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C# UnityEditor.ToArray方法代码示例

本文整理汇总了C#中UnityEditor.ToArray方法的典型用法代码示例。如果您正苦于以下问题:C# UnityEditor.ToArray方法的具体用法?C# UnityEditor.ToArray怎么用?C# UnityEditor.ToArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEditor的用法示例。


在下文中一共展示了UnityEditor.ToArray方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPerformUndoableAction

	/// <summary>
	/// Raises the perform undoable action event. Invoked when inspector is modified or context menu item is
	/// selected (e.g., Revert Value to Prefab, Set to Value of).
	/// </summary>
	/// <param name="modifications">Information about what properties were modified by the action.</param>
	private static UndoPropertyModification[] OnPerformUndoableAction(UndoPropertyModification[] modifications)
	{
		HashSet<HashableSerializedProperty> propertyModifications = new HashSet<HashableSerializedProperty>(
#if UNITY_4_6 || UNITY_5_0
			(from mod in modifications select new HashableSerializedProperty(mod.propertyModification)).Where(
#else
			(from mod in modifications select new HashableSerializedProperty(mod.currentValue)).Where(
#endif
				mod => mod.SerializedProperty != null
			)
		);
		// add all upstream properties so parent setters are called
		foreach (HashableSerializedProperty modification in propertyModifications.ToArray())
		{
			foreach (HashableSerializedProperty upstreamProperty in GetUpstreamProperties(modification))
			{
				propertyModifications.Add(upstreamProperty);
			}
		}
		// trigger setters for all modified properties
		TriggerSettersForKnownModifications(propertyModifications);
		return modifications;
	}
开发者ID:claudia-gp,项目名称:oblivious-oscar,代码行数:28,代码来源:PropertyBackingFieldDrawer.cs

示例2: DeleteChangeSetsIsValid

 /// <summary>
 /// <para>Test if deleting a changeset is a valid task to perform.</para>
 /// </summary>
 /// <param name="changesets">Changeset to test.</param>
 public static bool DeleteChangeSetsIsValid(UnityEditor.VersionControl.ChangeSets changesets)
 {
     return Internal_DeleteChangeSetsIsValid(changesets.ToArray());
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:8,代码来源:Provider.cs

示例3: RevertChangeSets

 internal static Task RevertChangeSets(UnityEditor.VersionControl.ChangeSets changesets, RevertMode mode)
 {
     return Internal_RevertChangeSets(changesets.ToArray(), mode);
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:4,代码来源:Provider.cs

示例4: DeleteChangeSets

 /// <summary>
 /// <para>Starts a task that will attempt to delete the given changeset.</para>
 /// </summary>
 /// <param name="changesets">List of changetsets.</param>
 public static Task DeleteChangeSets(UnityEditor.VersionControl.ChangeSets changesets)
 {
     return Internal_DeleteChangeSets(changesets.ToArray());
 }
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:8,代码来源:Provider.cs


注:本文中的UnityEditor.ToArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。