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C# ParticleEmitter.EmitParticles方法代码示例

本文整理汇总了C#中ParticleEmitter.EmitParticles方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleEmitter.EmitParticles方法的具体用法?C# ParticleEmitter.EmitParticles怎么用?C# ParticleEmitter.EmitParticles使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter.EmitParticles方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SpawnNew

        /// <inheritdoc />
        public override void SpawnNew(float dt, ParticleEmitter emitter)
        {
            var spawnerState = GetUpdatedState(dt, emitter);
            if (spawnerState != SpawnerState.Active)
            {
                hasBegun = false;
                return;
            }

            if (!hasBegun)
            {
                hasBegun = true;
                oldPosition = emitter.CachedParticleSystem.Translation;
                return;
            }

            var totalDistance = (emitter.CachedParticleSystem.Translation - oldPosition).Length();
            oldPosition = emitter.CachedParticleSystem.Translation;

            var toSpawn = spawnCount * totalDistance + carryOver;

            var integerPart = (int)Math.Floor(toSpawn);
            carryOver = toSpawn - integerPart;

            emitter.EmitParticles(integerPart);
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:27,代码来源:SpawnerFromDistance.cs

示例2: TestEmitter

        public void TestEmitter()
        {
            var dummySystem = new ParticleSystem();

            var emitter = new ParticleEmitter();
            emitter.MaxParticlesOverride = 10;
            emitter.ParticleLifetime = new Vector2(1, 1);
            emitter.EmitParticles(5);

            emitter.Update(0.016f, dummySystem);

            Assert.That(emitter.LivingParticles, Is.EqualTo(5));
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:13,代码来源:SimpleTest.cs

示例3: SpawnNew

        /// <inheritdoc />
        public override void SpawnNew(float dt, ParticleEmitter emitter)
        {
            var spawnerState = GetUpdatedState(dt, emitter);
            if (spawnerState != SpawnerState.Active)
                return;

            var toSpawn = spawnCount * dt + carryOver;

            var integerPart = (int)Math.Floor(toSpawn);
            carryOver = toSpawn - integerPart;

            emitter.EmitParticles(integerPart);
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:14,代码来源:SpawnerPerSecond.cs

示例4: SpawnNew

        /// <inheritdoc />
        public unsafe override void SpawnNew(float dt, ParticleEmitter emitter)
        {
            if (isParentNameDirty)
            {
                RemoveControlGroup();

                Parent = emitter.CachedParticleSystem?.GetEmitterByName(ParentName);

                AddControlGroup();

                isParentNameDirty = false;
            }

            var spawnerState = GetUpdatedState(dt, emitter);
            if (spawnerState != SpawnerState.Active)
                return;

            // Get parent pool
            if (Parent == null) return;

            var parentPool = Parent.Pool;
            var parentParticlesCount = parentPool.LivingParticles;
            if (parentParticlesCount == 0) return;

            var spawnControlGroup = GetSpawnControlField();
            if (!spawnControlGroup.IsValid())
                return;

            ParticleSpawnTrigger?.PrepareFromPool(parentPool);

            var randomSeedFieldParent = parentPool.GetField(ParticleFields.RandomSeed);

            int totalParticlesToEmit = 0;

            foreach (var parentParticle in parentPool)
            {
                uint particlesToEmit = 0;

                ParticleChildrenAttribute childrenAttribute = (*((ParticleChildrenAttribute*)parentParticle[spawnControlGroup]));
                var carryOver = childrenAttribute.CarryOver;

                var parentEventTriggered = ParticleSpawnTrigger?.HasTriggered(parentParticle) ?? 0f;
                if (parentEventTriggered > 0)
                {
                    var particlesToEmitFloat = SpawnCount.X;

                    if (randomSeedFieldParent.IsValid())
                    {
                        var randSeed = parentParticle.Get(randomSeedFieldParent);

                        particlesToEmitFloat = (SpawnCount.X + (SpawnCount.Y - SpawnCount.X) * randSeed.GetFloat(0));
                    }

                    particlesToEmitFloat *= parentEventTriggered;

                    particlesToEmit = (uint) Math.Floor(particlesToEmitFloat + carryOver);
                    carryOver += (particlesToEmitFloat - particlesToEmit);
                }

                childrenAttribute.CarryOver = carryOver;
                childrenAttribute.ParticlesToEmit = particlesToEmit;
                totalParticlesToEmit += (int)particlesToEmit;

                (*((ParticleChildrenAttribute*)parentParticle[spawnControlGroup])) = childrenAttribute;
            }

            emitter.EmitParticles(totalParticlesToEmit);
        }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:69,代码来源:SpawnerFromParent.cs


注:本文中的ParticleEmitter.EmitParticles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。