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C# PlayerData.serialize方法代码示例

本文整理汇总了C#中PlayerData.serialize方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerData.serialize方法的具体用法?C# PlayerData.serialize怎么用?C# PlayerData.serialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerData的用法示例。


在下文中一共展示了PlayerData.serialize方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: setupNewPlayer

        //===================================
        //Server processing/outgoing messages
        //===================================
        private void setupNewPlayer(NetIncomingMessage connectionMsg)
        {
            NetOutgoingMessage outMsg;

            //Create new player data
            PlayerData newPlayer = new PlayerData();
            newPlayer.deserialize(connectionMsg);

            //Update netServer player list
            serverWorld.addPlayer(newPlayer);

            //Tell all players in this game about the new player
            outMsg = netServer.CreateMessage();
            outMsg.Write((byte)NetDataType.PlayerConnect);
            newPlayer.serialize(outMsg);
            netServer.SendToAll(outMsg, connectionMsg.SenderConnection, NetDeliveryMethod.ReliableOrdered, 0);

            //Assign an index to the new player
            for (int i = 0; i < dwWorldConstants.GAME_MAX_PLAYERS; i++)
            {
                if (serverWorld.getPlayer(i) == null)
                {
                    //Update the server world
                    serverWorld.assignPlayerIndex(newPlayer.uid, i);

                    //Send a message to all clients
                    outMsg = getPlayerIndexUpdate(newPlayer.uid, i);
                    netServer.SendToAll(outMsg, NetDeliveryMethod.ReliableOrdered);
                    break;
                }
            }

            //Tell the new player about all the players in this game
            for (int i = 0; i < dwWorldConstants.GAME_MAX_PLAYERS; i++)
            {
                PlayerData player = serverWorld.getPlayer(i);
                if (player == null)
                    continue;

                if (player.Equals(newPlayer))
                    continue;

                //Send player data
                outMsg = netServer.CreateMessage();
                outMsg.Write((byte)NetDataType.PlayerConnect);
                player.serialize(outMsg);

                netServer.SendMessage(outMsg, connectionMsg.SenderConnection, NetDeliveryMethod.ReliableOrdered);

                //Send a player index update (because this is not part of serialization)
                outMsg = getPlayerIndexUpdate(player.uid, player.index);
                netServer.SendMessage(outMsg, connectionMsg.SenderConnection, NetDeliveryMethod.ReliableOrdered);
            }
        }
开发者ID:jacquesh,项目名称:deterministicworld,代码行数:57,代码来源:dwServer.cs


注:本文中的PlayerData.serialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。