当前位置: 首页>>代码示例>>C#>>正文


C# ParticleEmitter.DisposeAfterSeconds方法代码示例

本文整理汇总了C#中ParticleEmitter.DisposeAfterSeconds方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleEmitter.DisposeAfterSeconds方法的具体用法?C# ParticleEmitter.DisposeAfterSeconds怎么用?C# ParticleEmitter.DisposeAfterSeconds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter.DisposeAfterSeconds方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ParticleTracksEmitterAcrossScreenFor4Seconds

		public void ParticleTracksEmitterAcrossScreenFor4Seconds()
		{
			emitterData = new ParticleEmitterData
			{
				MaximumNumberOfParticles = 1,
				SpawnInterval = 0.001f,
				Size = new RangeGraph<Size>(new Size(0.1f)),
				Color = new RangeGraph<Color>(Color.White),
				ParticleMaterial = new Material(ShaderFlags.Position2DColoredTextured, "ImageAnimation"),
				DoParticlesTrackEmitter = true
			};
			emitter = new ParticleEmitter(emitterData, new Vector2D(0.2f, 0.5f));
			emitter.Start<MoveAcrossScreen>();
			emitter.DisposeAfterSeconds(4);
			AdvanceTimeAndUpdateEntities();
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:16,代码来源:Particle2DEmitterTests.cs

示例2: DisposeEmitterAfterSetTime

		public void DisposeEmitterAfterSetTime()
		{
			emitterData = CreateDataAndEmitterWithAnimation("DeltaEngineLogo");
			emitter = new ParticleEmitter(emitterData, Vector2D.Half);
			emitter.DisposeAfterSeconds(0.1f);
			AdvanceTimeAndUpdateEntities(0.25f);
			emitter.DisposeAfterSeconds(0.1f);
			Assert.IsFalse(emitter.IsActive);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:9,代码来源:Particle2DEmitterTests.cs

示例3: DisposingTwiceDoesNotError

		public void DisposingTwiceDoesNotError()
		{
			var emitter = new ParticleEmitter(GetEmitterData(spark, 512), Vector3D.Zero);
			emitter.DisposeAfterSeconds(1);
			emitter.DisposeAfterSeconds(1);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:6,代码来源:Particle3DEmitterTests.cs

示例4: SpawnOneTimedBurst

		public void SpawnOneTimedBurst()
		{
			var emitterData = GetEmitterData(spark, 512);
			emitterData.SpawnInterval = 0.0007f;
			var emitter = new ParticleEmitter(emitterData, Vector3D.Zero);
			emitter.DisposeAfterSeconds(emitterData.LifeTime);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:7,代码来源:Particle3DEmitterTests.cs

示例5: ParticleTracksEmitterAcrossScreenFor4Seconds

		public void ParticleTracksEmitterAcrossScreenFor4Seconds()
		{
			var emitter = new ParticleEmitter(CreateTrackingParticleData(), Vector3D.Zero);
			emitter.Start<MoveAcrossScreen>();
			emitter.DisposeAfterSeconds(4);
		}
开发者ID:whztt07,项目名称:DeltaEngine,代码行数:6,代码来源:Particle3DEmitterTests.cs


注:本文中的ParticleEmitter.DisposeAfterSeconds方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。