本文整理汇总了C#中GameObjects.Person.ConvincePersonSuccess方法的典型用法代码示例。如果您正苦于以下问题:C# Person.ConvincePersonSuccess方法的具体用法?C# Person.ConvincePersonSuccess怎么用?C# Person.ConvincePersonSuccess使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Person
的用法示例。
在下文中一共展示了Person.ConvincePersonSuccess方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleChallengeResult
internal void HandleChallengeResult(TroopDamage damage, int result, Troop sourceTroop, Person sourcePerson, Troop destinationTroop, Person destinationPerson, GameScenario scenario)
{
scenario.GameScreen.TroopPersonChallenge(result, sourceTroop, sourcePerson, destinationTroop, destinationPerson);
switch (result)
{
case 1: //P1武将胜利
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson, "被打下馬");
damage.SourceMoraleChange += 20;
damage.DestinationMoraleChange -= 20;
damage.SourceCombativityChange += 20;
damage.DestinationCombativityChange -= 20; //第2只军队战意下降
break;
case 2: //2:P2武将胜利
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, destinationPerson, sourcePerson, "被打下馬");
damage.SourceMoraleChange -= 20;
damage.DestinationMoraleChange += 20;
damage.SourceCombativityChange -= 20;
damage.DestinationCombativityChange += 20;
break;
case 3: //3:P1武将被杀
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, destinationPerson, sourcePerson, "被擊殺");
this.challengePersonDie(sourcePerson,sourceTroop, destinationPerson);
damage.SourceMoraleChange -= 30;
damage.DestinationMoraleChange += 30;
damage.SourceCombativityChange -= 30;
damage.DestinationCombativityChange += 30;
break;
case 4: //4:P2武将被杀
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson, "被擊殺");
this.challengePersonDie(destinationPerson, destinationTroop, sourcePerson);
damage.SourceMoraleChange += 30;
damage.DestinationMoraleChange -= 30;
damage.SourceCombativityChange += 30;
damage.DestinationCombativityChange -= 30;
break;
case 5: //5:P1武将逃跑
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, destinationPerson, sourcePerson, "逃跑");
damage.SourceMoraleChange -= 20;
damage.DestinationMoraleChange += 20;
break;
case 6: //6:P2武将逃跑
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson, "逃跑");
damage.SourceMoraleChange += 20;
damage.DestinationMoraleChange -= 20;
break;
case 7: //7、P1武将被俘虏
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, destinationPerson, sourcePerson, "被俘虜");
destinationTroop.CatchCaptiveFromTroop(sourcePerson);
sourceTroop.RefreshAfterLosePerson();
damage.SourceMoraleChange -= 20;
damage.DestinationMoraleChange += 20;
damage.SourceCombativityChange -= 20;
damage.DestinationCombativityChange += 20;
break;
case 8: //8、P2武将被俘虏
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson, "被俘虜");
sourceTroop.CatchCaptiveFromTroop(destinationPerson);
destinationTroop.RefreshAfterLosePerson();
damage.SourceMoraleChange += 20;
damage.DestinationMoraleChange -= 20;
damage.SourceCombativityChange += 20;
damage.DestinationCombativityChange -= 20;
break;
case 9: //9、P1武将被说服
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, destinationPerson, sourcePerson, "被說服");
destinationPerson.ConvincePersonSuccess(sourcePerson);
damage.SourceCombativityChange -= 30;
damage.DestinationCombativityChange += 30;
break;
case 10: //10、P2武将被说服
sourcePerson.Scenario.YearTable.addChallengeEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson, "被說服");
sourcePerson.ConvincePersonSuccess(destinationPerson);
damage.SourceCombativityChange += 30;
damage.DestinationCombativityChange -= 30;
break;
case -1: //-1:平局
sourcePerson.Scenario.YearTable.addChallengeDrawEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson);
break;
case -2: //-2:平局:P1武将被杀
sourcePerson.Scenario.YearTable.addChallengeDrawKilledEntry(sourcePerson.Scenario.Date, destinationPerson, sourcePerson);
this.challengePersonDie(sourcePerson, sourceTroop, destinationPerson);
break;
case -3: //-3:平局:P2武将被杀
sourcePerson.Scenario.YearTable.addChallengeDrawKilledEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson);
this.challengePersonDie(destinationPerson, destinationTroop, sourcePerson);
break;
case -4: //-4:平局:双方武将被杀
sourcePerson.Scenario.YearTable.addChallengeDrawBothKilledEntry(sourcePerson.Scenario.Date, sourcePerson, destinationPerson);
this.challengePersonDie(sourcePerson, sourceTroop, destinationPerson);
this.challengePersonDie(destinationPerson, destinationTroop, sourcePerson);
break;
}
}