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C# GameFramework.EntityInfo类代码示例

本文整理汇总了C#中GameFramework.EntityInfo的典型用法代码示例。如果您正苦于以下问题:C# EntityInfo类的具体用法?C# EntityInfo怎么用?C# EntityInfo使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


EntityInfo类属于GameFramework命名空间,在下文中一共展示了EntityInfo类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BuildCampChangedMessage

 internal static Msg_RC_CampChanged BuildCampChangedMessage(EntityInfo obj)
 {
     Msg_RC_CampChanged msg = new Msg_RC_CampChanged();
     msg.obj_id = obj.GetId();
     msg.camp_id = obj.GetCampId();
     return msg;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:7,代码来源:DataSyncUtility.cs

示例2: OnStateLogicInit

 protected override void OnStateLogicInit(EntityInfo entity, long deltaTime)
 {
     AiStateInfo info = entity.GetAiStateInfo();
     info.Time = 0;
     info.HomePos = entity.GetMovementStateInfo().GetPosition3D();
     info.Target = 0;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:7,代码来源:AiLogic_Npc_Member.cs

示例3: BuildNpcFaceMessage

 internal static Msg_RC_NpcFace BuildNpcFaceMessage(EntityInfo npc)
 {
     Msg_RC_NpcFace npcFaceBuilder = new Msg_RC_NpcFace();
     npcFaceBuilder.npc_id = npc.GetId();
     npcFaceBuilder.face_direction = ProtoHelper.EncodeFloat(npc.GetMovementStateInfo().GetFaceDir());
     return npcFaceBuilder;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:7,代码来源:DataSyncUtility.cs

示例4: BuildCreateNpcMessage

        internal static Msg_RC_CreateNpc BuildCreateNpcMessage(EntityInfo npc, int rate = -1)
        {
            Msg_RC_CreateNpc bder = new Msg_RC_CreateNpc();
            bder.npc_id = npc.GetId();
            bder.unit_id = npc.GetUnitId();
            ScriptRuntime.Vector3 pos = npc.GetMovementStateInfo().GetPosition3D();
            GameFrameworkMessage.Position pos_bd = new GameFrameworkMessage.Position();
            pos_bd.x = (float)pos.X;
            pos_bd.z = (float)pos.Z;
            bder.cur_pos = pos_bd;
            bder.face_direction = (float)npc.GetMovementStateInfo().GetFaceDir();
            bder.link_id = npc.GetLinkId();
            bder.camp_id = npc.GetCampId();
            if (npc.OwnerId > 0) {
                bder.owner_id = npc.OwnerId;
            }
            if (npc.GetAiStateInfo().LeaderID > 0) {
                bder.leader_id = npc.GetAiStateInfo().LeaderID;
            }
            User user = npc.CustomData as User;
            if (null != user) {
                bder.key = user.GetKey();
            }
            bder.level = npc.GetLevel();

            return bder;
        }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:27,代码来源:DataSyncUtility.cs

示例5: OnCreateEntity

 private void OnCreateEntity(EntityInfo entity)
 {
     if (null != entity) {
     StorySystem.SendMessage("obj_created", entity.GetId());
     StorySystem.SendMessage(string.Format("npc_created:{0}", entity.GetUnitId()), entity.GetId());
     }
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:7,代码来源:Scene_EventHandler.cs

示例6: TickNpc

 private void TickNpc(EntityInfo entity, long delta)
 {
     IAiStateLogic logic = AiLogicManager.Instance.GetNpcStateLogic(entity.GetAiStateInfo().AiLogic);
     if (null != logic) {
         logic.Execute(entity, delta);
     }
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:7,代码来源:AiSystem.cs

示例7: OnAiFace

 private void OnAiFace(EntityInfo entity)
 {
     if (null != entity && entity.EntityType != (int)EntityTypeEnum.Tower) {
         float dir = entity.GetMovementStateInfo().GetFaceDir();
         GameObject actor = EntityController.Instance.GetGameObject(entity.GetId());
         actor.transform.localRotation = Quaternion.Euler(0, Utility.RadianToDegree(dir), 0);
     }
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:8,代码来源:AiViewModelManager.cs

示例8: DslLogicHandler

 private void DslLogicHandler(EntityInfo entity, long deltaTime)
 {
     AiStateInfo info = entity.GetAiStateInfo();
     if (null != info.AiStoryInstanceInfo) {
         long curTime = TimeUtility.GetLocalMilliseconds();
         info.AiStoryInstanceInfo.m_StoryInstance.Tick(curTime);
     }
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:8,代码来源:AiLogic_Npc_DslLogic.cs

示例9: OnStateLogicCheck

 protected override bool OnStateLogicCheck(EntityInfo npc, long deltaTime)
 {
     if (npc.IsDead()) {
         NotifyAiDead(npc);
         return false;
     }
     return true;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:8,代码来源:AiLogic_Npc_General.cs

示例10: RefixAttrByImpact

 public static void RefixAttrByImpact(EntityInfo obj)
 {
     List<ImpactInfo> impacts = obj.GetSkillStateInfo().GetAllImpact();
     for (int i = 0; i < impacts.Count; ++i) {
         ImpactInfo impact = impacts[i];
         impact.RefixCharacterProperty(obj);
     }
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:8,代码来源:AttrCalculator.cs

示例11: GfxSkillSenderInfo

 internal GfxSkillSenderInfo(TableConfig.Skill configData, int seq, int actorId, EntityInfo gfxObj, Scene scene)
 {
     m_Seq = seq;
     m_ConfigData = configData;
     m_ActorId = actorId;
     m_GfxObj = gfxObj;
     m_Scene = scene;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:8,代码来源:ServerSkillSystem.cs

示例12: Calc

        public static void Calc(EntityInfo entity)
        {
            ResetBaseProperty(entity);
            RefixAttrByImpact(entity);

            int hpMax = entity.GetActualProperty().HpMax;
            entity.GetActualProperty().SetHpMax(Operate_Type.OT_Absolute, hpMax);
        }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:8,代码来源:AttrCalculator.cs

示例13: AddObjForBuild

 public void AddObjForBuild(EntityInfo obj)
 {
     if (null == m_Objects[m_ObjectNum])
         m_Objects[m_ObjectNum] = new KdTreeObject(obj);
     else
         m_Objects[m_ObjectNum].CopyFrom(obj);
     ++m_ObjectNum;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:8,代码来源:KdObjectTree.cs

示例14: GetLivingCharacterInfoHelper

 public static EntityInfo GetLivingCharacterInfoHelper(EntityInfo srcObj, int id)
 {
     EntityInfo target = srcObj.EntityManager.GetEntityInfo(id);
     if (null != target) {
         if (target.IsDead())
             target = null;
     }
     return target;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:9,代码来源:AiLogicUtility.cs

示例15: GetAiData

 private AiData_General GetAiData(EntityInfo entity)
 {
     AiData_General data = entity.GetAiStateInfo().AiDatas.GetData<AiData_General>();
     if (null == data) {
         data = new AiData_General();
         entity.GetAiStateInfo().AiDatas.AddData(data);
     }
     return data;
 }
开发者ID:dreamanlan,项目名称:CSharpGameFramework,代码行数:9,代码来源:AiLogic_Npc_DslLogic.cs


注:本文中的GameFramework.EntityInfo类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。