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C# ScriptThread.GetObjectParameter方法代码示例

本文整理汇总了C#中BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.GetObjectParameter方法的典型用法代码示例。如果您正苦于以下问题:C# ScriptThread.GetObjectParameter方法的具体用法?C# ScriptThread.GetObjectParameter怎么用?C# ScriptThread.GetObjectParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread的用法示例。


在下文中一共展示了ScriptThread.GetObjectParameter方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CenterEntityOn

        public void CenterEntityOn(ScriptThread thread)
        {
            EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
            EntityNode target = ((NativeObject)thread.GetObjectParameter(1)).Object as EntityNode;
            if (entity == null || target == null)
            {
                DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CenterEntityOn with an invalid object.", LogAlertLevel.Error);
                return;
            }

            // Work out the central points.
            Transformation entityTransform = entity.CalculateTransformation();
            Transformation targetTransform = target.CalculateTransformation();

            // If its a camera then we need to invert the coordinates as it uses
            // slightly different ones from normal entities.
            if (entity as CameraNode != null)
            {
                entityTransform.X = -entityTransform.X;
                entityTransform.Y = -entityTransform.Y;
            }
            if (target as CameraNode != null)
            {
                targetTransform.X = -targetTransform.X;
                targetTransform.Y = -targetTransform.Y;
            }

            float targetEntityTransformCenterX = targetTransform.X + ((target.BoundingRectangle.Width / 2) * targetTransform.ScaleX);
            float targetEntityTransformCenterY = targetTransform.Y + ((target.BoundingRectangle.Height / 2) * targetTransform.ScaleY);
            entity.Position(targetEntityTransformCenterX - ((entity.BoundingRectangle.Width / 2) * entityTransform.ScaleX), targetEntityTransformCenterY - ((entity.BoundingRectangle.Height / 2) * entityTransform.ScaleY), entity.Transformation.Z);
        }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:31,代码来源:Entity.cs

示例2: StopThread

 public void StopThread(ScriptThread thread)
 {
     ScriptThread actionThread = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptThread;
     if (actionThread == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called StopThread with an invalid object.", LogAlertLevel.Error);
         return;
     }
     actionThread.Stop();
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Thread.cs

示例3: ActivateProcess

 public void ActivateProcess(ScriptThread thread)
 {
     Runtime.Processes.Process process = ((NativeObject)thread.GetObjectParameter(0)).Object as Runtime.Processes.Process;
     if (process == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called ActivateProcess with an invalid object.", LogAlertLevel.Error);
         return;
     }
     ProcessManager.AttachProcess(process);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Process.cs

示例4: SeekStream

 public void SeekStream(ScriptThread thread)
 {
     ScriptStream stream = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptStream;
     if (stream == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called SeekStream with an invalid object.", LogAlertLevel.Error);
         return;
     }
     stream.Stream.Position = thread.GetIntegerParameter(1);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:IO.cs

示例5: CreateAnimationProcessB

 public void CreateAnimationProcessB(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateAnimationProcess with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(new ProcessScriptObject(new AnimationProcess(entity, (AnimationMode)thread.GetIntegerParameter(1), thread.GetIntegerParameter(2), thread.GetIntegerParameter(3), thread.GetIntegerParameter(4))));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Process.cs

示例6: ActivateCamera

 public void ActivateCamera(ScriptThread thread)
 {
     CameraNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as CameraNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called AttachCameraToSceneGraph with an invalid object.", LogAlertLevel.Error);
         return;
     }
     Engine.GlobalInstance.Map.SceneGraph.AttachCamera(entity);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Entity.cs

示例7: CameraClearColor

 public void CameraClearColor(ScriptThread thread)
 {
     CameraNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as CameraNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CameraClearColor with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(entity.ClearColor);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Entity.cs

示例8: InvokeThreadFunction

 public void InvokeThreadFunction(ScriptThread thread)
 {
     ScriptThread actionThread = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptThread;
     if (actionThread == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called InvokeThreadFunction with an invalid object.", LogAlertLevel.Error);
         return;
     }
     actionThread.InvokeFunction(thread.GetStringParameter(1), thread.GetBooleanParameter(2), thread.GetBooleanParameter(3), false);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Thread.cs

示例9: ChannelLooping

 public void ChannelLooping(ScriptThread thread)
 {
     ISampleBuffer sound = ((NativeObject)thread.GetObjectParameter(0)).Object as ISampleBuffer;
     if (sound == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called ChannelLooping with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(sound.Looping);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Audio.cs

示例10: CreateAnimationProcessC

 public void CreateAnimationProcessC(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     int memoryIndex = thread.GetArrayParameter(3);
     if (entity == null || memoryIndex == 0)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateAnimationProcess with an invalid object.", LogAlertLevel.Error);
         return;
     }
     int arrayLength = thread.GetArrayLength(memoryIndex);
     int[] frames = new int[arrayLength];
     for (int i = 0; i < arrayLength; i++)
         frames[i] = thread.GetIntArrayElement(memoryIndex, i);
     thread.SetReturnValue(new ProcessScriptObject(new AnimationProcess(entity, (AnimationMode)thread.GetIntegerParameter(1), thread.GetIntegerParameter(2), frames, thread.GetIntegerParameter(4))));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:15,代码来源:Process.cs

示例11: SetChannelVolume

 public void SetChannelVolume(ScriptThread thread)
 {
     ISampleBuffer sound = ((NativeObject)thread.GetObjectParameter(0)).Object as ISampleBuffer;
     if (sound == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called SetChannelVolume with an invalid object.", LogAlertLevel.Error);
         return;
     }
     sound.Volume = thread.GetFloatParameter(1);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Audio.cs

示例12: ResumeChannel

 public void ResumeChannel(ScriptThread thread)
 {
     ISampleBuffer sound = ((NativeObject)thread.GetObjectParameter(0)).Object as ISampleBuffer;
     if (sound == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called ResumeChannel with an invalid object.", LogAlertLevel.Error);
         return;
     }
     sound.Paused = false;
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Audio.cs

示例13: PlaySound

 public void PlaySound(ScriptThread thread)
 {
     Sound sound = ((NativeObject)thread.GetObjectParameter(0)).Object as Sound;
     if (sound == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called PlaySound with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(new ChannelScriptObject(sound.Play()));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Audio.cs

示例14: EntityCollisionBoxHeight

 public void EntityCollisionBoxHeight(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called EntityCollisionBoxHeight with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(entity.CollisionRectangle.Height);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Entity.cs

示例15: StreamWriteA

 public void StreamWriteA(ScriptThread thread)
 {
     ScriptStream stream = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptStream;
     if (stream == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called StreamWrite with an invalid object.", LogAlertLevel.Error);
         return;
     }
     stream.Writer.Write(thread.GetBooleanParameter(1));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:IO.cs


注:本文中的BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.GetObjectParameter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。