本文整理汇总了C#中BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.GetArrayLength方法的典型用法代码示例。如果您正苦于以下问题:C# ScriptThread.GetArrayLength方法的具体用法?C# ScriptThread.GetArrayLength怎么用?C# ScriptThread.GetArrayLength使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread
的用法示例。
在下文中一共展示了ScriptThread.GetArrayLength方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Implode
public void Implode(ScriptThread thread)
{
int arrayMemoryIndex = thread.GetArrayParameter(0);
int arrayLength = thread.GetArrayLength(arrayMemoryIndex);
string implodedString = "";
for (int i = 0; i < arrayLength; i++)
implodedString += thread.GetStringArrayElement(arrayMemoryIndex, i);
thread.SetReturnValue(implodedString);
}
示例2: CreateAnimationProcessC
public void CreateAnimationProcessC(ScriptThread thread)
{
EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
int memoryIndex = thread.GetArrayParameter(3);
if (entity == null || memoryIndex == 0)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateAnimationProcess with an invalid object.", LogAlertLevel.Error);
return;
}
int arrayLength = thread.GetArrayLength(memoryIndex);
int[] frames = new int[arrayLength];
for (int i = 0; i < arrayLength; i++)
frames[i] = thread.GetIntArrayElement(memoryIndex, i);
thread.SetReturnValue(new ProcessScriptObject(new AnimationProcess(entity, (AnimationMode)thread.GetIntegerParameter(1), thread.GetIntegerParameter(2), frames, thread.GetIntegerParameter(4))));
}
示例3: LengthI
public void LengthI(ScriptThread thread)
{
thread.SetReturnValue(thread.GetArrayLength(thread.GetArrayParameter(0)));
}
示例4: SetEntityCollisionLayers
public void SetEntityCollisionLayers(ScriptThread thread)
{
EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
if (entity == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called SetEntityCollisionLayers with an invalid object.", LogAlertLevel.Error);
return;
}
if (entity.CollisionPolygon == null) return;
int arrayIndex = thread.GetArrayParameter(1);
entity.CollisionPolygon.Layers = new int[thread.GetArrayLength(arrayIndex)];
for (int i = 0; i < thread.GetArrayLength(arrayIndex); i++)
entity.CollisionPolygon.Layers[i] = thread.GetIntArrayElement(arrayIndex, i);
}