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C# StreamHandler.UnalignedWriteInt方法代码示例

本文整理汇总了C#中StreamHandler.UnalignedWriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# StreamHandler.UnalignedWriteInt方法的具体用法?C# StreamHandler.UnalignedWriteInt怎么用?C# StreamHandler.UnalignedWriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StreamHandler的用法示例。


在下文中一共展示了StreamHandler.UnalignedWriteInt方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ElementWrite

 protected override void ElementWrite(StreamHandler writer, int index)
 {
     if (index == -3)
         writer.UnalignedWriteInt(this.UnkByte, 2);
     else
         base.ElementWrite(writer, index);
 }
开发者ID:SkyFire,项目名称:Kamilla.Wow,代码行数:7,代码来源:ForceSetCollisionHeight.cs

示例2: WriteElement

        protected virtual void WriteElement(StreamHandler writer, MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
        {
            if (element >= MovementStatusElements.GuidByte0 && element <= MovementStatusElements.GuidByte7)
            {
                WriteByteMask(writer, guid[element - MovementStatusElements.GuidByte0]);
                return;
            }

            if (element >= MovementStatusElements.TransportGuidByte0 &&
                element <= MovementStatusElements.TransportGuidByte7)
            {
                if (status.HaveTransportData)
                    WriteByteMask(writer, tguid[element - MovementStatusElements.TransportGuidByte0]);
                return;
            }

            if (element >= MovementStatusElements.GuidByte0_2 && element <= MovementStatusElements.GuidByte7_2)
            {
                WriteByteSeq(writer, guid[element - MovementStatusElements.GuidByte0_2]);
                return;
            }

            if (element >= MovementStatusElements.TransportGuidByte0_2 &&
                element <= MovementStatusElements.TransportGuidByte7_2)
            {
                if (status.HaveTransportData)
                    WriteByteSeq(writer, tguid[element - MovementStatusElements.TransportGuidByte0_2]);
                return;
            }

            switch (element)
            {
                case MovementStatusElements.Flags:
                    writer.UnalignedWriteBit(status.Flags == 0);
                    break;
                case MovementStatusElements.Flags_2:
                    if (status.Flags != 0)
                        writer.UnalignedWriteInt((uint)status.Flags, 30);
                    break;
                case MovementStatusElements.Flags2:
                    writer.UnalignedWriteBit(status.Flags2 == 0);
                    break;
                case MovementStatusElements.Flags2_2:
                    if (status.Flags2 != 0)
                        writer.UnalignedWriteInt((ushort)status.Flags2, 12);
                    break;
                case MovementStatusElements.Timestamp:
                    writer.UnalignedWriteBit(status.TimeStamp == 0);
                    break;
                case MovementStatusElements.Timestamp_2:
                    if (status.TimeStamp != 0)
                        writer.WriteUInt32(status.TimeStamp);
                    break;
                case MovementStatusElements.Pitch:
                    writer.UnalignedWriteBit(!status.HavePitch);
                    break;
                case MovementStatusElements.Pitch_2:
                    if (status.HavePitch)
                        writer.WriteSingle(status.Pitch);
                    break;
                case MovementStatusElements.HaveFallData:
                    writer.UnalignedWriteBit(status.HaveFallData);
                    break;
                case MovementStatusElements.HaveFallDirection:
                    if (status.HaveFallData)
                        writer.UnalignedWriteBit(status.HaveFallDirection);
                    break;
                case MovementStatusElements.HaveTransportData:
                    writer.UnalignedWriteBit(status.HaveTransportData);
                    break;
                case MovementStatusElements.TransportHaveTime2:
                    if (status.HaveTransportData)
                        writer.UnalignedWriteBit(status.HaveTransportTime2);
                    break;
                case MovementStatusElements.TransportHaveTime3:
                    if (status.HaveTransportData)
                        writer.UnalignedWriteBit(status.HaveTransportTime3);
                    break;
                case MovementStatusElements.HaveSpline:
                    writer.UnalignedWriteBit(status.HaveSpline);
                    break;
                case MovementStatusElements.HaveSpline2:
                    writer.UnalignedWriteBit(status.HaveSpline2);
                    break;
                case MovementStatusElements.SplineElev:
                    writer.UnalignedWriteBit(!status.HaveSplineElevation);
                    break;
                case MovementStatusElements.SplineElev_2:
                    if (status.HaveSplineElevation)
                        writer.WriteSingle(status.SplineElevation);
                    break;
                case MovementStatusElements.PositionX:
                    writer.WriteSingle(status.Position.X);
                    break;
                case MovementStatusElements.PositionY:
                    writer.WriteSingle(status.Position.Y);
                    break;
                case MovementStatusElements.PositionZ:
                    writer.WriteSingle(status.Position.Z);
                    break;
//.........这里部分代码省略.........
开发者ID:SkyFire,项目名称:Kamilla.Wow,代码行数:101,代码来源:RegularMovementPacket.cs

示例3: Save

        public unsafe void Save(StreamHandler Writer)
        {
            var guid = this.Guid;

            Writer
                .UnalignedWriteBit(this.HaveAttackingTarget)
                .UnalignedWriteBit(guid.Bytes[2] != 0)
                .UnalignedWriteBit(this.HaveVehicleData)
                .UnalignedWriteBit(guid.Bytes[1] != 0)
                .UnalignedWriteBit(guid.Bytes[4] != 0)
                .UnalignedWriteBit(guid.Bytes[3] != 0)
                .UnalignedWriteBit(this.HaveTransportTime)
                .UnalignedWriteBit(this.HaveGameObjectPosition)
                .UnalignedWriteBit(false) // TODO
                .UnalignedWriteBit(false) // TODO
                .UnalignedWriteBit(this.HaveGameObjectRotation)
                .UnalignedWriteBit(this.Living)
                .UnalignedWriteBit(this.HavePosition)
                .UnalignedWriteInt((uint)this.UnkUInt32.Length, 24)
                .UnalignedWriteBit(guid.Bytes[0] != 0)
                ;

            var p_guid = this.Guid;

            if (this.Living)
            {
                Writer.UnalignedWriteBit(this.HaveTransportData);
                if (this.HaveTransportData)
                {
                    fixed (byte* bytes = this.TransportGuid.Bytes)
                    {
                        Writer
                            .UnalignedWriteBit(bytes[2] != 0)
                            .UnalignedWriteBit(bytes[7] != 0)
                            .UnalignedWriteBit(bytes[5] != 0)
                            .UnalignedWriteBit(this.HaveTransportTime3)
                            .UnalignedWriteBit(bytes[3] != 0)
                            .UnalignedWriteBit(bytes[0] != 0)
                            .UnalignedWriteBit(bytes[4] != 0)
                            .UnalignedWriteBit(bytes[1] != 0)
                            .UnalignedWriteBit(this.HaveTransportTime2)
                            .UnalignedWriteBit(bytes[6] != 0);
                    }
                }

                Writer
                    .UnalignedWriteBit(this.HaveSpline2)
                    .UnalignedWriteBit(p_guid.Bytes[7] != 0)
                    .UnalignedWriteBit(p_guid.Bytes[6] != 0)
                    .UnalignedWriteBit(p_guid.Bytes[5] != 0)
                    .UnalignedWriteBit(p_guid.Bytes[2] != 0)
                    .UnalignedWriteBit(p_guid.Bytes[4] != 0)
                    .UnalignedWriteBit(!(this.Flags != 0))
                    .UnalignedWriteBit(p_guid.Bytes[1] != 0)
                    .UnalignedWriteBit(this.SelfTarget)
                    .UnalignedWriteBit(!(this.TimeStamp != 0))
                    .UnalignedWriteBit(!(this.Flags2 != 0));

                if (this.HaveSpline2)
                {
                    Writer.UnalignedWriteBit(this.HaveSpline);
                    if (this.HaveSpline)
                    {
                        Writer
                            .UnalignedWriteBit(this.Spline.HaveDurationMultiplier)
                            .UnalignedWriteInt((uint)this.Spline.Flags, 25)
                            .UnalignedWriteInt((byte)this.Spline.SplineMode, 2)
                            .UnalignedWriteBit(this.Spline.HaveUnknown1)
                            .UnalignedWriteInt((uint)this.Spline.Points.Count, 22);

                        byte v;
                        switch (this.Spline.SplineType)
                        {
                            case SplineType.FacingSpot:
                                v = 0;
                                break;
                            case SplineType.Normal:
                                v = 1;
                                break;
                            case SplineType.FacingTarget:
                                v = 2;
                                break;
                            case SplineType.FacingAngle:
                                v = 3;
                                break;
                            default:
                                throw new InvalidOperationException();
                        }
                        Writer.UnalignedWriteInt(v, 2);

                        if (this.Spline.SplineType == SplineType.FacingTarget)
                        {
                            fixed (byte* bytes = this.Spline.FacingTarget.Bytes)
                            {
                                Writer
                                    .UnalignedWriteBit(bytes[7] != 0)
                                    .UnalignedWriteBit(bytes[3] != 0)
                                    .UnalignedWriteBit(bytes[4] != 0)
                                    .UnalignedWriteBit(bytes[2] != 0)
                                    .UnalignedWriteBit(bytes[1] != 0)
//.........这里部分代码省略.........
开发者ID:CarlosX,项目名称:Kamilla.Wow,代码行数:101,代码来源:MovementInfo.cs


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