本文整理汇总了C#中UnityEditor.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEditor.ToString方法的具体用法?C# UnityEditor.ToString怎么用?C# UnityEditor.ToString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor
的用法示例。
在下文中一共展示了UnityEditor.ToString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GroupToHumaneString
/**
* from build target group to human friendly string for display purpose.
*/
public static string GroupToHumaneString(UnityEditor.BuildTargetGroup g)
{
switch(g) {
case BuildTargetGroup.Android:
return "Android";
case BuildTargetGroup.iOS:
return "iOS";
case BuildTargetGroup.Nintendo3DS:
return "Nintendo 3DS";
case BuildTargetGroup.PS3:
return "PlayStation 3";
case BuildTargetGroup.PS4:
return "PlayStation 4";
case BuildTargetGroup.PSM:
return "PlayStation Mobile";
case BuildTargetGroup.PSP2:
return "PlayStation Vita";
case BuildTargetGroup.SamsungTV:
return "Samsung TV";
case BuildTargetGroup.Standalone:
return "PC/Mac/Linux Standalone";
case BuildTargetGroup.Tizen:
return "Tizen";
case BuildTargetGroup.tvOS:
return "tvOS";
case BuildTargetGroup.WebGL:
return "WebGL";
case BuildTargetGroup.WiiU:
return "Wii U";
case BuildTargetGroup.WSA:
return "Windows Store Apps";
case BuildTargetGroup.XBOX360:
return "Xbox 360";
case BuildTargetGroup.XboxOne:
return "Xbox One";
case BuildTargetGroup.Unknown:
return "Unknown";
default:
return g.ToString() + "(deprecated)";
}
}
示例2: TargetToHumaneString
/**
* from build target to human friendly string for display purpose.
*/
public static string TargetToHumaneString(UnityEditor.BuildTarget t)
{
switch(t) {
case BuildTarget.Android:
return "Android";
case BuildTarget.iOS:
return "iOS";
case BuildTarget.Nintendo3DS:
return "Nintendo 3DS";
case BuildTarget.PS3:
return "PlayStation 3";
case BuildTarget.PS4:
return "PlayStation 4";
case BuildTarget.PSM:
return "PlayStation Mobile";
case BuildTarget.PSP2:
return "PlayStation Vita";
case BuildTarget.SamsungTV:
return "Samsung TV";
case BuildTarget.StandaloneLinux:
return "Linux Standalone";
case BuildTarget.StandaloneLinux64:
return "Linux Standalone(64-bit)";
case BuildTarget.StandaloneLinuxUniversal:
return "Linux Standalone(Universal)";
case BuildTarget.StandaloneOSXIntel:
return "OSX Standalone";
case BuildTarget.StandaloneOSXIntel64:
return "OSX Standalone(64-bit)";
case BuildTarget.StandaloneOSXUniversal:
return "OSX Standalone(Universal)";
case BuildTarget.StandaloneWindows:
return "Windows Standalone";
case BuildTarget.StandaloneWindows64:
return "Windows Standalone(64-bit)";
case BuildTarget.Tizen:
return "Tizen";
case BuildTarget.tvOS:
return "tvOS";
case BuildTarget.WebGL:
return "WebGL";
case BuildTarget.WiiU:
return "Wii U";
case BuildTarget.WSAPlayer:
return "Windows Store Apps";
case BuildTarget.XBOX360:
return "Xbox 360";
case BuildTarget.XboxOne:
return "Xbox One";
default:
return t.ToString() + "(deprecated)";
}
}