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C# ScriptThread.GetIntArrayElement方法代码示例

本文整理汇总了C#中BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.GetIntArrayElement方法的典型用法代码示例。如果您正苦于以下问题:C# ScriptThread.GetIntArrayElement方法的具体用法?C# ScriptThread.GetIntArrayElement怎么用?C# ScriptThread.GetIntArrayElement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread的用法示例。


在下文中一共展示了ScriptThread.GetIntArrayElement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetEntityCollisionLayers

        public void SetEntityCollisionLayers(ScriptThread thread)
        {
            EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
            if (entity == null)
            {
                DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called SetEntityCollisionLayers with an invalid object.", LogAlertLevel.Error);
                return;
            }
            if (entity.CollisionPolygon == null) return;
            int arrayIndex = thread.GetArrayParameter(1);
            entity.CollisionPolygon.Layers = new int[thread.GetArrayLength(arrayIndex)];

            for (int i = 0; i < thread.GetArrayLength(arrayIndex); i++)
                entity.CollisionPolygon.Layers[i] = thread.GetIntArrayElement(arrayIndex, i);
        }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:15,代码来源:Entity.cs

示例2: CreateAnimationProcessD

 public void CreateAnimationProcessD(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     int memoryIndex = thread.GetArrayParameter(3);
     if (entity == null || memoryIndex == 0)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateAnimationProcess with an invalid object.", LogAlertLevel.Error);
         return;
     }
     int arrayLength = thread.GetArrayLength(memoryIndex);
     int[] frames = new int[arrayLength];
     for (int i = 0; i < arrayLength; i++)
         frames[i] = thread.GetIntArrayElement(memoryIndex, i);
     thread.SetReturnValue(new ProcessScriptObject(new AnimationProcess(entity, (AnimationMode)thread.GetIntegerParameter(1), thread.GetIntegerParameter(2), frames)));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:15,代码来源:Process.cs


注:本文中的BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.GetIntArrayElement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。