本文整理汇总了C#中Estrella.FiestaLib.Networking.Packet.WriteLong方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteLong方法的具体用法?C# Packet.WriteLong怎么用?C# Packet.WriteLong使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Estrella.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.WriteLong方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetAcademyGoldRewardList
public static void GetAcademyGoldRewardList(WorldClient client, Packet packet)
{
using (var pack = new Packet(SH38Type.SendAcademyGoldRewardList))
{
pack.WriteHexAsBytes("80 18");//responsecode
pack.WriteByte(1);//stat count
pack.WriteHexAsBytes("0A 0A CA 9A 3B 00 00 00 00");//unk
pack.WriteByte(10);//levelbreich
pack.WriteLong(1000);
pack.WriteByte(15);//level bereich
pack.WriteLong(1000);
pack.WriteByte(26);//level bereich
pack.WriteLong(1000);
pack.WriteByte(31);//level bereich
pack.WriteLong(1000);
pack.WriteByte(36);//levelbereich
pack.WriteLong(1000);
pack.WriteByte(41);//level bereich
pack.WriteLong(9000);
pack.WriteByte(46);//level bereich
pack.WriteLong(1000);
pack.WriteByte(51);//level bereich
pack.WriteLong(1000);
pack.WriteByte(56);//level bereich
pack.WriteLong(1000);
client.SendPacket(pack);
}
}
示例2: SendAddGuildStore
public void SendAddGuildStore(GuildStoreAddFlags Flags,string Charname,long Value,long NewGuildMoney = 0,ushort ItemID = 0xFFFF)
{
using (var packet = new Packet(SH38Type.AddToGuildStore))
{
packet.WriteByte(0);//unk
packet.WriteByte((byte)Flags);
packet.WriteString(Charname, 16);
packet.WriteUShort(ItemID);
packet.WriteByte(0);
packet.WriteLong(Value);
packet.WriteLong(NewGuildMoney);//new GuildMoney
Guild.Broadcast(packet);
}
}
示例3: MasterRequestCoper
public static void MasterRequestCoper(ZoneClient client, Packet pPacket)
{
byte unk;
if (!pPacket.TryReadByte(out unk))
return;
using (var packet = new Packet(SH37Type.SendRecivveCopper))
{
packet.WriteUShort(7264);//unk
packet.WriteLong(client.Character.Character.ReviveCoper);
client.SendPacket(packet);
}
}
示例4: MasterRequestAcceptCoper
public static void MasterRequestAcceptCoper(ZoneClient client, Packet pPacket)
{
client.Character.Character.ReviveCoper = 0;
InterServer.InterHandler.SendReciveCoper(client.Character.Character.Name, client.Character.Character.ReviveCoper,true);
using(var packet = new Packet(37,65))
{
packet.WriteUShort(7272);//unk
packet.WriteLong(client.Character.RecviveCoper);
client.SendPacket(packet);
}
}
示例5: On_GameClient_UpdateGuildMessage
public static void On_GameClient_UpdateGuildMessage(WorldClient Client, Packet Packet)
{
ushort length;
string message;
if (Client.Character.Guild == null
|| !Packet.TryReadUShort(out length)
|| !Packet.TryReadString(out message, length))
{
return;
}
//response packets
using (var packet = new Packet(SH29Type.UnkMessageChange))
{
packet.WriteHexAsBytes("68 1B 00 92 AD F8 4F 2E 00 00 00 2B 00 00 00 17 00 00 00 07 00 00 00 06 00 00 00 70 00 00 00 06 00 00 00 BC 00 00 00 01 00 00 00 00 00");
Client.SendPacket(packet);
}
using (var packet = new Packet(SH29Type.ClearGuildDetailsMessage))
{
packet.WriteUShort(3137);
packet.WriteLong(0);
Client.SendPacket(packet);
}
using (var packet = new Packet(SH29Type.UpdateGuildMessageResponse))
{
packet.WriteUShort(3137);
Client.SendPacket(packet);
}
//update guild
lock (Client.Character.Guild.ThreadLocker)
{
Client.Character.Guild.Message = message;
Client.Character.Guild.MessageCreater = Client.Character;
Client.Character.Guild.MessageCreateTime = Program.CurrentTime;
Client.Character.Guild.Save();
//broadcast packet to all guild members
using (var packet = new Packet(SH29Type.SendUpdateGuildDetails))
{
packet.Fill(4, 0x00);
packet.WriteInt(Client.Character.Guild.MessageCreateTime.Second);
packet.WriteInt(Client.Character.Guild.MessageCreateTime.Minute);
packet.WriteInt(Client.Character.Guild.MessageCreateTime.Hour);
packet.WriteInt(Client.Character.Guild.MessageCreateTime.Day);
packet.WriteInt(Client.Character.Guild.MessageCreateTime.Month - 1);
packet.WriteInt(Client.Character.Guild.MessageCreateTime.Year - 1900);
packet.WriteInt(0);
packet.WriteLong(0);
packet.WriteString(Client.Character.Character.Name, 16);
packet.WriteUShort(length);
packet.WriteString(message, length);
Client.Character.Guild.Broadcast(packet);
}
//send packet to zone that guild message changed
using (var packet = new InterPacket(InterHeader.ZONE_GuildMessageUpdate))
{
packet.WriteInt(Client.Character.Guild.ID);
packet.WriteInt(Client.Character.ID);
packet.WriteDateTime(Client.Character.Guild.MessageCreateTime);
packet.WriteUShort(length);
packet.WriteString(message, length);
ZoneManager.Instance.Broadcast(packet);
}
}
}
示例6: ChangeMoney
public void ChangeMoney(long newMoney)
{
this.Character.Money = newMoney;
InterHandler.UpdateMoneyWorld(newMoney, this.Name);//update in world
using (var packet = new Packet(SH4Type.Money))
{
packet.WriteLong(this.Character.Money);// money
this.Client.SendPacket(packet);
}
}
示例7: WriteDetailedInfoExtra
public void WriteDetailedInfoExtra(Packet packet, bool levelUP = false)
{
if (!levelUP)
{
packet.WriteUShort(this.MapObjectID);
}
packet.WriteLong(this.Exp);
packet.WriteULong(DataProvider.Instance.GetMaxExpForLevel(this.Level));
packet.WriteInt(BaseStats.Strength);
packet.WriteInt(BaseStats.Strength + GetExtraStr());
packet.WriteInt(BaseStats.Endurance);
packet.WriteInt(BaseStats.Endurance + GetExtraEnd());
packet.WriteInt(BaseStats.Dexterity);
packet.WriteInt(BaseStats.Dexterity + GetExtraDex());
packet.WriteInt(BaseStats.Intelligence);
packet.WriteInt(BaseStats.Intelligence + GetExtraInt());
packet.WriteInt(0); // Wizdom. It isn't set in the server so it can contain shit from old buffers... :D
packet.WriteInt(0); // I once had a name here :P
packet.WriteInt(BaseStats.Spirit);
packet.WriteInt(BaseStats.Spirit + GetExtraSpr());
packet.WriteInt(GetWeaponDamage()); //base damage
packet.WriteInt(GetWeaponDamage(true)); //increased damage (e.g. buffs)
packet.WriteInt(GetMagicDamage()); //magic dmg
packet.WriteInt(GetMagicDamage(true)); //inc magic dmg
packet.WriteInt(GetWeaponDefense()); //todo equip stats loading (weapondef)
packet.WriteInt(GetWeaponDefense(true)); //weapondef inc
packet.WriteInt(GetAim()); //TODO: basestats aim + dex?
packet.WriteInt(GetAim(true)); //aim inc (calcuate later based on dex)
packet.WriteInt(GetEvasion()); //evasion
packet.WriteInt(GetEvasion(true)); //evasion inc
packet.WriteInt(GetWeaponDamage()); //damage block again
packet.WriteInt(GetWeaponDamage(true));
packet.WriteInt(GetMagicDamage()); //magic damage
packet.WriteInt(GetMagicDamage(true));
packet.WriteInt(GetMagicDefense()); //magic def
packet.WriteInt(GetMagicDefense(true)); //magic def inc
packet.WriteInt(1);
packet.WriteInt(20);
packet.WriteInt(2);
packet.WriteInt(40);
packet.WriteUInt(BaseStats.MaxHP); //max HP
packet.WriteUInt(BaseStats.MaxSP); //max SP
packet.WriteInt(0); // UNK
packet.WriteInt(BaseStats.MaxSoulHP); // Max HP Stones
packet.WriteInt(BaseStats.MaxSoulSP); // Max SP Stones
packet.Fill(64, 0);
if (!levelUP)
{
packet.WriteInt(this.Position.X);
packet.WriteInt(this.Position.Y);
}
}
示例8: WriteDetailedInfo
public void WriteDetailedInfo(Packet pPacket)
{
pPacket.WriteInt(ID);
pPacket.WriteString(this.Name, 16);
pPacket.WriteByte(this.Slot);
pPacket.WriteByte(this.Level);
pPacket.WriteLong(this.Exp);
pPacket.WriteInt(12345678); // UNK
pPacket.WriteShort(this.StonesHP);
pPacket.WriteShort(this.StonesSP);
pPacket.WriteUInt(this.HP);
pPacket.WriteUInt(this.SP);
pPacket.WriteInt(this.Fame);
pPacket.WriteLong(this.Inventory.Money);
pPacket.WriteString(this.Map.MapInfo.ShortName, 12);
pPacket.WriteInt(this.Position.X);
pPacket.WriteInt(this.Position.Y);
pPacket.WriteByte(this.Rotation);
pPacket.WriteByte(this.Str);// -.
pPacket.WriteByte(this.End);// |
pPacket.WriteByte(this.Dex);// | Boni
pPacket.WriteByte(this.Int);// |
pPacket.WriteByte(this.Spr);// -'
pPacket.WriteShort(0); // UNK
pPacket.WriteUInt(0); // Killpoints (TODO)
pPacket.Fill(7, 0); // UNK
}
示例9: SendChangeMoney
private void SendChangeMoney(ZoneClient pClient, long money)
{
using (var packet = new Packet(SH19Type.SendChangeMoney))
{
packet.WriteLong(money);
pClient.SendPacket(packet);
}
}
示例10: GuildExtraRequest
public static void GuildExtraRequest(ZoneClient client, Packet packet)
{
if (client.Character.Guild == null && client.Character.GuildAcademy == null)
return;
byte response;
ushort ResponseCode;
if (!packet.TryReadByte(out response))
return;
switch (response)
{
case 0:
if (client.Character.Guild == null)
{
//todo Response for is not in Guild end academymember
return;
}
ResponseCode = 6104;
break;
case 1:
break;
case 2:
break;
}
if (!client.Character.IsInaAcademy)
{
using (var pack = new Packet(SH38Type.GuildItemList))
{
pack.WriteUShort(6104);//Responsecode //
pack.WriteLong(client.Character.Guild.GuildMoney);//guildmoney
pack.WriteByte((byte)client.Character.Guild.GuildStore.GuildStorageItems.Count);//ItemCount
foreach (var pItem in client.Character.Guild.GuildStore.GuildStorageItems.Values)
{
if (pItem.ItemInfo.Slot == ItemSlot.None)
{
pItem.WriteInfo(pack);
pack.WriteByte((byte)pItem.Ammount);//amount
}
else
{
pItem.WriteInfo(pack);
}
}
client.SendPacket(pack);
}
}
else
{
using (var pack = new Packet(SH38Type.GuildItemList))
{
pack.WriteUShort(6104);//Responsecode //
pack.WriteLong(client.Character.Guild.GuildMoney);//guildmoney
pack.WriteByte((byte)client.Character.GuildAcademy.Guild.GuildStore.GuildStorageItems.Count);//ItemCount
foreach (var pItem in client.Character.GuildAcademy.Guild.GuildStore.GuildStorageItems.Values)
{
if (pItem.ItemInfo.Slot == ItemSlot.None)
{
pItem.WriteInfo(pack);
pack.WriteByte((byte)pItem.Ammount);//amount
}
else
{
pItem.WriteInfo(pack);
}
}
client.SendPacket(pack);
}
}
}
示例11: SendReciveMasterCoper
public void SendReciveMasterCoper()
{
if(this.Character.ReviveCoper > 0)
using (var packet = new Packet(SH37Type.SendRecivveCopper))
{
packet.WriteLong(this.Character.ReviveCoper);
this.Client.SendPacket(packet);
}
}