本文整理汇总了C#中StreamHandler.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# StreamHandler.ReadUInt32方法的具体用法?C# StreamHandler.ReadUInt32怎么用?C# StreamHandler.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StreamHandler
的用法示例。
在下文中一共展示了StreamHandler.ReadUInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Read
public override void Read(StreamHandler reader)
{
uint DisplayedItemCount = reader.ReadUInt32();
Items = new AuctionListItem[DisplayedItemCount];
for (uint i = 0; i < DisplayedItemCount; ++i)
Items[i] = reader.ReadStruct<AuctionListItem>();
TotalItemCount = reader.ReadUInt32();
NextSearchDelayMs = reader.ReadUInt32();
}
示例2: Read
public override void Read(StreamHandler reader)
{
ContainerSlot = (InventorySlot)reader.ReadByte();
Slot = (InventorySlot)reader.ReadByte();
CastId = reader.ReadByte();
SpellId = reader.ReadUInt32();
ItemGuid = reader.ReadGuid();
GlyphSlot = reader.ReadUInt32();
UnkFlags = reader.ReadByte();
TargetData.Read(reader);
}
示例3: Read
public override void Read(StreamHandler reader)
{
this.Roles = (GroupRoles)reader.ReadUInt32();
reader.Skip(2); // 2 bools
uint count = reader.ReadByte();
Dungeons = new DungeonEntry[count];
for (uint i = 0; i < count; ++i)
Dungeons[i] = new DungeonEntry(reader.ReadUInt32());
reader.Skip(4);
this.Comment = reader.ReadCString();
}
示例4: Read
public override void Read(StreamHandler Reader)
{
this.Count = Reader.ReadByte();
this.Seed = Reader.ReadUInt32();
this.ClientSeed = Reader.ReadBytes(16);
this.ServerSeed = Reader.ReadBytes(16);
}
示例5: ElementRead
protected override void ElementRead(StreamHandler reader, int index)
{
if (index == -2)
this.NewValue = reader.ReadUInt32();
else
base.ElementRead(reader, index);
}
示例6: ReadElement
protected override void ReadElement(StreamHandler reader, MovementStatusElements element, MovementStatus status, byte[] guid, byte[] tguid)
{
if (element == MovementStatusElements.GenericDword0)
this.ChangeCounter = reader.ReadUInt32();
else
base.ReadElement(reader, element, status, guid, tguid);
}
示例7: Read
public void Read(StreamHandler Reader)
{
Flags = (SpellCastTargetFlags)Reader.ReadUInt32();
if ((Flags & (
SpellCastTargetFlags.Unit | SpellCastTargetFlags.Unk2 |
SpellCastTargetFlags.Object |
SpellCastTargetFlags.Corpse | SpellCastTargetFlags.PvPCorpse
)) != 0)
TargetUnit = Reader.ReadPackedGuid();
if ((Flags & (SpellCastTargetFlags.Item | SpellCastTargetFlags.TradeItem)) != 0)
TargetItem = Reader.ReadPackedGuid();
if ((Flags & SpellCastTargetFlags.SourceLocation) != 0)
{
SourceTransportGuid = Reader.ReadPackedGuid();
SourceLocation = Reader.ReadVector3();
}
if ((Flags & SpellCastTargetFlags.DestLocation) != 0)
{
DestTransportGuid = Reader.ReadPackedGuid();
DestLocation = Reader.ReadVector3();
}
if ((Flags & SpellCastTargetFlags.String) != 0)
StringTarget = Reader.ReadCString();
}
示例8: ElementRead
protected override void ElementRead(StreamHandler reader, int index)
{
if (index == -5)
this.Unk = reader.ReadUInt32();
else
this.Data[-index - 1] = reader.ReadBytes(reader.ReadInt32());
}
示例9: ElementRead
protected override void ElementRead(StreamHandler reader, int index)
{
if (index == -1)
this.ChangeCounter = reader.ReadUInt32();
else
throw new InvalidOperationException("Unknown read element: " + index);
}
示例10: Read
public override void Read(StreamHandler reader)
{
this.Unit = reader.ReadPackedGuid();
var count = reader.ReadInt32();
this.ThreatList = new ThreatUpdatePair[count];
for (int i = 0; i < count; ++i)
this.ThreatList[i] = new ThreatUpdatePair { Unit = reader.ReadPackedGuid(), Threat = reader.ReadUInt32() };
}
示例11: Read
public override void Read(StreamHandler reader)
{
Caster = reader.ReadPackedGuid();
SpellId = reader.ReadUInt32();
Duration = reader.ReadInt32();
HaveFlags = reader.ReadBoolean();
if (HaveFlags)
{
TargetFlags1 = reader.ReadUInt32();
TargetFlags2 = reader.ReadUInt32();
}
Unk_HaveData2 = reader.ReadBoolean();
if (Unk_HaveData2)
{
Unk_Guid1 = reader.ReadPackedGuid();
Unk_UInt3 = reader.ReadUInt32();
Unk_Byte = reader.ReadByte();
if (Unk_Byte == 2)
Unk_Guid2 = reader.ReadPackedGuid();
}
}
示例12: Read
public override void Read(StreamHandler Reader)
{
byte[] blob = Reader.ReadBytes(256);
Token = Reader.ReadUInt32();
UnknownULong = Reader.ReadUInt64();
ConnectionIndex = Reader.ReadByte();
// hardcoded in client
byte[] modulus1 = {
0x91, 0xD5, 0x9B, 0xB7, 0xD4, 0xE1, 0x83, 0xA5, 0x22, 0x2B, 0x5F, 0x38, 0xF4, 0xB8, 0x86, 0xFF,
0x32, 0x84, 0x38, 0x2D, 0x99, 0x38, 0x8F, 0xBA, 0xF3, 0xC9, 0x22, 0x5D, 0x51, 0x73, 0x1E, 0x28,
0x87, 0x24, 0x8F, 0xB5, 0xC9, 0xB0, 0x7C, 0x95, 0xD0, 0x6B, 0x5B, 0xF4, 0x94, 0xC5, 0x94, 0x9D,
0xFA, 0x6F, 0x47, 0x3A, 0xA3, 0x86, 0xC0, 0xA8, 0x37, 0xF3, 0x9B, 0xEF, 0x2F, 0xC1, 0xFB, 0xB3,
0xF4, 0x1C, 0x2B, 0x0E, 0xD3, 0x6D, 0x88, 0xBB, 0x02, 0xE0, 0x4E, 0x63, 0xFA, 0x76, 0xE3, 0x43,
0xF9, 0x01, 0xFD, 0x23, 0x5E, 0x6A, 0x0B, 0x14, 0xEC, 0x5E, 0x91, 0x34, 0x0D, 0x0B, 0x4F, 0xA3,
0x5A, 0x46, 0xC5, 0x5E, 0xDC, 0xB5, 0xCD, 0xC1, 0x47, 0x6B, 0x59, 0xCA, 0xFA, 0xA9, 0xBE, 0x24,
0x9F, 0xF5, 0x05, 0x6B, 0xBB, 0x67, 0x8B, 0xB7, 0xE4, 0x3A, 0x43, 0x00, 0x5C, 0x1C, 0xB7, 0xCA,
0x98, 0x90, 0x79, 0x77, 0x6D, 0x05, 0x4F, 0x83, 0xCC, 0xAC, 0x06, 0x2E, 0x50, 0x11, 0x87, 0x23,
0xD8, 0xA6, 0xF7, 0x6F, 0x7A, 0x59, 0x87, 0xA6, 0xDE, 0x5D, 0xD8, 0xEC, 0x44, 0xBE, 0x45, 0x31,
0x7F, 0x8A, 0xF0, 0x58, 0x89, 0x53, 0x74, 0xDF, 0xCC, 0xAD, 0x01, 0x24, 0xD8, 0x19, 0x65, 0x1C,
0x25, 0xD3, 0xE1, 0x6B, 0x8B, 0xDA, 0xFE, 0x1D, 0xA4, 0x2C, 0x8B, 0x25, 0xED, 0x7C, 0xFF, 0x6A,
0xE0, 0x63, 0xD0, 0x52, 0x20, 0x7E, 0x62, 0x49, 0xD2, 0xB3, 0x6B, 0xCC, 0x91, 0x69, 0xA5, 0x08,
0x8B, 0x69, 0x65, 0xFF, 0xB9, 0xC9, 0x17, 0x02, 0x5D, 0xD8, 0x8E, 0x1A, 0x63, 0xD9, 0x2A, 0x7F,
0xDB, 0xE3, 0xF8, 0x76, 0x6D, 0xEA, 0x0E, 0x36, 0x98, 0x78, 0x19, 0xC5, 0x87, 0xBA, 0x6C, 0x20,
0xB6, 0x08, 0x44, 0x04, 0x4C, 0xA8, 0xD5, 0xB6, 0x9D, 0x4D, 0x00, 0x20, 0x40, 0x00, 0x90, 0x04
};
// hardcoded in client
byte[] exp = { 0x01, 0x00, 0x01, 0x00 };
BigInteger res_bn = BigInteger.ModPow(new BigInteger(blob), new BigInteger(exp), new BigInteger(modulus1));
FixedBlob = FixBlob(res_bn.ToByteArray());
ServerHash = new byte[0];
Port = BitConverter.ToUInt16(FixedBlob, 21);
IP = new IPAddress(FixedBlob.Take(4).ToArray());
//byte[] bytes = new byte[0]
// .Concat(BitConverter.GetBytes(Port))
// .Concat(BitConverter.GetBytes(ip))
// .ToArray();
//SHA1Managed sha1 = new SHA1Managed();
ComputedHash = new byte[0]; //sha1.ComputeHash(bytes);
}
示例13: Read
public override void Read(StreamHandler reader)
{
this.Guid = reader.ReadGuid();
this.Type = (LootType)reader.ReadByte();
this.Gold = new Money(reader.ReadUInt32());
byte itemCount = reader.ReadByte();
byte currencyCount = reader.ReadByte();
for (int i = 0; i < itemCount; ++i)
{
Item item = reader.ReadStruct<Item>();
Items.Add(item);
}
for (int i = 0; i < currencyCount; ++i)
{
Currency currency = reader.ReadStruct<Currency>();
Currencies.Add(currency);
}
}
示例14: Read
public override void Read(StreamHandler reader)
{
Entity = reader.ReadGuid();
Model = reader.ReadUInt32();
Race = (Races)reader.ReadByte();
Gender = (Genders)reader.ReadByte();
Class = (Classes)reader.ReadByte();
Skin = reader.ReadByte();
Face = reader.ReadByte();
Hair = reader.ReadByte();
HairColor = reader.ReadByte();
FaceFeatures = reader.ReadByte();
Guild = reader.ReadGuid();
Head = reader.ReadUInt32();
Shoulders = reader.ReadUInt32();
Body = reader.ReadUInt32();
Chest = reader.ReadUInt32();
Waist = reader.ReadUInt32();
Legs = reader.ReadUInt32();
Feet = reader.ReadUInt32();
Wrists = reader.ReadUInt32();
Hands = reader.ReadUInt32();
Back = reader.ReadUInt32();
Tabard = reader.ReadUInt32();
}
示例15: MovementInfo
//.........这里部分代码省略.........
this.HaveTransportTime2 = Reader.UnalignedReadBit();
bytes[7] = Reader.UnalignedReadTinyInt(1);
}
}
ushort field_1B2 = 0;
ushort field_1AE = 0;
ushort field_1B0 = 0;
if (field_1AC)
{
field_1B2 = (ushort)(!Reader.UnalignedReadBit() ? 1 : 0);
field_1AE = (ushort)(!Reader.UnalignedReadBit() ? 1 : 0);
field_1B0 = (ushort)(!Reader.UnalignedReadBit() ? 1 : 0);
}
if (this.HaveAttackingTarget)
{
fixed (byte* bytes = this.AttackingTarget.Bytes)
{
bytes[3] = Reader.UnalignedReadTinyInt(1);
bytes[4] = Reader.UnalignedReadTinyInt(1);
bytes[6] = Reader.UnalignedReadTinyInt(1);
bytes[0] = Reader.UnalignedReadTinyInt(1);
bytes[1] = Reader.UnalignedReadTinyInt(1);
bytes[7] = Reader.UnalignedReadTinyInt(1);
bytes[5] = Reader.UnalignedReadTinyInt(1);
bytes[2] = Reader.UnalignedReadTinyInt(1);
}
}
this.UnkUInt32 = new uint[arrCounter];
for (uint i = 0; i < arrCounter; ++i)
{
this.UnkUInt32[i] = Reader.ReadUInt32();
}
if (this.HavePosition)
{
Reader
.ReadSingle(out this.Position.Z)
.ReadSingle(out this.Orientation)
.ReadSingle(out this.Position.X)
.ReadSingle(out this.Position.Y);
}
if (this.HaveVehicleData)
{
Reader
.ReadUInt32(out this.VehicleId)
.ReadSingle(out this.VehicleAimAdjustement);
}
if (this.HaveGameObjectPosition)
{
fixed (byte* bytes = this.TransportGuid.Bytes)
{
Reader
.ReadXorByte(ref bytes[1])
.ReadXorByte(ref bytes[4])
.ReadSingle(out this.TransportPosition.Z);
if (this.HaveTransportTime3)
this.TransportTime3 = Reader.ReadUInt32();
this.TransportTime = Reader.ReadUInt32();