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C# Networking.Packet类代码示例

本文整理汇总了C#中Estrella.FiestaLib.Networking.Packet的典型用法代码示例。如果您正苦于以下问题:C# Packet类的具体用法?C# Packet怎么用?C# Packet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Packet类属于Estrella.FiestaLib.Networking命名空间,在下文中一共展示了Packet类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ShowDrops

 public static Packet ShowDrops(List<Drop> drops)
 {
     Packet packet = new Packet(SH7Type.ShowDrops);
     packet.WriteByte((byte)drops.Count);
     drops.ForEach(d => d.Write(packet));
     return packet;
 }
开发者ID:,项目名称:,代码行数:7,代码来源:

示例2: ChangeDropMode

 public static void ChangeDropMode(WorldClient client, Packet packet)
 {
     byte dropState;
     if (packet.TryReadByte(out dropState)) {
         client.Character.Group.ChangeDropType(client.Character, dropState);
     }
 }
开发者ID:,项目名称:,代码行数:7,代码来源:

示例3: SendPing

 public static void SendPing(WorldClient client)
 {
     using (var packet = new Packet(SH2Type.Ping))
     {
         client.SendPacket(packet);
     }
 }
开发者ID:,项目名称:,代码行数:7,代码来源:

示例4: WritePremiumInfo

 public void WritePremiumInfo(Packet packet)
 {
     packet.WriteInt(this.UniqueID);
     packet.WriteInt(this.ShopID);
     packet.WriteInt(0);//unk
     packet.WriteInt(0);//unk
 }
开发者ID:,项目名称:,代码行数:7,代码来源:

示例5: CharacterSelectHandler

        public static void CharacterSelectHandler(WorldClient client, Packet packet)
        {
            byte slot;
            if (!packet.TryReadByte(out slot) || slot > 10 || !client.Characters.ContainsKey(slot))
            {
                Log.WriteLine(LogLevel.Warn, "{0} selected an invalid character.", client.Username);
                return;
            }

            WorldCharacter character;
            if (client.Characters.TryGetValue(slot, out character))
            {
                //generate transfer

                ZoneConnection zone = Program.GetZoneByMap(character.Character.PositionInfo.Map);
                if (zone != null)
                {
                    client.Characters.Clear(); //we clear the other ones from memory
                    client.Character = character; //only keep the one selecte
                    //Database.Storage.Characters.AddChars(character.Character);
                    zone.SendTransferClientFromZone(client.AccountID, client.Username, client.Character.Character.Name,client.Character.ID, client.RandomID, client.Admin, client.Host);
                    ClientManager.Instance.AddClientByName(client); //so we can look them up fast using charname later.
                    SendZoneServerIP(client, zone);
                }
                else
                {
                    Log.WriteLine(LogLevel.Warn, "Character tried to join unloaded map: {0}", character.Character.PositionInfo.Map);
                    SendConnectError(client, ConnectErrors.MapUnderMaintenance);
                }
            }
        }
开发者ID:,项目名称:,代码行数:31,代码来源:

示例6: HandleSetStatPoint

        public static void HandleSetStatPoint(ZoneClient client, Packet packet)
        {
            byte stat;
            if (!packet.TryReadByte(out stat))
            {
                Log.WriteLine(LogLevel.Warn, "Couldn't read HandleSetStatPoint packet. {0}", client);
                return;
            }

            if (client.Character.Character.UsablePoints == 0)
            {
                Log.WriteLine(LogLevel.Warn, "User tried to set stat point while not having any left. {0}", client);
            }
            else
            {
                // LETS DO ET
                switch (stat)
                {
                    case 0: client.Character.Str++; break;
                    case 1: client.Character.Dex++; break;
                    case 2: client.Character.End++; break;
                    case 3: client.Character.Int++; break;
                    case 4: client.Character.Spr++; break;
                    default:
                        {
                            Log.WriteLine(LogLevel.Warn, "User tried to set stat point on unknown stat {0} {1}", stat, client);
                            return;
                        }
                }
                client.Character.Character.UsablePoints--;
                //Program.Entity.SaveChanges();
                SendSetUsablePoint(client, stat);
            }
        }
开发者ID:,项目名称:,代码行数:34,代码来源:

示例7: SendClientTime

        public static void SendClientTime(WorldClient client, DateTime time)
        {
            using (var packet = new Packet(SH2Type.UpdateClientTime))
            {
                //pPacket.WriteUInt((59 << 25) | (23 << 19) | (31 << 13) | (12 << 8) | (254));
            // *                    Minutes   | Hours      | Days       | Months    | Years
                packet.WriteInt(3);
                packet.WriteInt(time.Minute);//minutes
                packet.WriteInt(time.Hour);//hourses
                packet.WriteInt(time.Day);
                packet.WriteInt(time.Month-1);
                packet.WriteInt((time.Year - 1900));
                packet.WriteInt((int)time.DayOfWeek);//wekday?
                packet.WriteInt(105);
                packet.WriteInt(2);

                packet.WriteByte(1); //GMT 0-130 positive 130 -254 negative
              //  packet.WriteLong(2012);
               // packet.WriteInt(4);//unk
                //packet.WriteInt(1);//unk
                //packet.WriteInt(3);//unk
                //packet.WriteInt(46);
              //  packet.Fill(3, 0);//unk
               // packet.WriteByte(2);
                client.SendPacket(packet);
            }
        }
开发者ID:,项目名称:,代码行数:27,代码来源:

示例8: GetAcademyGoldRewardList

        public static void GetAcademyGoldRewardList(WorldClient client, Packet packet)
        {
            using (var pack = new Packet(SH38Type.SendAcademyGoldRewardList))
            {
                pack.WriteHexAsBytes("80 18");//responsecode
                pack.WriteByte(1);//stat count
                pack.WriteHexAsBytes("0A 0A CA 9A 3B 00 00 00 00");//unk

                pack.WriteByte(10);//levelbreich
                pack.WriteLong(1000);
                pack.WriteByte(15);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(26);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(31);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(36);//levelbereich
                pack.WriteLong(1000);
                pack.WriteByte(41);//level bereich
                pack.WriteLong(9000);
                pack.WriteByte(46);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(51);//level bereich
                pack.WriteLong(1000);
                pack.WriteByte(56);//level bereich
                pack.WriteLong(1000);
                client.SendPacket(pack);
            }
        }
开发者ID:,项目名称:,代码行数:29,代码来源:

示例9: WriteRefinement

 public static void WriteRefinement(WorldCharacter wchar, Packet pPacket)
 {
     //TODO: pPacket.WriteByte(Convert.ToByte(this.Inventory.GetEquippedUpgradesByType(ItemType.Weapon) << 4 | this.Inventory.GetEquippedUpgradesByType(ItemType.Shield)));
     pPacket.WriteByte(0xff); //this must be the above, but currently not cached
     pPacket.WriteByte(0xff);    		// UNK
     pPacket.WriteByte(0xff);    		// UNK
 }
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示例10: WriteLook

 public static void WriteLook(WorldCharacter wchar, Packet packet)
 {
     packet.WriteByte(Convert.ToByte(0x01 | (wchar.Character.Job << 2) | (Convert.ToByte(wchar.Character.LookInfo.Male)) << 7));
     packet.WriteByte(wchar.Character.LookInfo.Hair);
     packet.WriteByte(wchar.Character.LookInfo.HairColor);
     packet.WriteByte(wchar.Character.LookInfo.Face);
 }
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示例11: SelectObjectHandler

        public static void SelectObjectHandler(ZoneClient client, Packet packet)
        {
            ushort id;
            if (!packet.TryReadUShort(out id))
            {
                Log.WriteLine(LogLevel.Warn, "Could not read entity select request.");
                return;
            }

            MapObject mo;
            // Try to see if there is a map object with this ID
            if (!client.Character.Map.Objects.TryGetValue(id, out mo))
            {
                client.Character.CharacterInTarget = mo;
                return; // Nothing found. Just return lawl
            }

            mo.SelectedBy.Add(client.Character);

            if (mo is ZoneCharacter || mo is Mob)
            {
                client.Character.SelectedObject = mo;
                SendStatsUpdate(mo, client, false);
            }
        }
开发者ID:,项目名称:,代码行数:25,代码来源:

示例12: Animation

 public static Packet Animation(ZoneCharacter character, byte id)
 {
     Packet packet = new Packet(SH8Type.Emote);
     packet.WriteUShort(character.MapObjectID);
     packet.WriteByte(id);
     return packet;
 }
开发者ID:,项目名称:,代码行数:7,代码来源:

示例13: TradeAgree

        public static void TradeAgree(ZoneClient pClient, Packet pPacket)
        {
            if (pClient.Character.Trade == null)
                return;

            pClient.Character.Trade.AcceptTrade(pClient.Character);
        }
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示例14: MasterRemove

 public static void MasterRemove(WorldClient client, Packet packet)
 {
     string removename;
     if(!packet.TryReadString(out removename,16))
         return;
     MasterManager.Instance.RemoveMasterMember(client.Character, removename);
 }
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示例15: ClientReadyHandler

        public static void ClientReadyHandler(ZoneClient client, Packet packet)
        {
            if (client.Admin > 0)
            {
                client.Character.DropMessage("AdminLevel = {0}; ClientLoad = {1};", client.Admin, ClientManager.Instance.ZoneLoad);
            }

            Handler4.SendUsablePoints(client);

            if (!client.Character.IsDead)
            {
                // Just logged on.
                client.Character.Map.FinalizeAdd(client.Character);
            }
            else
            {
                // Reviving, not readding for this one!
                MapInfo mi;
                if (DataProvider.Instance.MapsByID.TryGetValue(client.Character.MapID, out mi))
                {
                    client.Character.State = PlayerState.Normal;
                    client.Character.Map.SendCharacterLeftMap(client.Character, false);
                    client.Character.Position.X = mi.RegenX;
                    client.Character.Position.Y = mi.RegenY;
                    client.Character.Map.SendCharacterEnteredMap(client.Character);
                }
                client.Character.SetHP(client.Character.MaxHP / 4);
            }
        }
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注:本文中的Estrella.FiestaLib.Networking.Packet类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。