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C# PhotonPlayer.ToString方法代码示例

本文整理汇总了C#中PhotonPlayer.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# PhotonPlayer.ToString方法的具体用法?C# PhotonPlayer.ToString怎么用?C# PhotonPlayer.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PhotonPlayer的用法示例。


在下文中一共展示了PhotonPlayer.ToString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PhotonRpcBroadcastFsmEvent

	/// <summary>
	/// Function typically called from the action "PhotonViewRpcBroadcasFsmEvent" that use RPC to send information about the event to broadcast
	/// </summary>
	/// <param name='target'>
	/// Photon player Target.
	/// </param>
	/// <param name='globalEventName'>
	/// Global Fsm event name to broadcast to the player target
	/// </param>
	public void PhotonRpcBroadcastFsmEvent(PhotonPlayer target,string globalEventName)
	{
		if (LogMessageInfo)
		{
			Debug.Log("RPC to send global Fsm Event:"+globalEventName+" to player:"+target.ToString());	
		}
		
		photonView.RPC("rpc", target, globalEventName);
	}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:18,代码来源:PlayMakerPhotonProxy.cs

示例2: PhotonRpcFsmBroadcastEventWithString

	/// <summary>
	/// Function typically called from the action "PhotonViewRpcBroadcasFsmEventToPlayer" that use RPC to send information about the event to broadcast
	/// </summary>
	/// <param name='target'>
	/// Photon player Target.
	/// </param>
	/// <param name='globalEventName'>
	/// Global Fsm event name to broadcast to the player target
	/// </param>
	/// <param name='stringData'>
	/// String data to pass with this event. WARNING: this is not supposed to be (nor efficient) a way to synchronize data. This is simply to comply with
	/// the ability for FsmEvent to include data.
	/// </param>
	public void PhotonRpcFsmBroadcastEventWithString(PhotonPlayer target,string globalEventName,string stringData)
	{
		if (LogMessageInfo)
		{
			Debug.Log("RPC to send string:"+stringData+" with global Fsm Event:"+globalEventName+" to player:"+target.ToString());	
		}
		
		photonView.RPC("rpc_s", target, globalEventName, stringData);
	}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:22,代码来源:PlayMakerPhotonProxy.cs

示例3: OnPhotonPlayerDisconnected

	void OnPhotonPlayerDisconnected(PhotonPlayer other){
		Debug.Log("Player Left " + other.ToString());
	}
开发者ID:ziek-za,项目名称:csc3020h_capstone,代码行数:3,代码来源:Level_NetworkController.cs


注:本文中的PhotonPlayer.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。