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C# Surface.Display_SetVisualRenderSize方法代码示例

本文整理汇总了C#中Surface.Display_SetVisualRenderSize方法的典型用法代码示例。如果您正苦于以下问题:C# Surface.Display_SetVisualRenderSize方法的具体用法?C# Surface.Display_SetVisualRenderSize怎么用?C# Surface.Display_SetVisualRenderSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Surface的用法示例。


在下文中一共展示了Surface.Display_SetVisualRenderSize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Surface_BindToSurface

        /// <summary>
        /// Called by a surface to signal that this display has attached to it.
        /// </summary>
        /// <remarks>Here it should create the visual to be shown (if not already existing) and place it on the surface by calling: pSurface.Display_SetVisual(visual).</remarks>
        /// <param name="pSurface">The surface which this display is about to be shown on.</param>
        public void Surface_BindToSurface(Surface pSurface)
        {
            // Error checking.
            if (pSurface == null)
                throw new ArgumentNullException("Cannot bind to a null surface.");

            // If we already have an active surface.
            if (ActiveSurface != null)
                throw new Exception("Display is already bound to a surface.");

            // Store the surface reference.
            ActiveSurface = pSurface;

            // Create the visual to go on the surface.
            ActiveControl = CreateRenderable();
            ActiveSurface.Display_SetVisual(ActiveControl);
            ActiveSurface.Display_SetVisualRenderSize(new Size(ActiveControl.Width, ActiveControl.Height));

            // Tell the JS that we have been attached to a surface (i.e. its properties have changed).
            //this.SignalSurfacePropertiesChanged();

            // Bind to spatial update events.
            pSurface.OnSurfacePropertiesUpdated += Surface_OnSpatialPropertiesUpdated;
        }
开发者ID:iNabarawy,项目名称:ubidisplays,代码行数:29,代码来源:Display.cs


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