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C# Packet.WriteInt方法代码示例

本文整理汇总了C#中Estrella.FiestaLib.Networking.Packet.WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteInt方法的具体用法?C# Packet.WriteInt怎么用?C# Packet.WriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Estrella.FiestaLib.Networking.Packet的用法示例。


在下文中一共展示了Packet.WriteInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePremiumInfo

 public void WritePremiumInfo(Packet packet)
 {
     packet.WriteInt(this.UniqueID);
     packet.WriteInt(this.ShopID);
     packet.WriteInt(0);//unk
     packet.WriteInt(0);//unk
 }
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示例2: Write

 public void Write(Packet packet)
 {
     packet.WriteUShort(ID);
     packet.WriteUShort(Item.ItemID);
     packet.WriteInt(Position.X);
     packet.WriteInt(Position.Y);
     packet.WriteUShort((DroppedBy != null) ? DroppedBy.MapObjectID : (ushort)0xffff);
     packet.WriteByte(CanTake ? (byte)0x08 : (byte)0x00);
 }
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示例3: SendChangeMap

 public static void SendChangeMap(ZoneCharacter character, ushort mapid, int x, int y)
 {
     using (var packet = new Packet(SH6Type.ChangeMap))
     {
         packet.WriteUShort(mapid);
         packet.WriteInt(x);
         packet.WriteInt(y);
         character.Client.SendPacket(packet);
     }
 }
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示例4: SendClientTime

        public static void SendClientTime(WorldClient client, DateTime time)
        {
            using (var packet = new Packet(SH2Type.UpdateClientTime))
            {
                //pPacket.WriteUInt((59 << 25) | (23 << 19) | (31 << 13) | (12 << 8) | (254));
            // *                    Minutes   | Hours      | Days       | Months    | Years
                packet.WriteInt(3);
                packet.WriteInt(time.Minute);//minutes
                packet.WriteInt(time.Hour);//hourses
                packet.WriteInt(time.Day);
                packet.WriteInt(time.Month-1);
                packet.WriteInt((time.Year - 1900));
                packet.WriteInt((int)time.DayOfWeek);//wekday?
                packet.WriteInt(105);
                packet.WriteInt(2);

                packet.WriteByte(1); //GMT 0-130 positive 130 -254 negative
              //  packet.WriteLong(2012);
               // packet.WriteInt(4);//unk
                //packet.WriteInt(1);//unk
                //packet.WriteInt(3);//unk
                //packet.WriteInt(46);
              //  packet.Fill(3, 0);//unk
               // packet.WriteByte(2);
                client.SendPacket(packet);
            }
        }
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示例5: SendChangeZone

 public static void SendChangeZone(ZoneCharacter character, ushort mapid, int x, int y, string ip, ushort port, ushort randomid)
 {
     using (var packet = new Packet(SH6Type.ChangeZone))
     {
         packet.WriteUShort(mapid);
         packet.WriteInt(x);
         packet.WriteInt(y);
         packet.WriteString(Settings.Instance.IP, 16);
         packet.WriteUShort(port);
         packet.WriteUShort(randomid);
         character.Client.SendPacket(packet);
     }
 }
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示例6: SendChatBlock

 public static void SendChatBlock(ZoneCharacter character, int seconds)
 {
     using (var packet = new Packet(SH2Type.Chatblock))
     {
         packet.WriteInt(seconds);
         character.Client.SendPacket(packet);
     }
 }
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示例7: BroadcastGuildName

        public void BroadcastGuildName()
        {
            var packet = new Packet(SH29Type.GuildNameResult);
            packet.WriteInt(Guild.ID);
            packet.WriteString(Guild.Name, 16);

            BroadcastManager.Instance.BroadcastInRange(Character, packet, false);
        }
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示例8: SendUnknown

 public static void SendUnknown(WorldClient client)
 {
     using (var packet = new Packet(SH31Type.LoadUnkown))
     {
         packet.WriteInt(0xbd1); //lolwut?!  charid or sumtin'
         client.SendPacket(packet);
     }
 }
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示例9: SendQuestion

 public static void SendQuestion(ZoneCharacter character, Question question, ushort range)
 {
     using (var packet = new Packet(SH15Type.Question))
     {
         packet.WriteString(question.Text, 129);
         packet.WriteUShort(character.MapObjectID);     // Obj id
         packet.WriteInt(character.Position.X);
         packet.WriteInt(character.Position.Y);
         packet.WriteUShort(range);        // Distance how far your allowed to run when the question window is closed by Client
         packet.WriteByte((byte)question.Answers.Count);
         for (byte i = 0; i < question.Answers.Count; ++i)
         {
             packet.WriteByte(i);
             packet.WriteString(question.Answers[i], 32);
         }
         character.Client.SendPacket(packet);
     }
 }
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示例10: ChangeFromGuildAcademyToResponse

        public static void ChangeFromGuildAcademyToResponse(WorldClient client, Packet packet)
        {
            string GuildName;
              string RequestName;
              bool answer;
              if (!packet.TryReadString(out GuildName, 16) || !packet.TryReadString(out RequestName, 16)|| (!packet.TryReadBool(out answer) || !client.Character.IsInGuildAcademy))
                  return;
             if (answer)
            {
                GuildAcademyMember pMember = client.Character.GuildAcademy.Members.Find(m => m.Character.Character.Name == RequestName);
                if (pMember == null)
                    return;
                pMember.Character.IsInGuildAcademy = false;
                pMember.Academy.RemoveMember(pMember);
               pMember.Character.GuildAcademy.Guild.AddMember(pMember.Character, GuildRank.Member, Program.DatabaseManager.GetClient().GetConnection(), true, true);

                pMember.Character.Guild = pMember.Character.GuildAcademy.Guild;
                pMember.Character.IsInGuild = true;
             using (var pack = new Packet(SH38Type.SendJoinGuildFromAcademy))
             {
                 //this packet remove character from academy List and added to GuildList
                 pack.WriteString(RequestName, 16);
                 pack.WriteString(client.Character.Character.Name, 16);
                 pack.WriteByte(6);//rank
                 pack.WriteInt(0);//unk
                 pack.WriteUShort(0);//korp
                 pack.Fill(64, 0x00);//unk
                 pack.WriteByte(true ? (byte)0x95 : (byte)0x00);// (this.isOnline ? (byte)0x95 : (byte)0x00);
                 pack.Fill(3, 0x00);//unk
                 pack.WriteByte(pMember.Character.Character.Job);
                 pack.WriteByte(pMember.Character.Character.CharLevel);
                 pack.Fill(13, 0x00);//unk
                 client.Character.GuildAcademy.Guild.Broadcast(pack);
                 client.Character.GuildAcademy.Broadcast(pack);
                 }
             }
             using (var p2 = new Packet(SH4Type.CharacterGuildinfo))
             {
                 client.Character.Guild.WriteGuildInfo(packet);
                 client.SendPacket(p2);
             }
             using (var pack = new Packet(SH29Type.GuildMemberJoined))
             {
                 pack.WriteString(client.Character.Character.Name, 16);
                 client.Character.GuildAcademy.Guild.Broadcast(pack);
                 client.Character.GuildAcademy.Broadcast(pack);

             }
             using (var pack = new Packet(SH29Type.ChangeResponse))
             {
                 pack.WriteUShort(3137);//unk
                 pack.WriteByte(3);
                 pack.Fill(2, 0x00);//unk
                 client.SendPacket(pack);
             }
        }
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示例11: WriteBasicCharInfo

        public static void WriteBasicCharInfo(WorldCharacter wchar, Packet packet)
        {
            packet.WriteInt(wchar.Character.ID); //charid
            packet.FillPadding(wchar.Character.Name, 0x10);
            packet.WriteInt(0);//unk
            packet.WriteShort((short)wchar.Character.CharLevel); //level
            packet.WriteByte(wchar.Character.Slot);
            MapInfo mapinfo;
            if (!DataProvider.Instance.Maps.TryGetValue(wchar.Character.PositionInfo.Map, out mapinfo))
            {
                Log.WriteLine(LogLevel.Warn, "{0} has an invalid MapID ({1})", wchar.Character.Name, wchar.Character.PositionInfo.Map);
                wchar.Character.PositionInfo.Map = 0;
                packet.FillPadding(mapinfo.ShortName, 0x0D); //townname
            }
            else
            {
                packet.FillPadding(mapinfo.ShortName, 0x0D); //townname
            }

            //packet.WriteByte(0); // UNK
            packet.WriteInt(0); // Random seed
            WriteLook(wchar,packet);
            WriteEquipment(wchar,packet);
            WriteRefinement(wchar,packet);
            packet.WriteByte(0);

            packet.WriteByte(0xF0);
            packet.WriteByte(0xFF);//unk
            packet.WriteByte(0xFF);

            packet.FillPadding(mapinfo.ShortName, 0x0c);
            packet.WriteInt(0); //pos
            packet.WriteInt(0); //pos
            packet.WriteUShort(0xdb78);
            packet.WriteUShort(4910);//unk
            packet.WriteUShort(25600);
            packet.Fill(4, 0);
        }
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示例12: SendActiveSkillList

 public static void SendActiveSkillList(ZoneCharacter character)
 {
     using (var packet = new Packet(SH4Type.CharacterActiveSkillList))
     {
         var list = character.SkillsActive.Values;
         packet.WriteByte(0);
         packet.WriteInt(character.ID);
         packet.WriteUShort((ushort)list.Count); // Skill count (max 300)
         foreach (var skill in list)
         {
             skill.Write(packet);
         }
         character.Client.SendPacket(packet);
     }
 }
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示例13: MasterList

        public static void MasterList(WorldClient client, Packet packet)
        {
            Dictionary<string, string> list = new Dictionary<string, string>
            {
                {"Char1", "hier ist Char1"},
                {"Char2", "hier ist Char2"}
            };
            using (var ppacket = new Packet(SH14Type.GroupList))
            {
                ppacket.WriteHexAsBytes("00 00 14 01 01 00 01 00 00 00");
                ppacket.WriteInt(list.Count);
                foreach (KeyValuePair<string, string> stat in list)
                {
                    // Note - teh fuck?
                    ppacket.WriteHexAsBytes("");
                    ppacket.WriteString("haha", 16);
                    ppacket.WriteString("1234567890123456789012345678901234567890123456", 46);
                    ppacket.WriteHexAsBytes("00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8C 8E CD 00 88 49 DF 4E B3 08 4C 00 78 26 43 00 01 00 00 00 5A 68 42 00 18 FE 64 02 40 55 DF 4E 08 27 4D 00 94 FF 64 02 24 00 00 00 BD 68 42 00 87 BE");
                }

                list.Clear();
                client.SendPacket(ppacket);
            }
        }
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示例14: On_GameClient_GuildChat

        public static void On_GameClient_GuildChat(WorldClient Client, Packet pPacket)
        {
            byte len;
            string msg;
            if (Client.Character == null
                || !pPacket.TryReadByte(out len)
                || !pPacket.TryReadString(out msg, len))
            {
                return;
            }

            len = (byte)(len + 2);

            if (Client.Character.Guild != null)
            {
                using (var packet = new Packet(SH29Type.GuildChat))
                {
                    packet.WriteInt(Client.Character.Guild.ID);
                    packet.WriteString(Client.Character.Character.Name, 16);

                    packet.WriteByte(len);
                    packet.WriteString(msg, len);

                    Client.Character.Guild.Broadcast(packet);
                }
            }
        }
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示例15: On_GameClient_CreateGuild

        public static void On_GameClient_CreateGuild(WorldClient Client, Packet Packet)
        {
            string name, password;
            bool allowGuildWar;
            if (!Packet.TryReadString(out name, 16)
                || !Packet.TryReadString(out password, 8)
                || !Packet.ReadSkip(4) // unk ?
                || !Packet.TryReadBool(out allowGuildWar))
            {
                return;
            }

            GuildCreateResponse response;

            if (Client.Character.Character.CharLevel < 20)
            {
                response = GuildCreateResponse.LevelTooLow;
            }
            else if (Client.Character.Character.Money < Guild.Price)
            {
                response = GuildCreateResponse.MoneyTooLow;
            }
            else
            {
                //encrypt guild pw
               var pwData = Encoding.UTF8.GetBytes(password);
            //                InterCrypto.Encrypt(ref pwData, 0, pwData.Length);

                Guild guild;

                //try to create guild
                lock (ThreadLocker)
                {
                    int result;
                    int guildID;
                    var createTime = Program.CurrentTime;

                    using (var con = Program.DatabaseManager.GetClient().GetConnection())
                    {
                        //insert guild in db
                        using (var cmd = con.CreateCommand())
                        {
                            cmd.CommandType = CommandType.StoredProcedure;
                            cmd.CommandText = "Guild_Create";

                            cmd.Parameters.Add(new MySqlParameter("@pName", name));
                            cmd.Parameters.Add(new MySqlParameter("@pPassword", pwData));
                            cmd.Parameters.Add(new MySqlParameter("@pAllowGuildWar", allowGuildWar));
                            cmd.Parameters.Add(new MySqlParameter("@pCreaterID", Client.Character.ID));
                            cmd.Parameters.Add(new MySqlParameter("@pCreateTime", createTime));

                            var idParam = cmd.Parameters.Add(new MySqlParameter("@pID", SqlDbType.Int)
                                {
                                    Direction = ParameterDirection.Output
                                });
                            result = Convert.ToInt32(cmd.ExecuteScalar());
                            guildID = (int)idParam.Value;
                        }

                        switch (result)
                        {
                            case -1:
                                //guild name already exists (ToDo: get response code)

                                SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.AlredyExist);
                                return;

                            case -2: //database error @ insert guild (ToDo: get response code)
                                SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed);
                                return;
                            case -3: //database error @ insert guild academy (ToDo: get response code)
                                SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed);
                                return;

                            case 0:

                                //create guild
                                guild = new Guild(con, guildID, name, pwData, allowGuildWar, Client.Character, createTime);
                            //insert guild master (character will get updated)
                                guild.AddMember(Client.Character, GuildRank.Master, con, false, false);
                                //add to loaded guilds
                                LoadedGuilds.Add(guild);

                                break;

                            default:
                                return;
                        }
                    }
                }

                Client.Character.
                //revoke money
               Client.Character.ChangeMoney(Client.Character.Character.Money - Guild.Price);

                //let character broadcast guild name packet
                using (var packet = new Packet(SH29Type.GuildNameResult))
                {
                    packet.WriteInt(guild.ID);
                    packet.WriteString(guild.Name, 16);
//.........这里部分代码省略.........
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