本文整理汇总了C#中StreamHandler.WriteSingle方法的典型用法代码示例。如果您正苦于以下问题:C# StreamHandler.WriteSingle方法的具体用法?C# StreamHandler.WriteSingle怎么用?C# StreamHandler.WriteSingle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StreamHandler
的用法示例。
在下文中一共展示了StreamHandler.WriteSingle方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WriteElement
protected override void WriteElement(StreamHandler writer, RegularMovementPacket.MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
{
if (element == MovementStatusElements.GenericDword2)
{
writer.FlushUnalignedBits();
writer.WriteSingle(this.NewValue);
}
else
base.WriteElement(writer, element, status, guid, tguid);
}
示例2: ElementWrite
protected override void ElementWrite(StreamHandler writer, int index)
{
if (index == -2)
{
writer.FlushUnalignedBits();
writer.WriteSingle(this.NewValue);
}
else
base.ElementWrite(writer, index);
}
示例3: ElementWrite
protected override void ElementWrite(StreamHandler writer, int index)
{
switch (index)
{
case -2:
writer.WriteSingle(this.DirectionCos);
break;
case -3:
writer.WriteSingle(this.DirectionSin);
break;
case -4:
writer.WriteSingle(this.HorizontalSpeed);
break;
case -5:
writer.WriteSingle(this.VerticalSpeed);
break;
default:
base.ElementRead(writer, index);
break;
}
}
示例4: ElementWrite
protected override void ElementWrite(StreamHandler writer, int index)
{
writer.WriteSingle(this.NewValue);
}
示例5: WriteElement
protected virtual void WriteElement(StreamHandler writer, MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
{
if (element >= MovementStatusElements.GuidByte0 && element <= MovementStatusElements.GuidByte7)
{
WriteByteMask(writer, guid[element - MovementStatusElements.GuidByte0]);
return;
}
if (element >= MovementStatusElements.TransportGuidByte0 &&
element <= MovementStatusElements.TransportGuidByte7)
{
if (status.HaveTransportData)
WriteByteMask(writer, tguid[element - MovementStatusElements.TransportGuidByte0]);
return;
}
if (element >= MovementStatusElements.GuidByte0_2 && element <= MovementStatusElements.GuidByte7_2)
{
WriteByteSeq(writer, guid[element - MovementStatusElements.GuidByte0_2]);
return;
}
if (element >= MovementStatusElements.TransportGuidByte0_2 &&
element <= MovementStatusElements.TransportGuidByte7_2)
{
if (status.HaveTransportData)
WriteByteSeq(writer, tguid[element - MovementStatusElements.TransportGuidByte0_2]);
return;
}
switch (element)
{
case MovementStatusElements.Flags:
writer.UnalignedWriteBit(status.Flags == 0);
break;
case MovementStatusElements.Flags_2:
if (status.Flags != 0)
writer.UnalignedWriteInt((uint)status.Flags, 30);
break;
case MovementStatusElements.Flags2:
writer.UnalignedWriteBit(status.Flags2 == 0);
break;
case MovementStatusElements.Flags2_2:
if (status.Flags2 != 0)
writer.UnalignedWriteInt((ushort)status.Flags2, 12);
break;
case MovementStatusElements.Timestamp:
writer.UnalignedWriteBit(status.TimeStamp == 0);
break;
case MovementStatusElements.Timestamp_2:
if (status.TimeStamp != 0)
writer.WriteUInt32(status.TimeStamp);
break;
case MovementStatusElements.Pitch:
writer.UnalignedWriteBit(!status.HavePitch);
break;
case MovementStatusElements.Pitch_2:
if (status.HavePitch)
writer.WriteSingle(status.Pitch);
break;
case MovementStatusElements.HaveFallData:
writer.UnalignedWriteBit(status.HaveFallData);
break;
case MovementStatusElements.HaveFallDirection:
if (status.HaveFallData)
writer.UnalignedWriteBit(status.HaveFallDirection);
break;
case MovementStatusElements.HaveTransportData:
writer.UnalignedWriteBit(status.HaveTransportData);
break;
case MovementStatusElements.TransportHaveTime2:
if (status.HaveTransportData)
writer.UnalignedWriteBit(status.HaveTransportTime2);
break;
case MovementStatusElements.TransportHaveTime3:
if (status.HaveTransportData)
writer.UnalignedWriteBit(status.HaveTransportTime3);
break;
case MovementStatusElements.HaveSpline:
writer.UnalignedWriteBit(status.HaveSpline);
break;
case MovementStatusElements.HaveSpline2:
writer.UnalignedWriteBit(status.HaveSpline2);
break;
case MovementStatusElements.SplineElev:
writer.UnalignedWriteBit(!status.HaveSplineElevation);
break;
case MovementStatusElements.SplineElev_2:
if (status.HaveSplineElevation)
writer.WriteSingle(status.SplineElevation);
break;
case MovementStatusElements.PositionX:
writer.WriteSingle(status.Position.X);
break;
case MovementStatusElements.PositionY:
writer.WriteSingle(status.Position.Y);
break;
case MovementStatusElements.PositionZ:
writer.WriteSingle(status.Position.Z);
break;
//.........这里部分代码省略.........
示例6: Save
/// <summary>
/// Saves the current instance of SpellGo class to a StreamHandler.
/// </summary>
/// <param name="Writer">The StreamHandler to use.</param>
public override void Save(StreamHandler Writer)
{
Writer.WritePackedGuid(Caster);
Writer.WritePackedGuid(CastInvoker);
Writer.WriteByte(CastId);
Writer.WriteUInt32(SpellId);
Writer.WriteUInt32((uint)Flags);
Writer.WriteUInt32(Unk43);
Writer.WriteUInt32(CastTime);
Writer.WriteByte((byte)Hits.Count);
foreach (WowGuid guid in Hits)
Writer.WriteGuid(guid);
Writer.WriteByte((byte)Misses.Count);
foreach (MissData miss in Misses)
miss.Write(Writer);
TargetData.Write(Writer);
if ((Flags & CastFlags.PredictedPower) != 0)
Writer.WriteUInt32(PredictedPower);
if ((Flags & CastFlags.RuneStates) != 0)
{
Writer.WriteByte((byte)RunesBefore);
Writer.WriteByte((byte)RunesAfter);
for (int i = 0; i < RuneCooldowns.Length; ++i)
Writer.WriteByte((byte)RuneCooldowns[i]);
}
if ((Flags & CastFlags.Unk0x00020000) != 0)
{
Writer.WriteSingle(Unk0x20000_Float);
Writer.WriteUInt32(Unk0x20000_UInt32);
}
if ((Flags & CastFlags.Ammo) != 0)
{
Writer.WriteUInt32(ProjectileDisplayId);
Writer.WriteUInt32((uint)ProjectileInventoryType);
}
if ((Flags & CastFlags.Unk0x00080000) != 0)
{
Writer.WriteUInt32(Unk0x80000_UInt32_1);
Writer.WriteUInt32(Unk0x80000_UInt32_2);
}
if ((TargetData.Flags & SpellCastTargetFlags.DestLocation) != 0)
{
Writer.WriteByte(DestLocationCounter);
}
if ((TargetData.Flags & SpellCastTargetFlags.Unk4) != 0)
{
Writer.WriteUInt32(Unk4_Count);
foreach (var pair in Unk4_List)
{
Writer.WriteStruct(pair.Value);
Writer.WriteGuid(pair.Key);
if (pair.Key.IsEmpty)
break;
}
}
}
示例7: Save
/// <summary>
/// Saves the current ChatMessage to a stream using a StreamHandler.
/// </summary>
/// <param name="Writer">
/// Instance of StreamHandler used to save the current ChatMessage to a stream.
/// </param>
public override void Save(StreamHandler Writer)
{
Writer.WriteByte((byte)m_type);
Writer.WriteUInt32((uint)m_language);
Writer.WriteGuid(m_senderGUID);
Writer.WriteUInt32(m_unknownUInt32);
switch (m_type)
{
case ChatMessageType.MonsterSay:
case ChatMessageType.MonsterParty:
case ChatMessageType.MonsterYell:
case ChatMessageType.MonsterWhisper:
case ChatMessageType.MonsterEmote:
case ChatMessageType.RaidBossEmote:
case ChatMessageType.RaidBossWhisper:
case ChatMessageType.BattleNet:
Writer.WriteChatString(m_senderName ?? "<sender>");
Writer.WriteGuid(m_targetGUID);
if (!m_targetGUID.IsEmpty
&& !m_targetGUID.IsPlayer
&& !m_targetGUID.IsPet)
{
Writer.WriteChatString(m_targetName ?? "<target>");
}
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
if (m_type == ChatMessageType.RaidBossEmote || m_type == ChatMessageType.RaidBossWhisper)
{
Writer.WriteSingle(m_displayTime);
Writer.WriteBoolean(m_suspendEvent);
}
break;
case ChatMessageType.BGSystemNeutral:
case ChatMessageType.BGSystemAlliance:
case ChatMessageType.BGSystemHorde:
Writer.WriteGuid(m_targetGUID);
if (!m_targetGUID.IsEmpty
&& !m_targetGUID.IsPlayer)
{
Writer.WriteChatString(m_targetName);
}
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
break;
case ChatMessageType.Achievement:
case ChatMessageType.GuildAchievement:
Writer.WriteGuid(m_targetGUID);
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
Writer.WriteUInt32(m_achievementId);
break;
case ChatMessageType.WhisperForeign:
Writer.WriteChatString(m_senderName ?? "<sender>");
Writer.WriteGuid(m_targetGUID);
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
break;
default:
if (GameMasterMessage)
Writer.WriteChatString(m_senderName ?? "<sender>");
if (m_type == ChatMessageType.Channel)
Writer.WriteCString(m_channel ?? "<channel>");
Writer.WriteGuid(m_targetGUID);
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
break;
}
}
示例8: Save
//.........这里部分代码省略.........
.UnalignedWriteBit(bytes[0] != 0)
.UnalignedWriteBit(bytes[4] != 0)
.UnalignedWriteBit(this.HaveTransportTime2)
.UnalignedWriteBit(bytes[7] != 0);
}
}
// TODO: shorts here
if (this.HaveAttackingTarget)
{
fixed (byte* bytes = this.AttackingTarget.Bytes)
{
Writer
.UnalignedWriteBit(bytes[3] != 0)
.UnalignedWriteBit(bytes[4] != 0)
.UnalignedWriteBit(bytes[6] != 0)
.UnalignedWriteBit(bytes[0] != 0)
.UnalignedWriteBit(bytes[1] != 0)
.UnalignedWriteBit(bytes[7] != 0)
.UnalignedWriteBit(bytes[5] != 0)
.UnalignedWriteBit(bytes[2] != 0);
}
}
Writer.FlushUnalignedBits();
foreach (var val in this.UnkUInt32)
Writer.WriteUInt32(val);
if (this.HavePosition)
{
Writer
.WriteSingle(this.Position.Z)
.WriteSingle(this.Orientation)
.WriteSingle(this.Position.X)
.WriteSingle(this.Position.Y);
}
if (this.HaveVehicleData)
{
Writer
.WriteUInt32(this.VehicleId)
.WriteSingle(this.VehicleAimAdjustement);
}
if (this.HaveGameObjectPosition)
{
fixed (byte* bytes = this.TransportGuid.Bytes)
{
Writer
.WriteXorByte(bytes[1])
.WriteXorByte(bytes[4])
.WriteSingle(this.TransportPosition.Z);
if (this.HaveTransportTime3)
Writer.WriteUInt32(this.TransportTime3);
Writer.WriteUInt32(this.TransportTime);
Writer
.WriteXorByte(bytes[5])
.WriteXorByte(bytes[6])
.WriteSingle(this.TransportPosition.X)
.WriteXorByte(bytes[2]);