本文整理汇总了C#中Estrella.FiestaLib.Networking.Packet.WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteInt方法的具体用法?C# Packet.WriteInt怎么用?C# Packet.WriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Estrella.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.WriteInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WritePremiumInfo
public void WritePremiumInfo(Packet packet)
{
packet.WriteInt(this.UniqueID);
packet.WriteInt(this.ShopID);
packet.WriteInt(0);//unk
packet.WriteInt(0);//unk
}
示例2: Write
public void Write(Packet packet)
{
packet.WriteUShort(ID);
packet.WriteUShort(Item.ItemID);
packet.WriteInt(Position.X);
packet.WriteInt(Position.Y);
packet.WriteUShort((DroppedBy != null) ? DroppedBy.MapObjectID : (ushort)0xffff);
packet.WriteByte(CanTake ? (byte)0x08 : (byte)0x00);
}
示例3: SendChangeMap
public static void SendChangeMap(ZoneCharacter character, ushort mapid, int x, int y)
{
using (var packet = new Packet(SH6Type.ChangeMap))
{
packet.WriteUShort(mapid);
packet.WriteInt(x);
packet.WriteInt(y);
character.Client.SendPacket(packet);
}
}
示例4: SendClientTime
public static void SendClientTime(WorldClient client, DateTime time)
{
using (var packet = new Packet(SH2Type.UpdateClientTime))
{
//pPacket.WriteUInt((59 << 25) | (23 << 19) | (31 << 13) | (12 << 8) | (254));
// * Minutes | Hours | Days | Months | Years
packet.WriteInt(3);
packet.WriteInt(time.Minute);//minutes
packet.WriteInt(time.Hour);//hourses
packet.WriteInt(time.Day);
packet.WriteInt(time.Month-1);
packet.WriteInt((time.Year - 1900));
packet.WriteInt((int)time.DayOfWeek);//wekday?
packet.WriteInt(105);
packet.WriteInt(2);
packet.WriteByte(1); //GMT 0-130 positive 130 -254 negative
// packet.WriteLong(2012);
// packet.WriteInt(4);//unk
//packet.WriteInt(1);//unk
//packet.WriteInt(3);//unk
//packet.WriteInt(46);
// packet.Fill(3, 0);//unk
// packet.WriteByte(2);
client.SendPacket(packet);
}
}
示例5: SendChangeZone
public static void SendChangeZone(ZoneCharacter character, ushort mapid, int x, int y, string ip, ushort port, ushort randomid)
{
using (var packet = new Packet(SH6Type.ChangeZone))
{
packet.WriteUShort(mapid);
packet.WriteInt(x);
packet.WriteInt(y);
packet.WriteString(Settings.Instance.IP, 16);
packet.WriteUShort(port);
packet.WriteUShort(randomid);
character.Client.SendPacket(packet);
}
}
示例6: SendChatBlock
public static void SendChatBlock(ZoneCharacter character, int seconds)
{
using (var packet = new Packet(SH2Type.Chatblock))
{
packet.WriteInt(seconds);
character.Client.SendPacket(packet);
}
}
示例7: BroadcastGuildName
public void BroadcastGuildName()
{
var packet = new Packet(SH29Type.GuildNameResult);
packet.WriteInt(Guild.ID);
packet.WriteString(Guild.Name, 16);
BroadcastManager.Instance.BroadcastInRange(Character, packet, false);
}
示例8: SendUnknown
public static void SendUnknown(WorldClient client)
{
using (var packet = new Packet(SH31Type.LoadUnkown))
{
packet.WriteInt(0xbd1); //lolwut?! charid or sumtin'
client.SendPacket(packet);
}
}
示例9: SendQuestion
public static void SendQuestion(ZoneCharacter character, Question question, ushort range)
{
using (var packet = new Packet(SH15Type.Question))
{
packet.WriteString(question.Text, 129);
packet.WriteUShort(character.MapObjectID); // Obj id
packet.WriteInt(character.Position.X);
packet.WriteInt(character.Position.Y);
packet.WriteUShort(range); // Distance how far your allowed to run when the question window is closed by Client
packet.WriteByte((byte)question.Answers.Count);
for (byte i = 0; i < question.Answers.Count; ++i)
{
packet.WriteByte(i);
packet.WriteString(question.Answers[i], 32);
}
character.Client.SendPacket(packet);
}
}
示例10: ChangeFromGuildAcademyToResponse
public static void ChangeFromGuildAcademyToResponse(WorldClient client, Packet packet)
{
string GuildName;
string RequestName;
bool answer;
if (!packet.TryReadString(out GuildName, 16) || !packet.TryReadString(out RequestName, 16)|| (!packet.TryReadBool(out answer) || !client.Character.IsInGuildAcademy))
return;
if (answer)
{
GuildAcademyMember pMember = client.Character.GuildAcademy.Members.Find(m => m.Character.Character.Name == RequestName);
if (pMember == null)
return;
pMember.Character.IsInGuildAcademy = false;
pMember.Academy.RemoveMember(pMember);
pMember.Character.GuildAcademy.Guild.AddMember(pMember.Character, GuildRank.Member, Program.DatabaseManager.GetClient().GetConnection(), true, true);
pMember.Character.Guild = pMember.Character.GuildAcademy.Guild;
pMember.Character.IsInGuild = true;
using (var pack = new Packet(SH38Type.SendJoinGuildFromAcademy))
{
//this packet remove character from academy List and added to GuildList
pack.WriteString(RequestName, 16);
pack.WriteString(client.Character.Character.Name, 16);
pack.WriteByte(6);//rank
pack.WriteInt(0);//unk
pack.WriteUShort(0);//korp
pack.Fill(64, 0x00);//unk
pack.WriteByte(true ? (byte)0x95 : (byte)0x00);// (this.isOnline ? (byte)0x95 : (byte)0x00);
pack.Fill(3, 0x00);//unk
pack.WriteByte(pMember.Character.Character.Job);
pack.WriteByte(pMember.Character.Character.CharLevel);
pack.Fill(13, 0x00);//unk
client.Character.GuildAcademy.Guild.Broadcast(pack);
client.Character.GuildAcademy.Broadcast(pack);
}
}
using (var p2 = new Packet(SH4Type.CharacterGuildinfo))
{
client.Character.Guild.WriteGuildInfo(packet);
client.SendPacket(p2);
}
using (var pack = new Packet(SH29Type.GuildMemberJoined))
{
pack.WriteString(client.Character.Character.Name, 16);
client.Character.GuildAcademy.Guild.Broadcast(pack);
client.Character.GuildAcademy.Broadcast(pack);
}
using (var pack = new Packet(SH29Type.ChangeResponse))
{
pack.WriteUShort(3137);//unk
pack.WriteByte(3);
pack.Fill(2, 0x00);//unk
client.SendPacket(pack);
}
}
示例11: WriteBasicCharInfo
public static void WriteBasicCharInfo(WorldCharacter wchar, Packet packet)
{
packet.WriteInt(wchar.Character.ID); //charid
packet.FillPadding(wchar.Character.Name, 0x10);
packet.WriteInt(0);//unk
packet.WriteShort((short)wchar.Character.CharLevel); //level
packet.WriteByte(wchar.Character.Slot);
MapInfo mapinfo;
if (!DataProvider.Instance.Maps.TryGetValue(wchar.Character.PositionInfo.Map, out mapinfo))
{
Log.WriteLine(LogLevel.Warn, "{0} has an invalid MapID ({1})", wchar.Character.Name, wchar.Character.PositionInfo.Map);
wchar.Character.PositionInfo.Map = 0;
packet.FillPadding(mapinfo.ShortName, 0x0D); //townname
}
else
{
packet.FillPadding(mapinfo.ShortName, 0x0D); //townname
}
//packet.WriteByte(0); // UNK
packet.WriteInt(0); // Random seed
WriteLook(wchar,packet);
WriteEquipment(wchar,packet);
WriteRefinement(wchar,packet);
packet.WriteByte(0);
packet.WriteByte(0xF0);
packet.WriteByte(0xFF);//unk
packet.WriteByte(0xFF);
packet.FillPadding(mapinfo.ShortName, 0x0c);
packet.WriteInt(0); //pos
packet.WriteInt(0); //pos
packet.WriteUShort(0xdb78);
packet.WriteUShort(4910);//unk
packet.WriteUShort(25600);
packet.Fill(4, 0);
}
示例12: SendActiveSkillList
public static void SendActiveSkillList(ZoneCharacter character)
{
using (var packet = new Packet(SH4Type.CharacterActiveSkillList))
{
var list = character.SkillsActive.Values;
packet.WriteByte(0);
packet.WriteInt(character.ID);
packet.WriteUShort((ushort)list.Count); // Skill count (max 300)
foreach (var skill in list)
{
skill.Write(packet);
}
character.Client.SendPacket(packet);
}
}
示例13: MasterList
public static void MasterList(WorldClient client, Packet packet)
{
Dictionary<string, string> list = new Dictionary<string, string>
{
{"Char1", "hier ist Char1"},
{"Char2", "hier ist Char2"}
};
using (var ppacket = new Packet(SH14Type.GroupList))
{
ppacket.WriteHexAsBytes("00 00 14 01 01 00 01 00 00 00");
ppacket.WriteInt(list.Count);
foreach (KeyValuePair<string, string> stat in list)
{
// Note - teh fuck?
ppacket.WriteHexAsBytes("");
ppacket.WriteString("haha", 16);
ppacket.WriteString("1234567890123456789012345678901234567890123456", 46);
ppacket.WriteHexAsBytes("00 00 00 00 44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8C 8E CD 00 88 49 DF 4E B3 08 4C 00 78 26 43 00 01 00 00 00 5A 68 42 00 18 FE 64 02 40 55 DF 4E 08 27 4D 00 94 FF 64 02 24 00 00 00 BD 68 42 00 87 BE");
}
list.Clear();
client.SendPacket(ppacket);
}
}
示例14: On_GameClient_GuildChat
public static void On_GameClient_GuildChat(WorldClient Client, Packet pPacket)
{
byte len;
string msg;
if (Client.Character == null
|| !pPacket.TryReadByte(out len)
|| !pPacket.TryReadString(out msg, len))
{
return;
}
len = (byte)(len + 2);
if (Client.Character.Guild != null)
{
using (var packet = new Packet(SH29Type.GuildChat))
{
packet.WriteInt(Client.Character.Guild.ID);
packet.WriteString(Client.Character.Character.Name, 16);
packet.WriteByte(len);
packet.WriteString(msg, len);
Client.Character.Guild.Broadcast(packet);
}
}
}
示例15: On_GameClient_CreateGuild
public static void On_GameClient_CreateGuild(WorldClient Client, Packet Packet)
{
string name, password;
bool allowGuildWar;
if (!Packet.TryReadString(out name, 16)
|| !Packet.TryReadString(out password, 8)
|| !Packet.ReadSkip(4) // unk ?
|| !Packet.TryReadBool(out allowGuildWar))
{
return;
}
GuildCreateResponse response;
if (Client.Character.Character.CharLevel < 20)
{
response = GuildCreateResponse.LevelTooLow;
}
else if (Client.Character.Character.Money < Guild.Price)
{
response = GuildCreateResponse.MoneyTooLow;
}
else
{
//encrypt guild pw
var pwData = Encoding.UTF8.GetBytes(password);
// InterCrypto.Encrypt(ref pwData, 0, pwData.Length);
Guild guild;
//try to create guild
lock (ThreadLocker)
{
int result;
int guildID;
var createTime = Program.CurrentTime;
using (var con = Program.DatabaseManager.GetClient().GetConnection())
{
//insert guild in db
using (var cmd = con.CreateCommand())
{
cmd.CommandType = CommandType.StoredProcedure;
cmd.CommandText = "Guild_Create";
cmd.Parameters.Add(new MySqlParameter("@pName", name));
cmd.Parameters.Add(new MySqlParameter("@pPassword", pwData));
cmd.Parameters.Add(new MySqlParameter("@pAllowGuildWar", allowGuildWar));
cmd.Parameters.Add(new MySqlParameter("@pCreaterID", Client.Character.ID));
cmd.Parameters.Add(new MySqlParameter("@pCreateTime", createTime));
var idParam = cmd.Parameters.Add(new MySqlParameter("@pID", SqlDbType.Int)
{
Direction = ParameterDirection.Output
});
result = Convert.ToInt32(cmd.ExecuteScalar());
guildID = (int)idParam.Value;
}
switch (result)
{
case -1:
//guild name already exists (ToDo: get response code)
SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.AlredyExist);
return;
case -2: //database error @ insert guild (ToDo: get response code)
SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed);
return;
case -3: //database error @ insert guild academy (ToDo: get response code)
SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed);
return;
case 0:
//create guild
guild = new Guild(con, guildID, name, pwData, allowGuildWar, Client.Character, createTime);
//insert guild master (character will get updated)
guild.AddMember(Client.Character, GuildRank.Master, con, false, false);
//add to loaded guilds
LoadedGuilds.Add(guild);
break;
default:
return;
}
}
}
Client.Character.
//revoke money
Client.Character.ChangeMoney(Client.Character.Character.Money - Guild.Price);
//let character broadcast guild name packet
using (var packet = new Packet(SH29Type.GuildNameResult))
{
packet.WriteInt(guild.ID);
packet.WriteString(guild.Name, 16);
//.........这里部分代码省略.........