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C# Fixture.destroyProxies方法代码示例

本文整理汇总了C#中FarseerPhysics.Dynamics.Fixture.destroyProxies方法的典型用法代码示例。如果您正苦于以下问题:C# Fixture.destroyProxies方法的具体用法?C# Fixture.destroyProxies怎么用?C# Fixture.destroyProxies使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FarseerPhysics.Dynamics.Fixture的用法示例。


在下文中一共展示了Fixture.destroyProxies方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: destroyFixture

		/// <summary>
		/// Destroy a fixture. This removes the fixture from the broad-phase and
		/// destroys all contacts associated with this fixture. This will
		/// automatically adjust the mass of the body if the body is dynamic and the
		/// fixture has positive density.
		/// All fixtures attached to a body are implicitly destroyed when the body is destroyed.
		/// Warning: This function is locked during callbacks.
		/// </summary>
		/// <param name="fixture">The fixture to be removed.</param>
		public void destroyFixture( Fixture fixture )
		{
			Debug.Assert( fixture.body == this );

			// Remove the fixture from this body's singly linked list.
			Debug.Assert( fixtureList.Count > 0 );

			// You tried to remove a fixture that not present in the fixturelist.
			Debug.Assert( fixtureList.Contains( fixture ) );

			// Destroy any contacts associated with the fixture.
			ContactEdge edge = contactList;
			while( edge != null )
			{
				Contact c = edge.contact;
				edge = edge.next;

				Fixture fixtureA = c.fixtureA;
				Fixture fixtureB = c.fixtureB;

				if( fixture == fixtureA || fixture == fixtureB )
				{
					// This destroys the contact and removes it from
					// this body's contact list.
					_world.contactManager.destroy( c );
				}
			}

			if( _enabled )
			{
				IBroadPhase broadPhase = _world.contactManager.broadPhase;
				fixture.destroyProxies( broadPhase );
			}

			fixtureList.Remove( fixture );
			fixture.destroy();
			fixture.body = null;

			resetMassData();
		}
开发者ID:prime31,项目名称:Nez,代码行数:49,代码来源:Body.cs


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