本文整理汇总了C#中Estrella.FiestaLib.Networking.Packet.WriteUInt方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteUInt方法的具体用法?C# Packet.WriteUInt怎么用?C# Packet.WriteUInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Estrella.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.WriteUInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SendAttackDamage
public static void SendAttackDamage(MapObject from, ushort objectID, ushort damage, bool crit, uint hpleft, ushort counter)
{
using (var packet = new Packet(SH9Type.AttackDamage))
{
packet.WriteUShort(from.MapObjectID);
packet.WriteUShort(objectID);
packet.WriteBool(crit);
packet.WriteUShort(damage);
packet.WriteUInt(hpleft);
packet.WriteUShort(counter);
packet.WriteByte(4);
packet.WriteByte(100);
from.MapSector.Broadcast(packet);
}
}
示例2: UpdateCharacterHpSp
public void UpdateCharacterHpSp(ZoneCharacter pChar)
{
using (Packet packet = new Packet(SH14Type.UpdatePartyMemberStats))
{
packet.WriteByte(0x01); // UNK
packet.WriteString(pChar.Name, 16);
packet.WriteUInt(pChar.HP);
packet.WriteUInt(pChar.SP);
AnnouncePacketToUpdatable(packet);
}
using(Packet packet = new Packet(SH14Type.SetMemberStats))
{
packet.WriteByte(1); // UNK
packet.WriteString(pChar.Name, 16);
packet.WriteByte((byte) pChar.Job);
packet.WriteByte(pChar.Level);
packet.WriteUInt(pChar.MaxHP);
packet.WriteUInt(pChar.MaxSP);
packet.WriteByte(0x00); // UNK
}
}
示例3: SendSkillPosition
public static void SendSkillPosition(MapObject user, ushort animid, ushort skillid, uint x, uint y)
{
// 9 81 | [32 29] [B8 10] [56 0A 00 00] [3A 27 00 00] [75 70]
using (var packet = new Packet(SH9Type.SkillAnimationPosition))
{
packet.WriteUShort(user.MapObjectID);
packet.WriteUShort(skillid);
packet.WriteUInt(x);
packet.WriteUInt(y);
packet.WriteUShort(animid);
user.MapSector.Broadcast(packet);
}
}
示例4: SendUpdateSP
public static void SendUpdateSP(ZoneCharacter character)
{
using (var p = new Packet(SH9Type.HealSP))
{
p.WriteUInt(character.SP);
p.WriteUShort(character.UpdateCounter);
character.Client.SendPacket(p);
}
}
示例5: WriteUpdateStats
public void WriteUpdateStats(Packet packet)
{
packet.WriteUInt(HP);
packet.WriteUInt(MaxHP); // Max HP
packet.WriteUInt(SP);
packet.WriteUInt(MaxSP); // Max SP
packet.WriteByte(Level);
packet.WriteUShort(this.UpdateCounter);
}
示例6: SendSkill
public static void SendSkill(MapObject user, ushort animid, List<SkillVictim> victims)
{
using (var packet = new Packet(SH9Type.SkillAnimationTarget))
{
packet.WriteUShort(animid);
packet.WriteUShort(user.MapObjectID);
packet.WriteByte((byte)(victims.Count > 255 ? 255 : victims.Count));
for (byte i = 0; i < victims.Count && i != 255; i++)
{
var victim = victims[i];
packet.WriteUShort(victim.MapObjectID);
packet.WriteByte(victim.Stance1);
packet.WriteByte(victim.Stance2);
packet.WriteUInt(victim.Damage);
packet.WriteUInt(victim.HPLeft);
packet.WriteUShort(victim.HPCounter);
}
user.MapSector.Broadcast(packet);
}
}
示例7: SendPremiumItemList
public static void SendPremiumItemList(ZoneCharacter character)
{
using (var packet = new Packet(SH4Type.CharacterItemList))
{
ushort count = 0;
packet.WriteUShort(count); // Count
for (ushort i = 0; i < count; i++)
{
packet.WriteUShort(0x0010); // Inventory
packet.WriteUShort(0x0000); // Slot
packet.WriteUShort(0x033B); // Item Handle // (Iron Case, to add 4 extra inventories :P)
packet.WriteUInt(1992027391); // Activation Time (1992027391 - Permanent)
packet.WriteUInt(1992027391); // Expiring Time (1992027391 - Permanent)
}
character.Client.SendPacket(packet);
}
}
示例8: WriteDetailedInfoExtra
public void WriteDetailedInfoExtra(Packet packet, bool levelUP = false)
{
if (!levelUP)
{
packet.WriteUShort(this.MapObjectID);
}
packet.WriteLong(this.Exp);
packet.WriteULong(DataProvider.Instance.GetMaxExpForLevel(this.Level));
packet.WriteInt(BaseStats.Strength);
packet.WriteInt(BaseStats.Strength + GetExtraStr());
packet.WriteInt(BaseStats.Endurance);
packet.WriteInt(BaseStats.Endurance + GetExtraEnd());
packet.WriteInt(BaseStats.Dexterity);
packet.WriteInt(BaseStats.Dexterity + GetExtraDex());
packet.WriteInt(BaseStats.Intelligence);
packet.WriteInt(BaseStats.Intelligence + GetExtraInt());
packet.WriteInt(0); // Wizdom. It isn't set in the server so it can contain shit from old buffers... :D
packet.WriteInt(0); // I once had a name here :P
packet.WriteInt(BaseStats.Spirit);
packet.WriteInt(BaseStats.Spirit + GetExtraSpr());
packet.WriteInt(GetWeaponDamage()); //base damage
packet.WriteInt(GetWeaponDamage(true)); //increased damage (e.g. buffs)
packet.WriteInt(GetMagicDamage()); //magic dmg
packet.WriteInt(GetMagicDamage(true)); //inc magic dmg
packet.WriteInt(GetWeaponDefense()); //todo equip stats loading (weapondef)
packet.WriteInt(GetWeaponDefense(true)); //weapondef inc
packet.WriteInt(GetAim()); //TODO: basestats aim + dex?
packet.WriteInt(GetAim(true)); //aim inc (calcuate later based on dex)
packet.WriteInt(GetEvasion()); //evasion
packet.WriteInt(GetEvasion(true)); //evasion inc
packet.WriteInt(GetWeaponDamage()); //damage block again
packet.WriteInt(GetWeaponDamage(true));
packet.WriteInt(GetMagicDamage()); //magic damage
packet.WriteInt(GetMagicDamage(true));
packet.WriteInt(GetMagicDefense()); //magic def
packet.WriteInt(GetMagicDefense(true)); //magic def inc
packet.WriteInt(1);
packet.WriteInt(20);
packet.WriteInt(2);
packet.WriteInt(40);
packet.WriteUInt(BaseStats.MaxHP); //max HP
packet.WriteUInt(BaseStats.MaxSP); //max SP
packet.WriteInt(0); // UNK
packet.WriteInt(BaseStats.MaxSoulHP); // Max HP Stones
packet.WriteInt(BaseStats.MaxSoulSP); // Max SP Stones
packet.Fill(64, 0);
if (!levelUP)
{
packet.WriteInt(this.Position.X);
packet.WriteInt(this.Position.Y);
}
}
示例9: SendHouseList
public static void SendHouseList(ZoneCharacter character)
{
//TODO: house loading
using (var packet = new Packet(SH4Type.CharacterItemList))
{
byte count = 0;
packet.WriteByte(count); // Count
packet.WriteByte(0x0C); // Inventory
packet.WriteByte(0x35); // UNK (In newest client it exists, in bit older, not)
for (byte i = 0; i < count; i++)
{
packet.WriteByte(8); // Item Data Length
packet.WriteByte(i); // Slot
packet.WriteByte(0x30); // UNK
packet.WriteUShort((ushort)(31000 + i * 3)); // Item ID
packet.WriteUInt(1992027391); // Expiring Time (1992027391 - Permanent)
}
character.Client.SendPacket(packet);
}
}
示例10: SendPremiumEmotions
public static void SendPremiumEmotions(ZoneCharacter character)
{
using (var packet = new Packet(SH4Type.CharacterItemList))
{
byte count = 0;
packet.WriteByte(count); // Count
packet.WriteByte(0x0F); // Inventory
packet.WriteByte(0xCB); // UNK (In newest client it exists, in bit older, not)
for (byte i = 0; i < count; i++)
{
packet.WriteByte(8); // Item Data Length
packet.WriteByte(i); // Slot
packet.WriteByte(0x3C); // Inventory thing
packet.WriteUShort((ushort)(31500 + (16 < i ? 1 : 0) + i * 2)); // Item ID
packet.WriteUInt(1992027391); // Expiring Time (1992027391 - Permanent)
}
character.Client.SendPacket(packet);
}
}
示例11: WriteStats
public void WriteStats(Packet Packet)
{
Packet.WriteUShort(ItemInfo.ItemID);
switch (ItemInfo.Class)
{
case ItemClass.Mount:
Packet.WriteUShort(100); // food ?
Packet.WriteUInt(0); // use time?
Packet.WriteUInt(1992027391); // expire time?
Packet.WriteUShort(0); // unk ?
break;
case ItemClass.QuestItem:
Packet.WriteByte(0); // unk ?
break;
case ItemClass.PremiumItem:
Packet.WriteUInt(0); // use time
Packet.WriteUInt(1992027391); // expire time
break;
case ItemClass.CollectCard:
Packet.WriteUInt(1000); // serial
Packet.WriteByte(5); // stars
break;
}
}
示例12: WriteEquipStats
public void WriteEquipStats(Packet Packet)
{
var length = GetEquipLength(this);
var statCount = GetInfoStatCount(this);
length += (byte)(statCount * 3);
Packet.WriteUShort(ItemInfo.ItemID);
switch (ItemInfo.Slot)
{
case ItemSlot.Weapon:
case ItemSlot.Weapon2:
case ItemSlot.Armor:
case ItemSlot.Pants:
case ItemSlot.Boots:
case ItemSlot.Helm:
case ItemSlot.Pet:
Packet.WriteByte(0);//upgrades
Packet.WriteByte(0); // unk
Packet.WriteUInt(0); // unk2
Packet.WriteByte(0); // unk3
if ((ItemInfo.Slot == ItemSlot.Weapon
|| ItemInfo.Slot == ItemSlot.Weapon2)
&& ItemInfo.Class != ItemClass.Shield)
{
Packet.WriteUShort(0xFFFF); // title mob 1
Packet.WriteUInt(0); // title mob 1 kill count
Packet.WriteUShort(0xFFFF); // title mob 2
Packet.WriteUInt(0); // title mob 2 kill count
Packet.WriteUShort(0xFFFF); // title mob 3
Packet.WriteUInt(0); // title mob 3 kill count
Packet.WriteUShort(0xFFFF); // unk
Packet.WriteString("", 16); // license adder name
Packet.WriteByte(0);
}
Packet.WriteUInt(1992027391); // unk4
break;
case ItemSlot.Necklace:
case ItemSlot.Earings:
case ItemSlot.Ring:
case ItemSlot.Ring2:
Packet.WriteUInt(1992027391); // expire time?
Packet.WriteUInt(0); // time ?
Packet.WriteByte(0);//upgrades
Packet.WriteUShort(0); // refinement stats?
Packet.WriteUShort((ushort)UpgradeStats.Str);
Packet.WriteUShort((ushort)UpgradeStats.End);
Packet.WriteUShort((ushort)UpgradeStats.Dex);
Packet.WriteUShort((ushort)UpgradeStats.Int);
Packet.WriteUShort((ushort)UpgradeStats.Spr);
break;
default:
Packet.WriteUInt(0);
Packet.WriteUInt(1992027391); // expire time?
break;
}
switch (ItemInfo.Slot)
{
case ItemSlot.Weapon:
case ItemSlot.Weapon2:
case ItemSlot.Armor:
case ItemSlot.Pants:
case ItemSlot.Boots:
case ItemSlot.Helm:
case ItemSlot.Pet:
case ItemSlot.Necklace:
case ItemSlot.Earings:
case ItemSlot.Ring:
case ItemSlot.Ring2:
Packet.WriteByte((byte)(statCount << 1 | 1));
if (ItemInfo.Stats.Str > 0) { Packet.WriteByte(0); Packet.WriteUShort((ushort)ItemInfo.Stats.Str); }
if (ItemInfo.Stats.End > 0) { Packet.WriteByte(1); Packet.WriteUShort((ushort)ItemInfo.Stats.End); }
if (ItemInfo.Stats.Dex > 0) { Packet.WriteByte(2); Packet.WriteUShort((ushort)ItemInfo.Stats.Dex); }
if (ItemInfo.Stats.Spr > 0) { Packet.WriteByte(3); Packet.WriteUShort((ushort)ItemInfo.Stats.Spr); }
if (ItemInfo.Stats.Int > 0) { Packet.WriteByte(4); Packet.WriteUShort((ushort)ItemInfo.Stats.Int); }
break;
}
}
示例13: GotIngame
public static void GotIngame(WorldClient client, Packet packet)
{
/* using (var p1 = new Packet(SH4Type.CharacterGuildacademyinfo))
{
if(client.Character.GuildAcademy != null)
{
}
else
{
p1.Fill(5, 0);
}
client.SendPacket(p1);
}
using (var p2 = new Packet(SH4Type.CharacterGuildinfo))
{
if (client.Character.Guild != null)
{
client.Character.Guild.Details.WriteMessageAsGuildMember(p2, client.Character.Guild);
}
else
{
p2.WriteInt(0);
}
client.SendPacket(p2);
}*/
// dafuq no op code..
using (var p = new Packet(0x581C))
{
//p.WriteShort();
p.WriteUInt(0x4d0bc167); // 21h
client.SendPacket(p);
}
// dafuq no op code..
using (var p3 = new Packet(0x581D))
{
p3.WriteShort(0); //zero kingdom quests!
client.SendPacket(p3);
}
using (var p4 = new Packet(21, 7))
{
p4.WriteByte((byte)client.Character.Friends.Count);
client.Character.WriteFriendData(p4);
client.SendPacket(p4);
}
using (var p5 = new Packet(SH2Type.UnkTimePacket))
{
p5.WriteShort(256);
client.SendPacket(p5);
}
if (!client.Character.IsIngame)
{
client.Character.IsIngame = true;
client.Character.OneIngameLoginLoad();
MasterManager.Instance.SendMasterList(client);
//SendMasterList(pClient);
}
Managers.CharacterManager.InvokdeIngame(client.Character);
client.Character.OnGotIngame();
}
示例14: UpdateCharacterLevel
public void UpdateCharacterLevel(ZoneCharacter pChar)
{
using (Packet packet = new Packet(SH14Type.SetMemberStats))
{
packet.WriteByte(0x01); // UNK
packet.WriteString(pChar.Name, 16);
packet.WriteByte((byte)pChar.Job);
packet.WriteByte(pChar.Level);
packet.WriteUInt(pChar.MaxHP);
packet.WriteUInt(pChar.MaxSP);
packet.WriteByte(0x01); // UNK
AnnouncePacket(packet);
}
}
示例15: SendGainExp
public static void SendGainExp(ZoneCharacter who, uint amount, ushort mobid = (ushort) 0xFFFF)
{
using (var packet = new Packet(SH9Type.GainExp))
{
packet.WriteUInt(amount);
packet.WriteUShort(mobid);
who.Client.SendPacket(packet);
}
}