本文整理汇总了C#中Surface.Display_SetVisualRenderSize方法的典型用法代码示例。如果您正苦于以下问题:C# Surface.Display_SetVisualRenderSize方法的具体用法?C# Surface.Display_SetVisualRenderSize怎么用?C# Surface.Display_SetVisualRenderSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Surface
的用法示例。
在下文中一共展示了Surface.Display_SetVisualRenderSize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Surface_BindToSurface
/// <summary>
/// Called by a surface to signal that this display has attached to it.
/// </summary>
/// <remarks>Here it should create the visual to be shown (if not already existing) and place it on the surface by calling: pSurface.Display_SetVisual(visual).</remarks>
/// <param name="pSurface">The surface which this display is about to be shown on.</param>
public void Surface_BindToSurface(Surface pSurface)
{
// Error checking.
if (pSurface == null)
throw new ArgumentNullException("Cannot bind to a null surface.");
// If we already have an active surface.
if (ActiveSurface != null)
throw new Exception("Display is already bound to a surface.");
// Store the surface reference.
ActiveSurface = pSurface;
// Create the visual to go on the surface.
ActiveControl = CreateRenderable();
ActiveSurface.Display_SetVisual(ActiveControl);
ActiveSurface.Display_SetVisualRenderSize(new Size(ActiveControl.Width, ActiveControl.Height));
// Tell the JS that we have been attached to a surface (i.e. its properties have changed).
//this.SignalSurfacePropertiesChanged();
// Bind to spatial update events.
pSurface.OnSurfacePropertiesUpdated += Surface_OnSpatialPropertiesUpdated;
}