本文整理汇总了C#中StreamHandler.WriteGuid方法的典型用法代码示例。如果您正苦于以下问题:C# StreamHandler.WriteGuid方法的具体用法?C# StreamHandler.WriteGuid怎么用?C# StreamHandler.WriteGuid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StreamHandler
的用法示例。
在下文中一共展示了StreamHandler.WriteGuid方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Save
public override void Save(StreamHandler writer)
{
writer.WriteByte((byte)ContainerSlot);
writer.WriteByte((byte)Slot);
writer.WriteByte(CastId);
writer.WriteUInt32(SpellId);
writer.WriteGuid(ItemGuid);
writer.WriteUInt32(GlyphSlot);
writer.WriteByte(UnkFlags);
TargetData.Write(writer);
}
示例2: Save
public override void Save(StreamHandler writer)
{
writer.WriteGuid(this.Unit);
}
示例3: PackedSave
protected sealed override void PackedSave(StreamHandler writer)
{
writer.WriteGuid(this.Guid);
}
示例4: Save
public override void Save(StreamHandler writer)
{
writer.WriteGuid(Entity);
writer.WriteUInt32(Model);
writer.WriteByte((byte)Race);
writer.WriteByte((byte)Gender);
writer.WriteByte((byte)Class);
writer.WriteByte(Skin);
writer.WriteByte(Face);
writer.WriteByte(Hair);
writer.WriteByte(HairColor);
writer.WriteByte(FaceFeatures);
writer.WriteGuid(Guild);
writer.WriteUInt32(Head);
writer.WriteUInt32(Shoulders);
writer.WriteUInt32(Body);
writer.WriteUInt32(Chest);
writer.WriteUInt32(Waist);
writer.WriteUInt32(Legs);
writer.WriteUInt32(Feet);
writer.WriteUInt32(Wrists);
writer.WriteUInt32(Hands);
writer.WriteUInt32(Back);
writer.WriteUInt32(Tabard);
}
示例5: Save
/// <summary>
/// Saves the current instance of SpellGo class to a StreamHandler.
/// </summary>
/// <param name="Writer">The StreamHandler to use.</param>
public override void Save(StreamHandler Writer)
{
Writer.WritePackedGuid(Caster);
Writer.WritePackedGuid(CastInvoker);
Writer.WriteByte(CastId);
Writer.WriteUInt32(SpellId);
Writer.WriteUInt32((uint)Flags);
Writer.WriteUInt32(Unk43);
Writer.WriteUInt32(CastTime);
Writer.WriteByte((byte)Hits.Count);
foreach (WowGuid guid in Hits)
Writer.WriteGuid(guid);
Writer.WriteByte((byte)Misses.Count);
foreach (MissData miss in Misses)
miss.Write(Writer);
TargetData.Write(Writer);
if ((Flags & CastFlags.PredictedPower) != 0)
Writer.WriteUInt32(PredictedPower);
if ((Flags & CastFlags.RuneStates) != 0)
{
Writer.WriteByte((byte)RunesBefore);
Writer.WriteByte((byte)RunesAfter);
for (int i = 0; i < RuneCooldowns.Length; ++i)
Writer.WriteByte((byte)RuneCooldowns[i]);
}
if ((Flags & CastFlags.Unk0x00020000) != 0)
{
Writer.WriteSingle(Unk0x20000_Float);
Writer.WriteUInt32(Unk0x20000_UInt32);
}
if ((Flags & CastFlags.Ammo) != 0)
{
Writer.WriteUInt32(ProjectileDisplayId);
Writer.WriteUInt32((uint)ProjectileInventoryType);
}
if ((Flags & CastFlags.Unk0x00080000) != 0)
{
Writer.WriteUInt32(Unk0x80000_UInt32_1);
Writer.WriteUInt32(Unk0x80000_UInt32_2);
}
if ((TargetData.Flags & SpellCastTargetFlags.DestLocation) != 0)
{
Writer.WriteByte(DestLocationCounter);
}
if ((TargetData.Flags & SpellCastTargetFlags.Unk4) != 0)
{
Writer.WriteUInt32(Unk4_Count);
foreach (var pair in Unk4_List)
{
Writer.WriteStruct(pair.Value);
Writer.WriteGuid(pair.Key);
if (pair.Key.IsEmpty)
break;
}
}
}
示例6: Write
public void Write(StreamHandler Writer)
{
Writer.WriteGuid(TargetGuid);
Writer.WriteByte((byte)MissCondition);
if (MissCondition == CastMissReason.Reflect)
Writer.WriteByte(ReflectResult);
}
示例7: Save
/// <summary>
/// Saves the current ChatMessage to a stream using a StreamHandler.
/// </summary>
/// <param name="Writer">
/// Instance of StreamHandler used to save the current ChatMessage to a stream.
/// </param>
public override void Save(StreamHandler Writer)
{
Writer.WriteByte((byte)m_type);
Writer.WriteUInt32((uint)m_language);
Writer.WriteGuid(m_senderGUID);
Writer.WriteUInt32(m_unknownUInt32);
switch (m_type)
{
case ChatMessageType.MonsterSay:
case ChatMessageType.MonsterParty:
case ChatMessageType.MonsterYell:
case ChatMessageType.MonsterWhisper:
case ChatMessageType.MonsterEmote:
case ChatMessageType.RaidBossEmote:
case ChatMessageType.RaidBossWhisper:
case ChatMessageType.BattleNet:
Writer.WriteChatString(m_senderName ?? "<sender>");
Writer.WriteGuid(m_targetGUID);
if (!m_targetGUID.IsEmpty
&& !m_targetGUID.IsPlayer
&& !m_targetGUID.IsPet)
{
Writer.WriteChatString(m_targetName ?? "<target>");
}
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
if (m_type == ChatMessageType.RaidBossEmote || m_type == ChatMessageType.RaidBossWhisper)
{
Writer.WriteSingle(m_displayTime);
Writer.WriteBoolean(m_suspendEvent);
}
break;
case ChatMessageType.BGSystemNeutral:
case ChatMessageType.BGSystemAlliance:
case ChatMessageType.BGSystemHorde:
Writer.WriteGuid(m_targetGUID);
if (!m_targetGUID.IsEmpty
&& !m_targetGUID.IsPlayer)
{
Writer.WriteChatString(m_targetName);
}
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
break;
case ChatMessageType.Achievement:
case ChatMessageType.GuildAchievement:
Writer.WriteGuid(m_targetGUID);
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
Writer.WriteUInt32(m_achievementId);
break;
case ChatMessageType.WhisperForeign:
Writer.WriteChatString(m_senderName ?? "<sender>");
Writer.WriteGuid(m_targetGUID);
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
break;
default:
if (GameMasterMessage)
Writer.WriteChatString(m_senderName ?? "<sender>");
if (m_type == ChatMessageType.Channel)
Writer.WriteCString(m_channel ?? "<channel>");
Writer.WriteGuid(m_targetGUID);
if (m_language == Language.Addon)
Writer.WriteCString(m_addonPrefix ?? "<prefix>");
Writer.WriteChatString(m_text ?? "<text>");
Writer.WriteByte((byte)m_flags);
break;
}
}
示例8: PackedSave
protected override void PackedSave(StreamHandler writer)
{
writer.WriteGuid(PlayerGuid);
writer.WriteGuid(GuildGuid);
}