本文整理汇总了C#中BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.SetReturnValueArray方法的典型用法代码示例。如果您正苦于以下问题:C# ScriptThread.SetReturnValueArray方法的具体用法?C# ScriptThread.SetReturnValueArray怎么用?C# ScriptThread.SetReturnValueArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread
的用法示例。
在下文中一共展示了ScriptThread.SetReturnValueArray方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Explode
public void Explode(ScriptThread thread)
{
string explodee = thread.GetStringParameter(0);
char seperator = thread.GetStringParameter(1)[0];
string[] exploded = explodee.Split(new char[] { seperator });
int arrayMemoryIndex = thread.AllocateArray(DataType.String, exploded.Length);
for (int i = 0; i < exploded.Length; i++)
thread.SetArrayElement(arrayMemoryIndex, i, exploded[i]);
thread.SetReturnValueArray(arrayMemoryIndex);
}
示例2: EntityChildren
public void EntityChildren(ScriptThread thread)
{
EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
if (entity == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called EntityChildren with an invalid object.", LogAlertLevel.Error);
return;
}
if (entity.Children.Count > 0)
{
int memoryIndex = thread.AllocateArray(DataType.Object, entity.Children.Count);
for (int i = 0; i < entity.Children.Count; i++)
{
thread.SetArrayElement(memoryIndex, i, new SceneNodeScriptObject((SceneNode)entity.Children[i]));
}
thread.SetReturnValueArray(memoryIndex);
}
}
示例3: EntityCollisionLayer
public void EntityCollisionLayer(ScriptThread thread)
{
EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
if (entity == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called EntityCollisionLayers with an invalid object.", LogAlertLevel.Error);
return;
}
if (entity.CollisionPolygon == null) return;
int arrayIndex = thread.AllocateArray(DataType.Int, entity.CollisionPolygon.Layers.Length);
for (int i = 0; i < entity.CollisionPolygon.Layers.Length; i++)
thread.SetArrayElement(arrayIndex, i, entity.CollisionPolygon.Layers[i]);
thread.SetReturnValueArray(arrayIndex);
}
示例4: EntitiesOfType
public void EntitiesOfType(ScriptThread thread)
{
string typeName = thread.GetStringParameter(0);
ArrayList list = new ArrayList();
foreach (SceneNode node in Fusion.Engine.Engine.GlobalInstance.Map.SceneGraph.EnumerateNodes())
{
if (node is ScriptedEntityNode && ((ScriptedEntityNode)node).Type.ToLower() == typeName)
list.Add(node);
}
if (list.Count > 0)
{
int memoryIndex = thread.AllocateArray(DataType.Object, list.Count);
for (int i = 0; i < list.Count; i++)
{
thread.SetArrayElement(memoryIndex, i, new SceneNodeScriptObject((SceneNode)list[i]));
}
thread.SetReturnValueArray(memoryIndex);
}
}