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C# Fixture.DestroyProxies方法代码示例

本文整理汇总了C#中FarseerPhysics.Dynamics.Fixture.DestroyProxies方法的典型用法代码示例。如果您正苦于以下问题:C# Fixture.DestroyProxies方法的具体用法?C# Fixture.DestroyProxies怎么用?C# Fixture.DestroyProxies使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FarseerPhysics.Dynamics.Fixture的用法示例。


在下文中一共展示了Fixture.DestroyProxies方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DestroyFixture

        /// <summary>
        /// Destroy a fixture. This removes the fixture from the broad-phase and
        /// destroys all contacts associated with this fixture. This will
        /// automatically adjust the mass of the body if the body is dynamic and the
        /// fixture has positive density.
        /// All fixtures attached to a body are implicitly destroyed when the body is destroyed.
        /// Warning: This function is locked during callbacks.
        /// </summary>
        /// <param name="fixture">The fixture to be removed.</param>
        public void DestroyFixture(Fixture fixture)
        {
            Debug.Assert(fixture.Body == this);

            // Remove the fixture from this body's singly linked list.
            Debug.Assert(FixtureList.Count > 0);

            // You tried to remove a fixture that not present in the fixturelist.
            Debug.Assert(FixtureList.Contains(fixture));

            // Destroy any contacts associated with the fixture.
            ContactEdge edge = ContactList;
            while (edge != null)
            {
                Contact c = edge.Contact;
                edge = edge.Next;

                Fixture fixtureA = c.FixtureA;
                Fixture fixtureB = c.FixtureB;

                if (fixture == fixtureA || fixture == fixtureB)
                {
                    // This destroys the contact and removes it from
                    // this body's contact list.
                    World.ContactManager.Destroy(c);
                }
            }

            if ((Flags & BodyFlags.Enabled) == BodyFlags.Enabled)
            {
                IBroadPhase broadPhase = World.ContactManager.BroadPhase;
                fixture.DestroyProxies(broadPhase);
            }

            FixtureList.Remove(fixture);
            fixture.Destroy();
            fixture.Body = null;

            ResetMassData();
        }
开发者ID:BraveSirAndrew,项目名称:farseerduality,代码行数:49,代码来源:Body.cs

示例2: DestroyFixture

        /// <summary>
        /// Destroy a fixture. This removes the fixture from the broad-phase and
        /// destroys all contacts associated with this fixture. This will
        /// automatically adjust the mass of the body if the body is dynamic and the
        /// fixture has positive density.
        /// All fixtures attached to a body are implicitly destroyed when the body is destroyed.
        /// Warning: This function is locked during callbacks.
        /// </summary>
        /// <param name="fixture">The fixture to be removed.</param>
        public void DestroyFixture(Fixture fixture)
        {
            Debug.Assert(World.IsLocked == false);
            if (World.IsLocked)
            {
                return;
            }

            Debug.Assert(fixture.Body == this);

            // Remove the fixture from this body's singly linked list.
            Debug.Assert(FixtureList.Count > 0);

            #if DEBUG
            // You tried to remove a shape that is not attached to this body.
            Debug.Assert(FixtureList.Contains(fixture));
            #endif

            // Destroy any contacts associated with the fixture.
            ContactEdge edge = ContactList;
            while (edge != null)
            {
                Contact c = edge.Contact;
                edge = edge.Next;

                Fixture fixtureA = c.FixtureA;
                Fixture fixtureB = c.FixtureB;

                if (fixture == fixtureA || fixture == fixtureB)
                {
                    // This destroys the contact and removes it from
                    // this body's contact list.
                    World.ContactManager.Destroy(c);
                }
            }

            if ((Flags & BodyFlags.Active) == BodyFlags.Active)
            {
                BroadPhase broadPhase = World.ContactManager.BroadPhase;
                fixture.DestroyProxies(broadPhase);
            }

            FixtureList.Remove(fixture);
            fixture.Destroy();
            fixture.Body = null;

            ResetMassData();
        }
开发者ID:scastle,项目名称:Solitude,代码行数:57,代码来源:Body.cs


注:本文中的FarseerPhysics.Dynamics.Fixture.DestroyProxies方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。