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C# StreamHandler.ReadUInt16方法代码示例

本文整理汇总了C#中StreamHandler.ReadUInt16方法的典型用法代码示例。如果您正苦于以下问题:C# StreamHandler.ReadUInt16方法的具体用法?C# StreamHandler.ReadUInt16怎么用?C# StreamHandler.ReadUInt16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StreamHandler的用法示例。


在下文中一共展示了StreamHandler.ReadUInt16方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateData

        public UpdateData(StreamHandler Reader, bool LazyReading)
        {
            this.m_map = (Maps)Reader.ReadUInt16();

            this.Reader = Reader;

            m_readers = new Action[]
                {
                    ReadUpdates,
                };

            if (!LazyReading)
                EnsureRead();
        }
开发者ID:CarlosX,项目名称:Kamilla.Wow,代码行数:14,代码来源:UpdateData.cs

示例2: MovementInfo


//.........这里部分代码省略.........
                    .ReadSingle(out this.Position.X);

                if (this.HavePitch)
                    Reader.ReadSingle(out this.Pitch);

                // Fall Data
                if (this.HaveFallData)
                {
                    Reader.ReadUInt32(out this.FallTime);
                    if (this.HaveFallDirection)
                    {
                        Reader
                            .ReadSingle(out this.FallSinAngle)
                            .ReadSingle(out this.FallHorizontalSpeed)
                            .ReadSingle(out this.FallCosAngle);
                    }
                    Reader.ReadSingle(out this.FallVerticalSpeed);
                }

                Reader
                    .ReadXorByte(ref p_guid.Bytes[7])
                    .ReadSingle(out this.Speeds[4])
                    .ReadXorByte(ref p_guid.Bytes[0])
                    .ReadXorByte(ref p_guid.Bytes[5]);

                if (this.TimeStamp != 0)
                    this.TimeStamp = Reader.ReadUInt32();

                Reader
                    .ReadSingle(out this.Position.Z)
                    .ReadSingle(out this.Speeds[6])
                    .ReadXorByte(ref p_guid.Bytes[1])
                    .ReadSingle(out this.Speeds[2])
                    .ReadSingle(out this.Speeds[5])
                    .ReadSingle(out this.Speeds[3])
                    .ReadSingle(out this.Speeds[0])
                    .ReadXorByte(ref p_guid.Bytes[3])
                    .ReadXorByte(ref p_guid.Bytes[4])
                    .ReadXorByte(ref p_guid.Bytes[2])
                    .ReadXorByte(ref p_guid.Bytes[6]);

                if (this.HaveSplineElevation)
                    this.SplineElevation = Reader.ReadSingle();

                this.Position.Y = Reader.ReadSingle();

                if (haveOrientation)
                    this.Orientation = Reader.ReadSingle();

                this.Speeds[1] = Reader.ReadSingle();
            }

            if (field_1C8)
            {
                Console.WriteLine("Error: 16 floats @ 1CC detected !!!");

                Reader.ReadBytes(16 * 4); // 16 floats starting at 1CC
                var field_20C = Reader.ReadByte();
            }

            // transport time
            if (this.HaveTransportTime)
                Reader.ReadUInt32(out this.TransportTime);

            // unk2 ?
            if (field_1AC)
            {
                Console.WriteLine("Error: 3 shorts @ 1AE detected !!!");

                if (field_1B0 != 0)
                    field_1B0 = Reader.ReadUInt16();
                if (field_1B2 != 0)
                    field_1B2 = Reader.ReadUInt16();
                if (field_1AE != 0)
                    field_1AE = Reader.ReadUInt16();
            }

            // go rotation?
            if (this.HaveGameObjectRotation)
                this.GameObjectRotation = Reader.ReadUInt64().UnpackQuaternion();

            // target guid?
            if (this.HaveAttackingTarget)
            {
                fixed (byte* bytes = this.AttackingTarget.Bytes)
                {
                    Reader
                        .ReadXorByte(ref bytes[3])
                        .ReadXorByte(ref bytes[5])
                        .ReadXorByte(ref bytes[0])
                        .ReadXorByte(ref bytes[7])
                        .ReadXorByte(ref bytes[2])
                        .ReadXorByte(ref bytes[4])
                        .ReadXorByte(ref bytes[6])
                        .ReadXorByte(ref bytes[1]);
                }
            }

            this.Guid = guid;
        }
开发者ID:CarlosX,项目名称:Kamilla.Wow,代码行数:101,代码来源:MovementInfo.cs

示例3: Read

        public void Read(StreamHandler Reader)
        {
            Slot = Reader.ReadByte();
            Spell = Reader.ReadUInt32();

            Caster = Unit;

            if (Spell != 0)
            {
                Flags = (AuraFlags)Reader.ReadUInt16();
                Level = Reader.ReadByte();
                Charges = Reader.ReadByte();

                if ((Flags & AuraFlags.NotCaster) == 0)
                    Caster = Reader.ReadPackedGuid();

                if ((Flags & AuraFlags.Duration) != 0)
                {
                    MaxDuration = Reader.ReadUInt32();
                    var currentDurationMs = Reader.ReadUInt32();

                    this.AppliedTime = (uint)Environment.TickCount - currentDurationMs;
                }

                if ((Flags & AuraFlags.BasePoints) != 0)
                {
                    for (int i = 0; i < MaxEffects; ++i)
                    {
                        if ((Flags & (AuraFlags)(1 << i)) != 0)
                            BasePoints[i] = Reader.ReadInt32();
                        else
                            BasePoints[i] = 0;
                    }
                }
                else
                    Array.Clear(BasePoints, 0, MaxEffects);
            }
        }
开发者ID:CarlosX,项目名称:Kamilla.Wow,代码行数:38,代码来源:Aura.cs


注:本文中的StreamHandler.ReadUInt16方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。