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C# PhotonPlayer.GetScore方法代码示例

本文整理汇总了C#中PhotonPlayer.GetScore方法的典型用法代码示例。如果您正苦于以下问题:C# PhotonPlayer.GetScore方法的具体用法?C# PhotonPlayer.GetScore怎么用?C# PhotonPlayer.GetScore使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PhotonPlayer的用法示例。


在下文中一共展示了PhotonPlayer.GetScore方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadPlayerData

 /// <summary>
 /// Loads the character body from the PhotonPlayer data.
 /// </summary>
 /// <param name="playerToLoad">Photonplayer of which the character body is loaded.</param>
 public void LoadPlayerData(PhotonPlayer playerToLoad)
 {
     player = playerToLoad;
     nameText.text = player.name;
     object value;
     if (player.customProperties.TryGetValue("gameState", out value))
     {
         int stateInt = (int)value;
         if ((GameControl.GAMESTATE)stateInt == GameControl.GAMESTATE.MissionCompleted)
         {
             recentScoreObject.SetActive(true);
             recentScoreText.text = player.GetScore().ToString();
         }
     }
     character = new Character(player.customProperties);
     character.InstantiateBody(characterContainer.transform);
 }
开发者ID:Solestis,项目名称:SpyGameUnity5,代码行数:21,代码来源:PlayerPortrait.cs

示例2: ShowRecentScore

 /// <summary>
 /// Shows the score of the player if gamestate is MissionCompleted.
 /// </summary>
 /// <param name="recievedPlayer">Player which score is being recieved.</param>
 /// <param name="state">Gamestate of the recieved player</param>
 private void ShowRecentScore(PhotonPlayer recievedPlayer, GameControl.GAMESTATE state)
 {
     if (player == recievedPlayer && state == GameControl.GAMESTATE.MissionCompleted)
     {
         recentScoreObject.SetActive(true);
         recentScoreText.text = recievedPlayer.GetScore().ToString();
     }
 }
开发者ID:Solestis,项目名称:SpyGameUnity5,代码行数:13,代码来源:PlayerPortrait.cs


注:本文中的PhotonPlayer.GetScore方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。