本文整理汇总了C#中SpriteRenderer.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteRenderer.GetType方法的具体用法?C# SpriteRenderer.GetType怎么用?C# SpriteRenderer.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpriteRenderer
的用法示例。
在下文中一共展示了SpriteRenderer.GetType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CopyComponent
// \brief Copy a component into a gameObject
protected static SpriteRenderer CopyComponent(SpriteRenderer original, GameObject destination)
{
System.Type type = original.GetType();
Component copy = destination.GetComponent<SpriteRenderer>();
if (copy == null)
copy = destination.AddComponent(type);
// Attribute Without accessor
System.Reflection.FieldInfo[] fields = type.GetFields();
foreach (System.Reflection.FieldInfo field in fields)
{
field.SetValue(copy, field.GetValue(original));
}
// Attribute With accessor
System.Reflection.PropertyInfo[] properties = type.GetProperties();
foreach (System.Reflection.PropertyInfo property in properties)
{
// Debug.Log(property.Name);
if (property.Name == "material" || property.Name == "materials")
{
continue;
}
if (property.CanWrite)
property.SetValue(copy, property.GetValue(original, null), null);
}
return copy as SpriteRenderer;
}
示例2: Start
// Use this for initialization
void Start()
{
hasMoved = false;
render = GetComponent<SpriteRenderer> ();
Debug.Log (render.GetType ());
// render.sprite = InfantryHSprite;
// setType (Types.HeavyTankA);
}