本文整理汇总了C#中Stats.GetHealth方法的典型用法代码示例。如果您正苦于以下问题:C# Stats.GetHealth方法的具体用法?C# Stats.GetHealth怎么用?C# Stats.GetHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stats
的用法示例。
在下文中一共展示了Stats.GetHealth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnTriggerEnter
public void OnTriggerEnter(Collider col)
{
if(col.gameObject.GetComponent(typeof(Movement_Controller)) as Movement_Controller != null)
{
playerItemPickUp = col.transform.FindChild("ItemPickUp").transform;
control = col.gameObject.GetComponent(typeof(Movement_Controller)) as Movement_Controller;
if(type == ItemType.Gun)
control.usingGun = true;
if(type == ItemType.Useable)
{
//The useable item script should be attached to this Object.
this.gameObject.transform.parent = control.transform;
control.SpacebarItem = GetComponent(typeof(UseableItem)) as UseableItem;
control.SpacebarItem.controller = control;
}
playerStats = col.gameObject.GetComponent(typeof(Stats)) as Stats;
if(playerStats.GetHealth() == playerStats.Health && type == ItemType.HealthPotion)
{
direction = control.preMovement;
rigidbody.AddForce(direction * 1000f);
return;
}
player = control.player; //Bone animation reference
pItem = col.gameObject.GetComponent(typeof(PlayerItems)) as PlayerItems;
iEvent.ItemEvent(playerStats);
myItem.SetActiveRecursively(false);
StartCoroutine(GrabItem() );
}
}