本文整理汇总了C#中ParticleEmitter.GetAbsoultePosition方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleEmitter.GetAbsoultePosition方法的具体用法?C# ParticleEmitter.GetAbsoultePosition怎么用?C# ParticleEmitter.GetAbsoultePosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleEmitter
的用法示例。
在下文中一共展示了ParticleEmitter.GetAbsoultePosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleProcessUpdated
/// <summary>
/// When overridden in the derived class, handles processing the <paramref name="particle"/> when
/// it is updated. Only valid if <see cref="ParticleModifier.ProcessOnUpdate"/> is set.
/// </summary>
/// <param name="emitter">The <see cref="ParticleEmitter"/> that the <paramref name="particle"/>
/// came from.</param>
/// <param name="particle">The <see cref="Particle"/> to process.</param>
/// <param name="elapsedTime">The amount of time that has elapsed since the <paramref name="emitter"/>
/// was last updated.</param>
protected override void HandleProcessUpdated(ParticleEmitter emitter, Particle particle, int elapsedTime)
{
// Get the absolute position
Vector2 absolutePosition;
emitter.GetAbsoultePosition(ref _position, out absolutePosition);
// Get the distance from the particle
Vector2 distance;
Vector2.Subtract(ref absolutePosition, ref particle.Position, out distance);
// Check if the particle is in range
if (distance.LengthSquared() >= _radiusSquared)
return;
// Normalize the distance vector to get the force
Vector2 force;
Vector2.Normalize(ref distance, out force);
// Adjust the force by the strength and elapsed time
Vector2.Multiply(ref force, _strength * elapsedTime, out force);
// Apply the force to the particle
particle.ApplyForce(ref force);
}