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C# PlayerData.GetPrefab方法代码示例

本文整理汇总了C#中PlayerData.GetPrefab方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerData.GetPrefab方法的具体用法?C# PlayerData.GetPrefab怎么用?C# PlayerData.GetPrefab使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerData的用法示例。


在下文中一共展示了PlayerData.GetPrefab方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SpawnCar

    public void SpawnCar(PlayerData data)
    {
        if (data.GetGameObject() != null)
        {
            return;
        }

        data.reduceLives();
        if (data.getLives() > 0)
        {

            Vector3 startPoint = myCamera.GetLeadingPlayerPosition();
            var trackPiece = Data.GetCurrentTrackPiece();

            if (trackPiece.name.Substring(0, 7) == "Track_D") // If TrackPiece where road is separated - wait for 1sec before respawning
            {

                Ray targetRay = new Ray(new Vector3(myCamera.GetLeadingPlayerPosition().x - 50, 0.5f, myCamera.GetLeadingPlayerPosition().z), new Vector3(1, 0, 0));
                RaycastHit[] hits = Physics.RaycastAll(targetRay, 180, 1 << LayerMask.NameToLayer("AIGuide"));
                Vector3[] targetPos = new Vector3[hits.Length];
                for (int i = 0; i < hits.Length; i++)
                    targetPos[i] = hits[i].point;

                if (targetPos.Length == 0)
                {
                    Debug.LogError("Could not find Spawnpoint");
                    startPoint = myCamera.GetLeadingPlayerPosition();
                }
                else if (targetPos.Length == 1 || Vector3.Distance(targetPos[0], myCamera.GetLeadingPlayerPosition()) < Vector3.Distance(targetPos[1], myCamera.GetLeadingPlayerPosition()))
                    startPoint = targetPos[0];
                else
                    startPoint = targetPos[1];
            }
            startPoint.z -= 7.5f;

            float xPos = 0.0f;
            List<float> listOfXPos = new List<float>();
            foreach (var pData in Data.GetPlayerData())
            {
                if (pData.GetGameObject() != null && pData != data)
                {
                    listOfXPos.Add(pData.GetGameObject().transform.position.x);
                }
            }

            float maxDist = 5.0f;
            for (int i = 0; i < trackPiece.transform.childCount; i++)
            {
                if (trackPiece.transform.GetChild(i).name.Substring(0, 4) == "Road" || (trackPiece.transform.GetChild(i).name.Length >= 8 && trackPiece.transform.GetChild(i).name.Substring(0, 8) == "CityRoad"))
                {
                    trackPiece = trackPiece.transform.GetChild(i).gameObject;
                    break;
                }
            }
            for (int i = 0; i < trackPiece.GetComponent<MeshRenderer>().bounds.extents.x; i++)
            {
                bool possible = true;
                foreach (float otherCarXPos in listOfXPos)
                {
                    if (i > otherCarXPos - maxDist && i < otherCarXPos + maxDist)
                    {
                        possible = false;
                    }
                }
                if (possible)
                { xPos = i; break; }
                possible = true;
                foreach (float otherCarXPos in listOfXPos)
                {
                    if (-i > otherCarXPos - maxDist && -i < otherCarXPos + maxDist)
                    {
                        possible = false;
                    }
                }
                if (possible)
                { xPos = -i; break; }
            }
            startPoint.x = xPos;
            startPoint.y = 0.5f;

            var spawnVel = Vector3.zero;
            if (myCamera.leadingGameObject != null)
                spawnVel = myCamera.leadingGameObject.GetComponent<Rigidbody>().velocity;

            var newCar = (GameObject)Instantiate(data.GetPrefab(), startPoint, Quaternion.Euler(0, 180, 0));
            newCar.GetComponent<Rigidbody>().velocity = spawnVel;
            newCar.GetComponent<CarController>().myPlayerData = data;
            data.AttachGameObject(newCar);
        }
        else
        {
            var allPD = Data.GetPlayerData();
            int bodyCount = 0;
            int winnerNumber = 0;
            for (int i = 0; i < allPD.Length; i++)
            {
                if (allPD[i].getLives() <= 0)
                    bodyCount++;
                else
                    winnerNumber = i + 1;
//.........这里部分代码省略.........
开发者ID:JeanPascalEvette,项目名称:DodgeThisRacing,代码行数:101,代码来源:GameLogic.cs


注:本文中的PlayerData.GetPrefab方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。