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C# ScriptThread.GetFloatParameter方法代码示例

本文整理汇总了C#中BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.GetFloatParameter方法的典型用法代码示例。如果您正苦于以下问题:C# ScriptThread.GetFloatParameter方法的具体用法?C# ScriptThread.GetFloatParameter怎么用?C# ScriptThread.GetFloatParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread的用法示例。


在下文中一共展示了ScriptThread.GetFloatParameter方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RandomA

 public void RandomA(ScriptThread thread)
 {
     thread.SetReturnValue(MathMethods.Random(thread.GetFloatParameter(0), thread.GetFloatParameter(1)));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:4,代码来源:Mathmatics.cs

示例2: CheckForCollisionB

 public void CheckForCollisionB(ScriptThread thread)
 {
     thread.SetReturnValue(CollisionManager.HitTest(new CollisionRectangle(new Transformation(thread.GetFloatParameter(0), thread.GetFloatParameter(1), 0, 0, 0, 0, 1.0f, 1.0f, 1.0f), thread.GetFloatParameter(2), thread.GetFloatParameter(3))));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:4,代码来源:Map.cs

示例3: NodeAtPoint

 public void NodeAtPoint(ScriptThread thread)
 {
     CollisionPolygon polygon = CollisionManager.PolygonAtPoint((int)thread.GetFloatParameter(0), (int)thread.GetFloatParameter(1));
     if (polygon == null || polygon.MetaData == null) return;
     thread.SetReturnValue(new SceneNodeScriptObject(polygon.MetaData as SceneNode));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:6,代码来源:Map.cs

示例4: SetChannelVolume

 public void SetChannelVolume(ScriptThread thread)
 {
     ISampleBuffer sound = ((NativeObject)thread.GetObjectParameter(0)).Object as ISampleBuffer;
     if (sound == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called SetChannelVolume with an invalid object.", LogAlertLevel.Error);
         return;
     }
     sound.Volume = thread.GetFloatParameter(1);
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Audio.cs

示例5: StreamWriteF

 public void StreamWriteF(ScriptThread thread)
 {
     ScriptStream stream = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptStream;
     if (stream == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called StreamWrite with an invalid object.", LogAlertLevel.Error);
         return;
     }
     stream.Writer.Write(thread.GetFloatParameter(1));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:IO.cs

示例6: RotateEntity

 public void RotateEntity(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called RotateEntity with an invalid object.", LogAlertLevel.Error);
         return;
     }
     entity.Rotate(thread.GetFloatParameter(1), thread.GetFloatParameter(2), thread.GetFloatParameter(3));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Entity.cs

示例7: MoveEntityTowardsPoint

        public void MoveEntityTowardsPoint(ScriptThread thread)
        {
            EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
            float x = thread.GetFloatParameter(1);
            float y = thread.GetFloatParameter(2);
            float speed = thread.GetFloatParameter(3);
            if (entity == null)
            {
                DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called MoveEntityTowardsPoint with an invalid object.", LogAlertLevel.Error);
                return;
            }

            // Work out the central points.
            Transformation entityTransform = entity.CalculateTransformation();

            // If its a camera then we need to invert the coordinates as it uses
            // slightly different ones from normal entities.
            if (entity is CameraNode)
            {
                entityTransform.X = -entityTransform.X;
                entityTransform.Y = -entityTransform.Y;
            }

            // Are we at the correct place? If so why bother with the below code :P.
            if (entityTransform.X == x && entityTransform.Y == y)
                return;

            float entityTransformCenterX = entityTransform.X + ((entity.BoundingRectangle.Width / 2) * entityTransform.ScaleX);
            float entityTransformCenterY = entityTransform.Y + ((entity.BoundingRectangle.Height / 2) * entityTransform.ScaleY);
            float vectorX = entityTransformCenterX - x;
            float vectorY = entityTransformCenterY - y;
            float distance = (float)Math.Sqrt(vectorX * vectorX + vectorY * vectorY);
            vectorX /= distance;
            vectorY /= distance;

            if (float.IsNaN(vectorX * speed) || float.IsNaN(vectorY * speed)) return;

            // Work out vector towards entity.
            entity.Move(-(vectorX * speed),-(vectorY * speed), 0.0f);
        }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:40,代码来源:Entity.cs

示例8: CreateShakingProcess

 public void CreateShakingProcess(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateShakingProcess with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(new ProcessScriptObject(new EntityShakeProcess(entity, thread.GetFloatParameter(1))));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Process.cs

示例9: CreateMoveToProcessB

 public void CreateMoveToProcessB(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     EntityNode moveEntity = ((NativeObject)thread.GetObjectParameter(3)).Object as EntityNode;
     if (entity == null || moveEntity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateMoveToProcess with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(new ProcessScriptObject(new EntityMoveToProcess(entity, moveEntity.Transformation.X + ((moveEntity.BoundingRectangle.Width / 2.0f) * moveEntity.Transformation.ScaleX), moveEntity.Transformation.Y + ((moveEntity.BoundingRectangle.Height / 2.0f) * moveEntity.Transformation.ScaleY), new StartFinishF(thread.GetFloatParameter(1), thread.GetFloatParameter(2)))));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:11,代码来源:Process.cs

示例10: CreateChannelFadeProcess

 public void CreateChannelFadeProcess(ScriptThread thread)
 {
     Audio.ISampleBuffer sound = ((NativeObject)thread.GetObjectParameter(0)).Object as ISampleBuffer;
     if (sound == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateChannelFadeProcess with an invalid object.", LogAlertLevel.Error);
         return;
     }
     thread.SetReturnValue(new ProcessScriptObject(new ChannelFadeProcess(sound, thread.GetFloatParameter(1), thread.GetFloatParameter(2), thread.GetIntegerParameter(3))));
 }
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Process.cs


注:本文中的BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread.GetFloatParameter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。