本文整理汇总了C#中UnityEditor.Add方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEditor.Add方法的具体用法?C# UnityEditor.Add怎么用?C# UnityEditor.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditor
的用法示例。
在下文中一共展示了UnityEditor.Add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPerformUndoableAction
/// <summary>
/// Raises the perform undoable action event. Invoked when inspector is modified or context menu item is
/// selected (e.g., Revert Value to Prefab, Set to Value of).
/// </summary>
/// <param name="modifications">Information about what properties were modified by the action.</param>
private static UndoPropertyModification[] OnPerformUndoableAction(UndoPropertyModification[] modifications)
{
HashSet<HashableSerializedProperty> propertyModifications = new HashSet<HashableSerializedProperty>(
#if UNITY_4_6 || UNITY_5_0
(from mod in modifications select new HashableSerializedProperty(mod.propertyModification)).Where(
#else
(from mod in modifications select new HashableSerializedProperty(mod.currentValue)).Where(
#endif
mod => mod.SerializedProperty != null
)
);
// add all upstream properties so parent setters are called
foreach (HashableSerializedProperty modification in propertyModifications.ToArray())
{
foreach (HashableSerializedProperty upstreamProperty in GetUpstreamProperties(modification))
{
propertyModifications.Add(upstreamProperty);
}
}
// trigger setters for all modified properties
TriggerSettersForKnownModifications(propertyModifications);
return modifications;
}