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C# SpriteRenderer.GetComponent方法代码示例

本文整理汇总了C#中SpriteRenderer.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteRenderer.GetComponent方法的具体用法?C# SpriteRenderer.GetComponent怎么用?C# SpriteRenderer.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpriteRenderer的用法示例。


在下文中一共展示了SpriteRenderer.GetComponent方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

    void Awake()
    {
        _spriteRenderer = transform.GetComponentInChildren<SpriteRenderer>();
        _spriteTransform = _spriteRenderer.GetComponent<Transform>();

        _xSpeedRange = _defaultXSpeedRange;
        _lateJumpTimer = _lateJumpTime;

        _inputDevice = InputManager.ActiveDevice;
    }
开发者ID:cjacobwade,项目名称:IndieBasketball,代码行数:10,代码来源:PlayerPhysics.cs

示例2: Start

	// Use this for initialization
	void Start () {
	   	obj = GetComponent<DragableObject>();
		fader = GetComponent<AudioFader>();
		obj.OnDragStart += OnDragStart;
		obj.OnDragStop += OnDragStop;

		glowObj = new GameObject ("glow");
		glowObj.transform.parent = this.transform;
		glow = glowObj.AddComponent<SpriteRenderer> ();
		glow.sprite = GetComponent<SpriteRenderer> ().sprite;
		glow.GetComponent<Renderer>().enabled = false;
	}
开发者ID:SirJson,项目名称:SonanceOrder,代码行数:13,代码来源:Tone.cs

示例3: Start

    void Start()
    {
        PlayerInformation.player_information.players.Add(this);
        if (RespawnOnTimeScript.Respawner!=null)
        {
            RespawnOnTimeScript.Respawner.playerJoined();
        }

        // Spawn an aimer for this player
        aimer = ((GameObject) Instantiate(Resources.Load("Aimer") as GameObject, this.transform.position, Quaternion.identity)).GetComponent<SpriteRenderer>();
        aimer.GetComponent<FollowObject>().object_to_follow = this.transform;
        aimer.enabled = false;
    }
开发者ID:DeeCeptor,项目名称:PerilousClimb,代码行数:13,代码来源:PlatformerCharacter2D.cs

示例4: IsStaticObstacle

 /// <summary>
 /// Test if this is an unmovable obstacle like furniture or an appliance.
 /// True if this is not a map tile, it has a box collider, and it doesn't have a RigidBody2D.
 /// </summary>
 private bool IsStaticObstacle(SpriteRenderer sprite)
 {
     if (sprite.sortingLayerName == "Map")
         return false;
     if (sprite.GetComponent<BoxCollider2D>() == null)
         return false;
     return sprite.GetComponent<Rigidbody2D>() == null;
 }
开发者ID:rzubek,项目名称:MKULTRA,代码行数:12,代码来源:TileMap.cs

示例5: Start

	// Use this for initialization
	void Start () {
        bullet = this.gameObject;
        pointValue = GetComponentInChildren<SpriteRenderer>();
        pointValue.GetComponent<Renderer>().enabled = true;
	}
开发者ID:Shad0wKing92,项目名称:MiniGame,代码行数:6,代码来源:Bullet.cs


注:本文中的SpriteRenderer.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。