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C# ParticleEmitter.Spawn方法代码示例

本文整理汇总了C#中ParticleEmitter.Spawn方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleEmitter.Spawn方法的具体用法?C# ParticleEmitter.Spawn怎么用?C# ParticleEmitter.Spawn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter.Spawn方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SpawnOneBurst

		public void SpawnOneBurst()
		{
			camera.Position = Vector3D.One / 2;
			var emitterData = GetEmitterData(spark, 512);
			emitterData.SpawnInterval = 0.0f;
			var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
			new Command(() => emitter.Spawn(64)).Add(new KeyTrigger(Key.Space));
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:8,代码来源:Particle3DEmitterTests.cs

示例2: TrackRotationOfEmitter

		public void TrackRotationOfEmitter()
		{
			var emitterData = CreateTrackingParticleData();
			emitterData.SpawnInterval = 0;
			emitterData.BillboardMode = BillboardMode.Ground;
			emitterData.LifeTime = 0.0f;
			var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
			emitter.Rotation = Quaternion.FromAxisAngle(Vector3D.UnitZ, 60);
			AdvanceTimeAndUpdateEntities();
			emitter.Spawn(1);
			Assert.AreEqual(emitter.Rotation.CalculateAxisAngle(), emitter.particles[0].Rotation);
			emitter.Rotation = Quaternion.FromAxisAngle(Vector3D.UnitZ, 90);
			AdvanceTimeAndUpdateEntities();
			Assert.AreEqual(emitter.Rotation.CalculateAxisAngle(), emitter.particles[0].Rotation);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:15,代码来源:Particle3DEmitterTests.cs

示例3: FireOneBullet

		public void FireOneBullet()
		{
			var emitterData = GetEmitterData(water, 512, 2.0f);
			emitterData.SpawnInterval = 0.0f;
			emitterData.Acceleration = new RangeGraph<Vector3D>(Vector3D.Zero, Vector3D.Zero);
			emitterData.Color = new RangeGraph<Color>(new Color(255, 255, 255), new Color(255, 255, 255));
			emitterData.Size = new RangeGraph<Size>(new Size(0.5f), new Size(0.5f));
			var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
			var enemy = new MockEnemy(new Vector3D(0, -3, 0), Size.Half, spark);
			new Command(() => //ncrunch: no coverage start
			{
				emitter.EmitterData.BillboardMode = BillboardMode.Ground;
				emitter.EmitterData.StartVelocity.Start = enemy.Position * 4.0f + enemy.direction * 0.5f;
				emitter.EmitterData.StartVelocity.End = Vector3D.Zero;
				emitter.Spawn();
			}).Add(new KeyTrigger(Key.Space));
			//ncrunch: no coverage end
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:18,代码来源:Particle3DEmitterTests.cs

示例4: TrackRotationOfEmitterVisually

		public void TrackRotationOfEmitterVisually()
		{
			var emitterData = CreateTrackingParticleData();
			emitterData.SpawnInterval = 0;
			emitterData.BillboardMode = BillboardMode.Ground;
			emitterData.LifeTime = 1.0f;
			var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
			new Command(Command.Click, 
				() => emitter.Rotation *= Quaternion.FromAxisAngle(Vector3D.UnitY, 30.0f)); //ncrunch: no coverage
			new Command(Command.MiddleClick, () => emitter.Spawn(1));
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:11,代码来源:Particle3DEmitterTests.cs

示例5: TooManyParticlesThrowsError

		public void TooManyParticlesThrowsError()
		{
			var emitterData = GetEmitterData(spark, ParticleEmitter.MaxParticles + 1);
			var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
			Assert.Throws<ParticleEmitter.MaximumNumberOfParticlesExceeded>(() => emitter.Spawn());
			emitter.IsActive = false;
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:7,代码来源:Particle3DEmitterTests.cs


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