength = int.Parse(this.tbStrength.Text);
p.Command = int.Parse(this.tbCommand.Text);
p.Intelligence = int.Parse(this.tbIntelligence.Text);
p.Politics = int.Parse(this.tbPolitics.Text);
p.Glamour = int.Parse(this.tbGlamour.Text);
p.StrengthExperience = int.Parse(this.tbStrengthExperience.Text);
p.CommandExperience = int.Parse(this.tbCommandExperience.Text);
p.IntelligenceExperience = int.Parse(this.tbIntelligenceExperience.Text);
p.PoliticsExperience = int.Parse(this.tbPoliticsExperience.Text);
p.GlamourExperience = int.Parse(this.tbGlamourExperience.Text);
p.Braveness = int.Parse(this.tbBraveness.Text);
p.Calmness = int.Parse(this.tbCalmness.Text);
p.Loyalty = int.Parse(this.tbLoyalty.Text);
p.Character = p.Scenario.GameCommonData.AllCharacterKinds[this.cbCharacter.SelectedIndex];
p.Strain = int.Parse(this.tbStrain.Text);
int t;
int.TryParse(this.tbFather.Text, out t);
p.Father = p.Scenario.Persons.GetGameObject(t) as Person;
int.TryParse(this.tbMother.Text, out t);
p.Mother = p.Scenario.Persons.GetGameObject(t) as Person;
int.TryParse(this.tbSpouse.Text, out t);
p.Spouse = p.Scenario.Persons.GetGameObject(t) as Person;
p.Brothers.Clear();
char[] separator = new char[] { ' ', '\n', '\r', '\t' };
string[] strArray = this.tbBrother.Text.Split(separator, StringSplitOptions.RemoveEmptyEntries);
foreach (String s in strArray)
{
int.TryParse(s, out t);
Person q = this.Persons.GetGameObject(t) as Person;
p.Brothers.Add(q);
}
p.Generation = int.Parse(this.tbGeneration.Text);
p.PersonalLoyalty = (int) this.cbPersonalLoyalty.SelectedIndex;
p.Ambition = (int) this.cbAmbition.SelectedIndex;
p.Qualification = (PersonQualification) this.cbQualification.SelectedIndex;
p.ValuationOnGovernment = (PersonValuationOnGovernment) this.cbValuationOnGovernment.SelectedIndex;
p.StrategyTendency = (PersonStrategyTendency) this.cbStrategyTendency.SelectedIndex;
try
{
StaticMethods.LoadFromString(p.JoinFactionID, this.tbOldFactionID.Text);
}
catch
{
}
PersonList pl = p.GetClosePersons();
foreach (Person q in pl)
{
p.RemoveClose(q);
}
pl = p.GetHatedPersons();
foreach (Person q in pl)
{
p.RemoveHated(q);
}
foreach (string str in this.lbClosePersons.Items)
{
int id = int.Parse(str.Substring(0, str.IndexOf(" ")));
p.AddClose(p.Scenario.Persons.GetGameObject(id) as Person);
}
foreach (string str in this.lbHatedPersons.Items)
{
int id = int.Parse(str.Substring(0, str.IndexOf(" ")));
p.AddHated(p.Scenario.Persons.GetGameObject(id) as Person);
}
}
catch
{
MessageBox.Show("请输入正确的数据格式。");
}
}