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C# StreamHandler.WriteUInt16方法代码示例

本文整理汇总了C#中StreamHandler.WriteUInt16方法的典型用法代码示例。如果您正苦于以下问题:C# StreamHandler.WriteUInt16方法的具体用法?C# StreamHandler.WriteUInt16怎么用?C# StreamHandler.WriteUInt16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StreamHandler的用法示例。


在下文中一共展示了StreamHandler.WriteUInt16方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Save

        public override void Save(StreamHandler writer)
        {
            writer.WriteUInt32((uint)Roles);

            writer.WriteUInt16(0);

            writer.WriteByte((byte)Dungeons.Length);
            foreach (var entry in Dungeons)
                writer.WriteUInt32(entry.Entry);

            writer.WriteByte(3);
            writer.WriteUInt16(0);
            writer.WriteByte(0);

            writer.WriteCString(Comment);
        }
开发者ID:CarlosX,项目名称:Kamilla.Wow,代码行数:16,代码来源:LFG.cs

示例2: Save

        public override void Save(StreamHandler Writer)
        {
            Writer.WriteUInt16((ushort)this.Map);

            EnsureRead();

            long nUpdatesPos = Writer.BaseStream.Position;
            uint nUpdates = 0;
            Writer.WriteUInt32(nUpdates);

            if (this.DestroyedObjects.Count > 0)
            {
                ++nUpdates;
                Writer.WriteByte((byte)UpdateTypes.DestroyObjects);

                Writer.WriteInt32(this.DestroyedObjects.Count);
                foreach (WowGuid guid in this.DestroyedObjects)
                    Writer.WritePackedGuid(guid);
            }

            foreach (var pair in this.ValuesUpdates)
            {
                ++nUpdates;
                Writer.WriteByte((byte)UpdateTypes.UpdateValues);

                Writer.WritePackedGuid(pair.Key);
                WriteValues(Writer, pair.Value, WowObject.GetTypeId(pair.Key.Type));
            }

            foreach (var pair in this.CreatedObjects)
            {
                ++nUpdates;
                var type = UpdateTypes.CreateObjects;

                var obj = pair.Value;

                if (obj.MovementData.HavePosition)
                {
                    if (obj.TypeId == ObjectTypeId.DynamicObject
                        || obj.TypeId == ObjectTypeId.Corpse
                        || obj.TypeId == ObjectTypeId.Player)
                    {
                        type = UpdateTypes.CreateObjects2;
                    }

                    if (obj.TypeId == ObjectTypeId.GameObject && obj is WowGameObject)
                    {
                        switch ((obj as WowGameObject).GameObjectType)
                        {
                            case GameObjectTypes.Trap:
                            case GameObjectTypes.DuelArbiter:
                            case GameObjectTypes.FlagStand:
                            case GameObjectTypes.FlagDrop:
                                type = UpdateTypes.CreateObjects2;
                                break;
                        }
                    }
                }

                var guid = obj.Guid;

                Writer.WriteByte((byte)type);
                Writer.WritePackedGuid(guid);
                Writer.WriteByte((byte)obj.TypeId);
                obj.MovementData.Save(Writer);
                WriteValues(Writer, obj.GetValues(), obj.TypeId);
            }

            long pos = Writer.BaseStream.Position;
            Writer.BaseStream.Position = nUpdatesPos;
            Writer.WriteUInt32(nUpdates);
            Writer.BaseStream.Position = pos;
        }
开发者ID:CarlosX,项目名称:Kamilla.Wow,代码行数:73,代码来源:UpdateData.cs

示例3: Save

        public void Save(StreamHandler writer)
        {
            writer
                .WriteByte(this.Slot)
                .WriteUInt32(this.Spell);

            if (this.Spell != 0)
            {
                writer
                    .WriteUInt16((ushort)this.Flags)
                    .WriteByte(this.Level)
                    .WriteByte(this.Charges);

                if ((Flags & AuraFlags.NotCaster) == 0)
                    writer.WritePackedGuid(this.Caster);

                if ((Flags & AuraFlags.Duration) != 0)
                {
                    writer.WriteUInt32(this.MaxDuration);
                    writer.WriteUInt32(this.LeftDuration);
                }

                if ((Flags & AuraFlags.BasePoints) != 0)
                {
                    for (int i = 0; i < MaxEffects; ++i)
                    {
                        if ((Flags & (AuraFlags)(1 << i)) != 0)
                            writer.WriteInt32(BasePoints[i]);
                    }
                }
            }
        }
开发者ID:CarlosX,项目名称:Kamilla.Wow,代码行数:32,代码来源:Aura.cs


注:本文中的StreamHandler.WriteUInt16方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。