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C# Surface.IsColumnVisible方法代码示例

本文整理汇总了C#中Surface.IsColumnVisible方法的典型用法代码示例。如果您正苦于以下问题:C# Surface.IsColumnVisible方法的具体用法?C# Surface.IsColumnVisible怎么用?C# Surface.IsColumnVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Surface的用法示例。


在下文中一共展示了Surface.IsColumnVisible方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DrawText

        private unsafe void DrawText(Surface dst, Font textFont, string text, Point pt, Size measuredSize, bool antiAliasing, Surface brush8x8)
        {
            Point pt2 = pt;
            Size measuredSize2 = measuredSize;
            int offset = (int)textFont.Height;
            pt.X -= offset;
            measuredSize.Width += 2 * offset;
            Rectangle dstRect = new Rectangle(pt, measuredSize);
            Rectangle dstRectClipped = Rectangle.Intersect(dstRect, ScratchSurface.Bounds);

            if (dstRectClipped.Width == 0 || dstRectClipped.Height == 0)
            {
                return;
            }

            // We only use the first 8,8 of brush
            using (RenderArgs renderArgs = new RenderArgs(this.ScratchSurface))
            {
                renderArgs.Graphics.FillRectangle(Brushes.White, pt.X, pt.Y, measuredSize.Width, measuredSize.Height);

                if (measuredSize.Width > 0 && measuredSize.Height > 0)
                {
                    using (Surface s2 = renderArgs.Surface.CreateWindow(dstRectClipped))
                    {
                        using (RenderArgs renderArgs2 = new RenderArgs(s2))
                        {
                            SystemLayer.Fonts.DrawText(
                                renderArgs2.Graphics,
                                this.font,
                                text,
                                new Point(dstRect.X - dstRectClipped.X + offset, dstRect.Y - dstRectClipped.Y),
                                AppEnvironment.AntiAliasing,
                                AppEnvironment.FontSmoothing);
                        }
                    }
                }

                // Mask out anything that isn't within the user's clip region (selected region)
                using (PdnRegion clip = Selection.CreateRegion())
                {
                    clip.Xor(renderArgs.Surface.Bounds); // invert
                    clip.Intersect(new Rectangle(pt, measuredSize));
                    renderArgs.Graphics.FillRegion(Brushes.White, clip.GetRegionReadOnly());
                }

                int skipX;

                if (pt.X < 0)
                {
                    skipX = -pt.X;
                }
                else
                {
                    skipX = 0;
                }

                int xEnd = Math.Min(dst.Width, pt.X + measuredSize.Width);

                bool blending = AppEnvironment.AlphaBlending;

                if (dst.IsColumnVisible(pt.X + skipX))
                {
                    for (int y = pt.Y; y < pt.Y + measuredSize.Height; ++y)
                    {
                        if (!dst.IsRowVisible(y))
                        {
                            continue;
                        }

                        ColorBgra *dstPtr = dst.GetPointAddressUnchecked(pt.X + skipX, y);
                        ColorBgra *srcPtr = ScratchSurface.GetPointAddress(pt.X + skipX, y);
                        ColorBgra *brushPtr = brush8x8.GetRowAddressUnchecked(y & 7);

                        for (int x = pt.X + skipX; x < xEnd; ++x)
                        {
                            ColorBgra srcPixel = *srcPtr;
                            ColorBgra dstPixel = *dstPtr;
                            ColorBgra brushPixel = brushPtr[x & 7];

                            int alpha = ((255 - srcPixel.R) * brushPixel.A) / 255; // we could use srcPixel.R, .G, or .B -- the choice here is arbitrary
                            brushPixel.A = (byte)alpha;

                            if (srcPtr->R == 255) // could use R, G, or B -- arbitrary choice
                            {
                                // do nothing -- leave dst alone
                            }
                            else if (alpha == 255 || !blending)
                            {
                                // copy it straight over
                                *dstPtr = brushPixel;
                            }
                            else
                            {
                                // do expensive blending
                                *dstPtr = UserBlendOps.NormalBlendOp.ApplyStatic(dstPixel, brushPixel);
                            }

                            ++dstPtr;
                            ++srcPtr;
                        }
//.........这里部分代码省略.........
开发者ID:nkaligin,项目名称:paint-mono,代码行数:101,代码来源:TextTool.cs


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