本文整理汇总了C#中Estrella.FiestaLib.Networking.Packet.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# Packet.WriteByte方法的具体用法?C# Packet.WriteByte怎么用?C# Packet.WriteByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Estrella.FiestaLib.Networking.Packet
的用法示例。
在下文中一共展示了Packet.WriteByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetAcademyGoldRewardList
public static void GetAcademyGoldRewardList(WorldClient client, Packet packet)
{
using (var pack = new Packet(SH38Type.SendAcademyGoldRewardList))
{
pack.WriteHexAsBytes("80 18");//responsecode
pack.WriteByte(1);//stat count
pack.WriteHexAsBytes("0A 0A CA 9A 3B 00 00 00 00");//unk
pack.WriteByte(10);//levelbreich
pack.WriteLong(1000);
pack.WriteByte(15);//level bereich
pack.WriteLong(1000);
pack.WriteByte(26);//level bereich
pack.WriteLong(1000);
pack.WriteByte(31);//level bereich
pack.WriteLong(1000);
pack.WriteByte(36);//levelbereich
pack.WriteLong(1000);
pack.WriteByte(41);//level bereich
pack.WriteLong(9000);
pack.WriteByte(46);//level bereich
pack.WriteLong(1000);
pack.WriteByte(51);//level bereich
pack.WriteLong(1000);
pack.WriteByte(56);//level bereich
pack.WriteLong(1000);
client.SendPacket(pack);
}
}
示例2: WriteLook
public static void WriteLook(WorldCharacter wchar, Packet packet)
{
packet.WriteByte(Convert.ToByte(0x01 | (wchar.Character.Job << 2) | (Convert.ToByte(wchar.Character.LookInfo.Male)) << 7));
packet.WriteByte(wchar.Character.LookInfo.Hair);
packet.WriteByte(wchar.Character.LookInfo.HairColor);
packet.WriteByte(wchar.Character.LookInfo.Face);
}
示例3: ChangeFromGuildAcademyToResponse
public static void ChangeFromGuildAcademyToResponse(WorldClient client, Packet packet)
{
string GuildName;
string RequestName;
bool answer;
if (!packet.TryReadString(out GuildName, 16) || !packet.TryReadString(out RequestName, 16)|| (!packet.TryReadBool(out answer) || !client.Character.IsInGuildAcademy))
return;
if (answer)
{
GuildAcademyMember pMember = client.Character.GuildAcademy.Members.Find(m => m.Character.Character.Name == RequestName);
if (pMember == null)
return;
pMember.Character.IsInGuildAcademy = false;
pMember.Academy.RemoveMember(pMember);
pMember.Character.GuildAcademy.Guild.AddMember(pMember.Character, GuildRank.Member, Program.DatabaseManager.GetClient().GetConnection(), true, true);
pMember.Character.Guild = pMember.Character.GuildAcademy.Guild;
pMember.Character.IsInGuild = true;
using (var pack = new Packet(SH38Type.SendJoinGuildFromAcademy))
{
//this packet remove character from academy List and added to GuildList
pack.WriteString(RequestName, 16);
pack.WriteString(client.Character.Character.Name, 16);
pack.WriteByte(6);//rank
pack.WriteInt(0);//unk
pack.WriteUShort(0);//korp
pack.Fill(64, 0x00);//unk
pack.WriteByte(true ? (byte)0x95 : (byte)0x00);// (this.isOnline ? (byte)0x95 : (byte)0x00);
pack.Fill(3, 0x00);//unk
pack.WriteByte(pMember.Character.Character.Job);
pack.WriteByte(pMember.Character.Character.CharLevel);
pack.Fill(13, 0x00);//unk
client.Character.GuildAcademy.Guild.Broadcast(pack);
client.Character.GuildAcademy.Broadcast(pack);
}
}
using (var p2 = new Packet(SH4Type.CharacterGuildinfo))
{
client.Character.Guild.WriteGuildInfo(packet);
client.SendPacket(p2);
}
using (var pack = new Packet(SH29Type.GuildMemberJoined))
{
pack.WriteString(client.Character.Character.Name, 16);
client.Character.GuildAcademy.Guild.Broadcast(pack);
client.Character.GuildAcademy.Broadcast(pack);
}
using (var pack = new Packet(SH29Type.ChangeResponse))
{
pack.WriteUShort(3137);//unk
pack.WriteByte(3);
pack.Fill(2, 0x00);//unk
client.SendPacket(pack);
}
}
示例4: Handunk1
public static void Handunk1(WorldClient character, Packet packet)
{
using (var to = new Packet(SH2Type.Unk1))
{
DateTime now = DateTime.Now;
to.WriteByte(Convert.ToByte(now.Hour));
to.WriteByte(Convert.ToByte(now.Minute));
to.WriteByte(Convert.ToByte(now.Second));
character.SendPacket(to);
}
}
示例5: SendRemoveFromGuildStore
public void SendRemoveFromGuildStore(GuildStoreAddFlags Flags, string Charname, long Value, long NewGuildMoney = 0, ushort ItemID = 0xFFFF)
{
using (var packet = new Packet(SH38Type.RemoveFromGuildStore))
{
packet.WriteByte(0);//unk
packet.WriteByte((byte)Flags);
packet.WriteString(Charname, 16);
packet.WriteUShort(ItemID);
packet.WriteByte(0);
packet.WriteLong(Value);
packet.WriteLong(NewGuildMoney);//new GuildMoney
Guild.Broadcast(packet);
}
}
示例6: Wisper
public static void Wisper(WorldClient client, Packet packet)
{
string toname;
byte messagelenght;
if (packet.TryReadString(out toname, 16) && packet.TryReadByte(out messagelenght))
{
string message;
if (!packet.TryReadString(out message, messagelenght))
{
return;
}
WorldClient toChar = ClientManager.Instance.GetClientByCharname(toname);
if (toChar != null)
{
using (var frompacket = new Packet(SH8Type.WisperFrom))
{
frompacket.WriteString(client.Character.Character.Name, 16);
if (!toChar.Character.BlocketUser.Contains(client.Character.Character.Name))
{
frompacket.WriteByte(0);
}
else
{
frompacket.WriteByte(12);//blocket notdisplay message
}
frompacket.WriteByte(messagelenght);
frompacket.WriteString(message, messagelenght);
toChar.SendPacket(frompacket);
}
using (var pack = new Packet(SH8Type.WisperTo))
{
pack.WriteString(toname, 16);
pack.WriteByte(messagelenght);
pack.WriteString(message, messagelenght);
client.SendPacket(pack);
}
}
else
{
//target not found
using (var pp = new Packet(SH8Type.WisperTargetNotfound))
{
pp.WriteUShort(3945);//unk
pp.WriteString(toname, 16);
client.SendPacket(pp);
}
}
}
}
示例7: ShowDrops
public static Packet ShowDrops(List<Drop> drops)
{
Packet packet = new Packet(SH7Type.ShowDrops);
packet.WriteByte((byte)drops.Count);
drops.ForEach(d => d.Write(packet));
return packet;
}
示例8: CreateWorldMessage
public static Packet CreateWorldMessage(WorldMessageTypes pType, string pMessage)
{
var packet = new Packet(SH25Type.WorldMessage);
packet.WriteByte((byte)pType);
packet.WriteStringLen(pMessage, true);
return packet;
}
示例9: Animation
public static Packet Animation(ZoneCharacter character, byte id)
{
Packet packet = new Packet(SH8Type.Emote);
packet.WriteUShort(character.MapObjectID);
packet.WriteByte(id);
return packet;
}
示例10: SendClientTime
public static void SendClientTime(WorldClient client, DateTime time)
{
using (var packet = new Packet(SH2Type.UpdateClientTime))
{
//pPacket.WriteUInt((59 << 25) | (23 << 19) | (31 << 13) | (12 << 8) | (254));
// * Minutes | Hours | Days | Months | Years
packet.WriteInt(3);
packet.WriteInt(time.Minute);//minutes
packet.WriteInt(time.Hour);//hourses
packet.WriteInt(time.Day);
packet.WriteInt(time.Month-1);
packet.WriteInt((time.Year - 1900));
packet.WriteInt((int)time.DayOfWeek);//wekday?
packet.WriteInt(105);
packet.WriteInt(2);
packet.WriteByte(1); //GMT 0-130 positive 130 -254 negative
// packet.WriteLong(2012);
// packet.WriteInt(4);//unk
//packet.WriteInt(1);//unk
//packet.WriteInt(3);//unk
//packet.WriteInt(46);
// packet.Fill(3, 0);//unk
// packet.WriteByte(2);
client.SendPacket(packet);
}
}
示例11: WritePacket
public void WritePacket(Packet pPacket)
{
pPacket.WriteUShort(ItemID);
if (this.Type != HouseType.Resting)
{
pPacket.Fill(10, 0xFF); // Unknown
pPacket.WriteString(this.Name, 30);
}
else
{
pPacket.WriteHexAsBytes("BE 02 FA 01 F8 01");
pPacket.Fill(34, 0xFF); // No idea!?
}
pPacket.WriteByte(0xFF);
pPacket.WriteByte(0);//unk
}
示例12: SendSkillLearnt
public static void SendSkillLearnt(ZoneCharacter character, ushort skillid)
{
using (var packet = new Packet(SH18Type.LearnSkill))
{
packet.WriteUShort(skillid);
packet.WriteByte(0); //unk
character.Client.SendPacket(packet);
}
}
示例13: Write
public void Write(Packet packet)
{
packet.WriteUShort(ID);
packet.WriteUShort(Item.ItemID);
packet.WriteInt(Position.X);
packet.WriteInt(Position.Y);
packet.WriteUShort((DroppedBy != null) ? DroppedBy.MapObjectID : (ushort)0xffff);
packet.WriteByte(CanTake ? (byte)0x08 : (byte)0x00);
}
示例14: SendQuestion
public static void SendQuestion(ZoneCharacter character, Question question, ushort range)
{
using (var packet = new Packet(SH15Type.Question))
{
packet.WriteString(question.Text, 129);
packet.WriteUShort(character.MapObjectID); // Obj id
packet.WriteInt(character.Position.X);
packet.WriteInt(character.Position.Y);
packet.WriteUShort(range); // Distance how far your allowed to run when the question window is closed by Client
packet.WriteByte((byte)question.Answers.Count);
for (byte i = 0; i < question.Answers.Count; ++i)
{
packet.WriteByte(i);
packet.WriteString(question.Answers[i], 32);
}
character.Client.SendPacket(packet);
}
}
示例15: Equip
public static Packet Equip(ZoneCharacter character, Item equip)
{
//B2 00 - AB 38 - 07 - 0D 00 04
Packet packet = new Packet(SH7Type.ShowEquip);
packet.WriteUShort(character.MapObjectID);
packet.WriteUShort(equip.ID);
packet.WriteByte(equip.UpgradeStats.Upgrades);
packet.Fill(3, 0xff);
return packet;
}